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		<id>http://magmmlcontest.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=73.26.165.85</id>
		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-05-13T15:14:38Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=12903</id>
		<title>Make a Good Mega Man Level: Episode Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=12903"/>
				<updated>2020-07-02T15:13:59Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.165.85: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=[[File:MaGMMLEZTitle.png|Make a Good Mega Man Level: Episode Zero|256px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=June 26, 2020&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=1.0&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=[//drive.google.com/file/d/19Lb6CKwI_mLdqZF_j6VkAh5NO7jnGgni Digital download] ([//www.dropbox.com/s/ym2ftfm3mjpgnes/MaGMML%20Episode%20Zero%20v1.00.zip mirror])&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
Divided into a three chapter structure, the story follows [[Zero]] after his first battle with [[Mega Man]], as he helps [[Doctor Albert W. Wily|Dr. Wily]] gather [[Energy Element]]s to aid his research in [[Reality Core|altering the fabric of reality]]. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in [[Tier X (MaGMML2)|Tier X]], with [[Null and Void (Episode Zero)|Null and Void]] being the final level.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Entries==&lt;br /&gt;
In total, there are 62 entries/stages split across three chapters. Unlike other games in the ''MaGMML'' series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
*[[Explosive Freefall]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 1: From Zero to... Zero===&lt;br /&gt;
*[[Surveillance Canyon]]&lt;br /&gt;
*[[Gusty Gorge]]&lt;br /&gt;
*[[Defeat the Giant Spear Man!]]&lt;br /&gt;
*[[Mega City]]&lt;br /&gt;
*[[Kingdom Crisis]]/[[Contra Base]] (split path)&lt;br /&gt;
*[[Lost Valley]]&lt;br /&gt;
*[[Twilight Terrace]]/[[Skyhigh Ridge]] (split path)&lt;br /&gt;
*[[Abandoned Lab]]&lt;br /&gt;
*[[Subterranean Stronghold]]&lt;br /&gt;
*[[Vertical Hunger]]&lt;br /&gt;
*[[Dr. Wily's Secret Bunker]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 2: Searching Far and Wide===&lt;br /&gt;
====Flame Chip====&lt;br /&gt;
*[[Scorched Factory]]&lt;br /&gt;
*[[Hot Steps]]&lt;br /&gt;
*[[Recoil Recon]]&lt;br /&gt;
*[[Dispute Over Sawblades]]&lt;br /&gt;
*[[Scarlet Temple]]&lt;br /&gt;
*[[Refurbished Pyramid]]&lt;br /&gt;
*[[Surfboard Showdown]]&lt;br /&gt;
*[[Offshore Hangar Cluster]]&lt;br /&gt;
*[[Horizon Zero]]&lt;br /&gt;
&lt;br /&gt;
====Icicle Chip====&lt;br /&gt;
*[[Frosty Fields]]&lt;br /&gt;
*[[When Spikefalls Freeze Over]]&lt;br /&gt;
*[[Robot Ink Printing Facility]]&lt;br /&gt;
*[[Forgotten Fortress: The Lab]]&lt;br /&gt;
*[[Nocturnal Assault]]&lt;br /&gt;
*[[Springy Scaffolding]]&lt;br /&gt;
*[[BlocBunker]]&lt;br /&gt;
*[[Midnight Aurora]]&lt;br /&gt;
*[[Metropolitan Neapolitan]]&lt;br /&gt;
&lt;br /&gt;
====Zap Chip====&lt;br /&gt;
*[[Force Facility]]&lt;br /&gt;
*[[Pepsi Zero]]&lt;br /&gt;
*[[Entrance Succession]]&lt;br /&gt;
*[[Projectile Party!]]&lt;br /&gt;
*[[Volt Man Factory]]&lt;br /&gt;
*[[Lightningrod Lab]]&lt;br /&gt;
*[[Shocking Wacko Stage]]&lt;br /&gt;
*[[Out of Order]]&lt;br /&gt;
*[[Stormy Spire]]&lt;br /&gt;
&lt;br /&gt;
====Psycho Chip====&lt;br /&gt;
*[[The Red Wood]]&lt;br /&gt;
*[[Vertical Vine Venture]]&lt;br /&gt;
*[[String Theory]]&lt;br /&gt;
*[[Cursor Corruption]]&lt;br /&gt;
*[[Temporal Pillar]]&lt;br /&gt;
*[[Bubble Base]]&lt;br /&gt;
*[[Wicked Waterworks]]&lt;br /&gt;
*[[In the Flesh]]&lt;br /&gt;
*[[Space Jam]]&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
*[[Construction of Constructions]]&lt;br /&gt;
*[[Mojo Dojo]]&lt;br /&gt;
*[[S.R.A.R.A. HQ]]&lt;br /&gt;
&lt;br /&gt;
===Chapter 3: Point at the End of Reality===&lt;br /&gt;
*[[Entrance to Tier X]]&lt;br /&gt;
*[[Ghouls n' Ghasts]]&lt;br /&gt;
*[[Toxic Tunnels]]&lt;br /&gt;
*[[Looping Growth Garden]]&lt;br /&gt;
*[[Rainbow Ravine]]&lt;br /&gt;
*[[Shift Posting]]&lt;br /&gt;
*[[Psionic Space Station]]&lt;br /&gt;
*[[Ice Breaker]]&lt;br /&gt;
*[[Code Landfill]]&lt;br /&gt;
*[[Lily Airpad]]&lt;br /&gt;
*[[Null and Void (Episode Zero)|Null and Void]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>73.26.165.85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Scorched_Factory&amp;diff=12892</id>
		<title>Scorched Factory</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Scorched_Factory&amp;diff=12892"/>
				<updated>2020-07-01T16:00:16Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.165.85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Scorched Factory&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH2-ScorchedFactory.png|250px]]&lt;br /&gt;
|caption=Solar energy's all the rage today, I suppose!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[BBLIR]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Elemental Aces]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Fighting Fenfir]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Hot Steps]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Scorched Factory''' is the first stage on the path to the [[Flame Chip]] in ''[[Make a Good Mega Man Level: Episode Zero]]''. One of the four coordinate locations [[Zero]] uses for tracking down [[SRARA]], the level is a giant solar power centrifuge; complete with residual junk blocks, moving tracks of platforms and spikes, and rising lava in the second half.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>73.26.165.85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Scorched_Factory&amp;diff=12891</id>
		<title>Scorched Factory</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Scorched_Factory&amp;diff=12891"/>
				<updated>2020-07-01T15:54:54Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.165.85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Scorched Factory&lt;br /&gt;
|image=[[File:MaGMMLEZ-CH2-ScorchedFactory.png|250px]]&lt;br /&gt;
|caption=Solar energy's all the rage today, I suppose!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[BBLIR]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|subbosses=&lt;br /&gt;
[[Elemental Aces]]&lt;br /&gt;
|bosses=&lt;br /&gt;
[[Fighting Fenfir]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Hot Steps]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Scorched Factory''' is the first stage on the path to the [[Flame Chip]] in ''[[Make a Good Mega Man Level: Episode Zero]]''.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{NeedsStrategy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
(W.I.P.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>73.26.165.85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=11181</id>
		<title>Tier X (MaGMML2)</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Tier_X_(MaGMML2)&amp;diff=11181"/>
				<updated>2019-09-24T14:19:37Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.165.85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LevelInfoAlt &lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Tier X&lt;br /&gt;
|image= [[File:TierX.png]]&lt;br /&gt;
|caption= Your reward for 111 elements...more levels!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 2|MaGMML2]]''&lt;br /&gt;
|creator= &lt;br /&gt;
|composer= &lt;br /&gt;
|theme= &lt;br /&gt;
|artist= &lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 14&lt;br /&gt;
|collectables = 40&lt;br /&gt;
|bosses = [[Absolute ZERO]]&lt;br /&gt;
|music = Xenoblade Chronicles - Mechonis Field&lt;br /&gt;
|previous = [[Wily Star II]]&lt;br /&gt;
}}&lt;br /&gt;
''Tier X'' is a bonus tier in ''[[Make a Good Mega Man Level 2]]'', containing levels made by the staff, beta testers, and individuals from other contests like ''[[Make a Good Mega Man Level|MaGMML1]]'' or ''VLDC''. It is only accessible by getting 111 Energy Elements, and afterwards talking to Launch Man in Tier 10. A cutscene will occur with the elements forming a portal in the air, and you will now have the option of boarding Launch Man to travel in and out of Tier X. At the far end of the tier lies a large, ''Super Mario World''-esque castle, which will unlock the final stage only with 125 Energy Elements. Aside from Launch Man (and eventually Shuttle Man), no NPCs are present, save for monochromatic silhouettes of enemies from the ''Mega Man'' series.&lt;br /&gt;
== Levels ==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Stage Name&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Creator&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Elements&lt;br /&gt;
!style=&amp;quot;color:#FFFFFF; background-color: #000000;&amp;quot;|Noble Nickels&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblins n' Ghasts]]&lt;br /&gt;
|[[ACESpark]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightwalk Castle]]&lt;br /&gt;
|[[The Stove Guy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Metallic Ocean]]&lt;br /&gt;
|[[Zieldak]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wily Fortress VR]]&lt;br /&gt;
|[[CosmicGem]] &amp;amp; [[The Stove Guy]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[So Good]]&lt;br /&gt;
|lolyoshi&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Mario Land]]&lt;br /&gt;
|[[Renhoek]]&lt;br /&gt;
|[[File:Element.png]] [[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coyote Man (stage)|Coyote Man]]&lt;br /&gt;
|[[Cheez8]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardcore Parkour]]&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Thoughts]]&lt;br /&gt;
|[[M-Jacq|M. Jacquelinae]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Quickening 2]]&lt;br /&gt;
|[[Zyglrox Odyssey]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Swiss Hotel]]&lt;br /&gt;
|[[SnoruntPyro]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Star Road]]&lt;br /&gt;
|[[kumuhmuh]]&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] &lt;br /&gt;
|-&lt;br /&gt;
|'''[[Null and Void]]'''&lt;br /&gt;
|Multiple&lt;br /&gt;
|[[File:Element.png]]&lt;br /&gt;
|[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* Launch Man, who works as the teleporter between Tier 10 and Tier X.&lt;br /&gt;
* Shuttle Man, after completing [[Null &amp;amp; Void]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
After completing Null and Void, four silhouettes of a Skeleton Joe, Up'n'Down, Pakatto 24 and Sniper Joe are found next to the [[Swiss Hotel]] level teleporter, making a reference to the [[Skeletup N' Pakkajoe]] weapon from [[Make a Good 24 Hour Mega Man Level]].&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier X}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2]] [[Category:Tiers]]&lt;/div&gt;</summary>
		<author><name>73.26.165.85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=11179</id>
		<title>Megaman sprite game</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Megaman_sprite_game&amp;diff=11179"/>
				<updated>2019-09-23T02:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.165.85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{robotmaster&lt;br /&gt;
|titlebg=#9C9C9C&lt;br /&gt;
|titletext=#FFFFFF&lt;br /&gt;
|name=megaman sprite game&lt;br /&gt;
|image=[[File:What.PNG|200px]]&lt;br /&gt;
|caption=what&lt;br /&gt;
|script=&lt;br /&gt;
|romaji=&lt;br /&gt;
|number=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyecolor=Black&lt;br /&gt;
|at=&lt;br /&gt;
|weapon=&lt;br /&gt;
|hp=40&lt;br /&gt;
|attack=&lt;br /&gt;
|type=Neutral&lt;br /&gt;
|weak=[[Triple Blade]]&lt;br /&gt;
|affiliations=&lt;br /&gt;
|stage=[[Reality Core]]&lt;br /&gt;
|theme=Embraced by Darkness - Shovel Knight: Specter of Torment&lt;br /&gt;
|OffAppear=&lt;br /&gt;
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)&lt;br /&gt;
|appear2=''mega man sprite comic&amp;lt;br&amp;gt;mega man sprite game''&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
{{quote|you seem like a prick. i don’t like you...|megaman|showing off his rude language.}}&lt;br /&gt;
'''megaman sprite game''' is a boss encountered in Make a Good Mega Man Level 2, and is the penultimate boss of [[Reality Core]]. Based on the character from the Tumblr blog ''megaman sprite comic'', this Mega Man is a nonsensical weirdo who's quick to irritation and begins every phrase with the word &amp;quot;what&amp;quot;. His pastimes include cooking &amp;quot;b-ball pasta&amp;quot; and playing &amp;quot;b-ball&amp;quot; with his brother ''zero'' (no relation to MaGMML's [[Zero]]). His combat skills were shown off in the equally surreal RPG ''megaman sprite game'', where he and his brother team up to rid the land of ghosts.&lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
''megaman sprite game'' is encountered immediately after the [[Wily Machine SWORD]] fight, where [[Doctor Albert W. Wily|Dr. Wily]] uses the power of the Reality Core to bring forth an evil Mega Man from an alternate dimension...only for ''megaman sprite game'' to arrive. Wily obviously didn't think things through, as this &amp;quot;alternate Mega Man&amp;quot; knocks Wily away because he &amp;quot;doesn't take orders from assholes&amp;quot;, and fights Mega Man because Mega Man &amp;quot;stole [his] identity&amp;quot; and &amp;quot;seems like a prick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Being one huge reference boss, megaman sprite game will cycle through a predetermined pattern of attacks all based off his RPG incarnation.&lt;br /&gt;
&lt;br /&gt;
*''megaman sprite game'' jumps and throws a basketball, which bounces against the floor, before he jumps high into the air.&lt;br /&gt;
*''megaman sprite game'' will fall above Mega Man, firing two basketballs which ricochet around the arena, jumping around all the while.&lt;br /&gt;
*Four crows fly in from the left side of the screen in a straight line, each one flying at Mega Man's current height's when spawned.&lt;br /&gt;
*''megaman sprite game'' drops two plates of b-ball pasta, which slide against the floor.&lt;br /&gt;
*Black holes from Black Hole Bomb will appear above ''megaman sprite game'', firing out two ghost enemies in an upside-down arc.&lt;br /&gt;
*''megaman sprite game'' jumps to the far left of the screen, before throwing ''dr. dad'' (the megaman sprite comic version of Dr. Light) in a straight line.&lt;br /&gt;
*A large basketball drops on the player, exploding into 4 smaller b-balls, each flying in a cardinal direction.&lt;br /&gt;
*''megaman sprite game'' summons b-ball comets from the sky, each quickly moving in a diagonal angle downwards.&lt;br /&gt;
*''megaman sprite game'' fires his path pass (a path that allows him to walk off paths without being arrested), which reverses back towards the boss like a boomerang.&lt;br /&gt;
*A black hole opens, as megaman's ''dogmobile'' (the comic's version of Rush) appears, and will proceed to jump around the arena. ''megaman sprite game'' will jump around as well, firing a basketball that moves off screen.&lt;br /&gt;
*Repeat from square one.&lt;br /&gt;
&lt;br /&gt;
Constant movement is highly important in this fight, as both the boss and his projectiles are fairly mobile. Despite this, most of his attacks leave him wide open for fire, so getting hits on him won't be too difficult. Plus, since a majority of the attacks bounce along the floor, jumping isn't necessary in the fight, and with the use of Triple Blades, the boss can be taken out quickly. Drain his health bar, and a portal will open, taking ''megaman sprite game'' back to his dimension.&lt;br /&gt;
===Damage Table===&lt;br /&gt;
{{Damagetable2&lt;br /&gt;
|buster=1/1/2&lt;br /&gt;
|hornet=1&lt;br /&gt;
|jewel=2&lt;br /&gt;
|grab=0&lt;br /&gt;
|triple=3&lt;br /&gt;
|flash=N&lt;br /&gt;
|slash=2&lt;br /&gt;
|wheel=1&lt;br /&gt;
|sakugarne=2&lt;br /&gt;
|wire=1&lt;br /&gt;
|arrow=2&lt;br /&gt;
|notes=}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A good deal of megaman's attacks are actually from the game like the path pass and throwing dr. dad, but the crows and basketball comets were taken from his '''megaman zero''' form, which was exclusive to the final boss in his original game.&lt;br /&gt;
*Originally, '''megaman sprite game''' was going to have 80 HP because in the game where he originates from, he has 80 HP at level 1. This was then halved due to [[SnoruntPyro]] thinking it was too much.&lt;br /&gt;
*In &amp;quot;megaman sprite comic&amp;quot; and &amp;quot;megaman sprite game&amp;quot; is actually just referred to as ''megaman''. However, for clarity sake, he was referred to as ''&amp;quot;megaman sprite game&amp;quot;''.&lt;br /&gt;
*A [[Custom Costumes|custom costume]] was made of megaman by Rbade.&lt;br /&gt;
*Similar to the [[Zero]] fight in MaGMML1, Shovel Knight boss music is used for a crudely-drawn variant of a Mega Man character, fought on a platform in space.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2}}&lt;br /&gt;
{{MaGMML2 Wily Star}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>73.26.165.85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=11116</id>
		<title>Make a Good Mega Man Level: Episode Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=11116"/>
				<updated>2019-09-13T13:06:49Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.165.85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=Digital download&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ ''for short)  is an upcoming interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a collaborative effort with community-submitted levels.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
Divided into a three chapter structure, the story follows [[Zero]] after his first battle with [[Mega Man]], as he helps [[Doctor Albert W. Wily|Dr. Wily]] gather [[Energy Element]]s to aid his research in [[Reality Core|altering the fabric of reality]]. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in [[Tier X (MaGMML2)|Tier X]], with [[Null and Void]] being the final level.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>73.26.165.85</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=11115</id>
		<title>Make a Good Mega Man Level: Episode Zero</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Make_a_Good_Mega_Man_Level:_Episode_Zero&amp;diff=11115"/>
				<updated>2019-09-13T13:06:24Z</updated>
		
		<summary type="html">&lt;p&gt;73.26.165.85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{GameInfo&lt;br /&gt;
|title=Make a Good Mega Man Level: Episode Zero&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=[[SnoruntPyro]]&lt;br /&gt;
|publisher=&lt;br /&gt;
|director=[[SnoruntPyro]]&lt;br /&gt;
|producer=&lt;br /&gt;
|designer=&lt;br /&gt;
|programmer=&lt;br /&gt;
|writer=&lt;br /&gt;
|composer=&lt;br /&gt;
|series=Mega Man Classic&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|releasedate=&lt;br /&gt;
|rerelease=&lt;br /&gt;
|version=&lt;br /&gt;
|genre=Action / Platform &lt;br /&gt;
|modes=&lt;br /&gt;
|media=Digital download&lt;br /&gt;
|input=&lt;br /&gt;
|music=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Make a Good Mega Man Level: Episode Zero''''' (also known as ''MaGMML: Episode Zero'' or ''MaGMML EZ''for short)  is an upcoming interquel in the ''Make a Good Mega Man Level'' series, set in between ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]''. The game was originally intended to be part of ''[[Make a Good Mega Man Level Remastered]]'', but development issues on that game resulted in ''Episode Zero'' becoming its own game. Unlike past ''MaGMML'' projects, the game is not a contest, but rather a collaborative effort with community-submitted levels.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
Divided into a three chapter structure, the story follows [[Zero]] after his first battle with [[Mega Man]], as he helps [[Doctor Albert W. Wily|Dr. Wily]] gather [[Energy Element]]s to aid his research in [[Reality Core|altering the fabric of reality]]. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in [[Tier X (MaGMML2)|Tier X]], with [[Null and Void]] being the final level.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the ''Mega Man X'' games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique &amp;quot;Drive&amp;quot; weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://docs.google.com/document/d/1ss2plLTKEYcttl6LRqJomHwHQgLL7B4S18cOOSwF1oE/edit What is Episode Zero?]&lt;br /&gt;
* [https://docs.google.com/document/d/1eGoAZzRX1JH8rGP6LVLlJAEmtk9T6O8zqP1MfjXtPTs/edit MaGMML: Episode Zero - Submission Guidelines]&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>73.26.165.85</name></author>	</entry>

	</feed>