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		<title>Make a Good Mega Man Level Contest - User contributions [en]</title>
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		<updated>2026-04-30T10:56:48Z</updated>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=8264</id>
		<title>Cut Content</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Cut_Content&amp;diff=8264"/>
				<updated>2018-10-07T04:06:54Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: Redundant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating video games is a long and hard process, and some things are bound to end up being left on the cutting room floor, especially when there's a deadline to be met. Make A Good Mega Man Level series is no exception, and many things had to be cut for time.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level]]'' ==&lt;br /&gt;
&lt;br /&gt;
=== Individual Stages ===&lt;br /&gt;
* [[Citadel Basement]] was planned to have a boss called &amp;quot;Rail Hunter&amp;quot;. This had to be scrapped due to time.&lt;br /&gt;
* [[Napalm Forest and Caves]] was planned to include a modified [[Napalm Man]] fight, which was scrapped due to time constraints. Napalm Man would eventually be implemented as a boss in Thoron's MaGMML2 entry, [[Conveyor Mayhem]].&lt;br /&gt;
&lt;br /&gt;
=== Unfinished Stages ===&lt;br /&gt;
* Dustinvgmaster1 had plans to enter a stage called [https://www.youtube.com/watch?v=4ax6X8WOOxI Eclipse Woman], but the stage was ultimately scrapped due to lack of time and motivation.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good Mega Man Level 2]]'' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Differences between results stream and public release===&lt;br /&gt;
On May of 2017 [[Flashman85]] was given an incomplete version of the game in order to announce the results and show off the levels via livestream. This incomplete version resembled the completed version for the most part, but still had a lot of noticeable differences. &lt;br /&gt;
&lt;br /&gt;
Content not in the results stream but added afterwards (such as the Clown Man NPC) should not be noted on this page. This is cut content, not added content.&lt;br /&gt;
&lt;br /&gt;
* The [[The Scorching Duo|Scorching Duo]] fought at the end of [[Tier 4 (MaGMML2)|Tier 4]] consisted of the Scorch Man from ''Mega Man Eternal'', as well as the one from ''Mega Man Sunrise''. Furthermore, two other Robot Masters from Mega Man Eternal appeared as NPCs. Jolt Man could be found in [[Chateau Chevaleresque]] while Illusion Man could be found in [[Tier 5 (MaGMML2)|Tier 5]]. Following objections from ''Eternal'''s creator, that game's Scorch Man was replaced with Scorch Man from ''Zook Hero Z'', Jolt Man was replaced with Storm Man from ''Mega Man: The Dark Resistence'', while Illusion Man was removed completely.&lt;br /&gt;
* The [[Tier 1 (MaGMML2)|Tier 1]] hub was originally based on Jolt Man's stage from ''Mega Man Eternal'', and was colored green. Jolt Man's theme even played before distorting and fading out during the cutscene that plays upon first entering the tier. Again, at the request of ''Eternal'''s creator, the hub's color palate was modified to differentiate it from Jolt Man's stage, and an original composition was added for the cutscene.&lt;br /&gt;
* Bad Scissors Day Cut Man unlocked for giving Knight Man enough Nickels. In the public release, he's unlocked from completing Escape Sequence while Doropie, Hair, Rokko Chan, Mega Man?, and Rockman CX are unlocked from Knight Man.&lt;br /&gt;
* The Mega Buster upgrade costed less. This was changed due it being deemed too powerful for its price at the time.&lt;br /&gt;
* Pepsi Man, instead of being the licensed character, was instead Pepsi Man from ''Mega Man FU: The Dankest Meme''. This was changed later when the devs decided they did not want to reference unreleased fan games. ''Mega Man FU'' was later cancelled.&lt;br /&gt;
&lt;br /&gt;
===Individual Stages ===&lt;br /&gt;
* RedBlupi stated there were a few things he wanted to implement in [[Cyber Man (Stage)|Cyber Man]] but couldn't due to the deadline. He wanted to implement a bonus stage similar to the one in ''Mega Man Final 3'', and he wanted to give [[Cyber Man]] an attack where he turns giant and tries to crush Mega Man with his fists.&lt;br /&gt;
* [[Inner Sanctum]]'s original name was &amp;quot;Throne Gate&amp;quot;. &lt;br /&gt;
** A pink [[Toad Man]] was originally going to be a miniboss in this stage, along with [[Gravity Man]]. It would only be able to be damaged by [[Wheel Cutter]]. This Toad Man can still appear with the Surprise Bosses [[Cheat Mode|cheat]] on. &lt;br /&gt;
* As stated at the end of the level, Shovel Knight was planned to be the boss of [[Shovel Knight|his titular level]]. This wasn't implemented due to the creator &amp;quot;had to prioritize other things in [their] life at the moment&amp;quot;.&lt;br /&gt;
* [[MegaLondo]] was originally conceived as a ''Castlevania'' stage with a Wily Dracula as the boss. Lambda stated that time restraints caused him to scrap that boss and he changed it to a ''Dark Souls'' themed level.&lt;br /&gt;
* [[Bouncy Castle]]'s original name was &amp;quot;Bouncy Calamity&amp;quot; during submission, but it was misnamed after the level was inserted.&lt;br /&gt;
** Additionally, when the level was in development, the bouncing effect used to be constant and more intense instead of occurring in set periods, this was changed as several people became nauseous when an initial beta of the level was offered for testing.&lt;br /&gt;
* [[Coyote Man (stage)|Coyote Man]] was going to have a miniboss called Mega Mizzile. Cheez thought he wouldn't have time to finish it, and so put an &amp;quot;On Strike!&amp;quot; sign in its room. He then had more time than he thought, but liked having the &amp;quot;On Strike!&amp;quot; sign and ultimately did not implement Mega Mizzile.&lt;br /&gt;
* The original version of [[Deep Thoughts]] was ''very'' different than the final product. Some changes include:&lt;br /&gt;
** There was originally a recreation of the boss room from [[Duwang]] directly to the right of the starting room, minus the Curlinger and Brain Break. When entered, Takumi says &amp;quot;Deja vu! I feel like I've been here before!&amp;quot;&lt;br /&gt;
** Some questions were changed considerably. Most notably, the final question in the final version was instead question 14, and required you to answer the question correctly instead of being a fakeout. The original final question was a hexadecimal math question, using teleporters that correspond to letters A through D.&lt;br /&gt;
** [[Color Man]] was originally in the room that [[Sheriff Man]] is fought in the final version.&lt;br /&gt;
** [[Cheat Man|Cheat Man's]] boss arena was originally [[Cream]]'s room from [[Yggdrasil]].&lt;br /&gt;
&lt;br /&gt;
====Other cut content from the game====&lt;br /&gt;
* Originally, [[Match Blast]] was to be themed after Boil Man. While this was changed, the color palette was reused for [[Carry]].&lt;br /&gt;
* There was planned to be a level where you play as [[Alter Man]], called Alter Man's Revenge. This would involve him fighting other Robot Masters and gaining their weapons, which would be how the player would unlock the [[Alternate Weapons|alternate weapons]]. Shinryu scrapped this due to time.&lt;br /&gt;
* Another planned way to unlock the alternate weapon set would be upon completion of the [[The Pit of Pits|Pit of Pits]]. This was deemed too challenging, and the means of unlocking the alternate weapons were ultimately changed to collecting 170 Noble Nickels (the total number of Noble Nickels in the entries). &lt;br /&gt;
* Ryu, Jewel Man, and Nitro Man all almost made it into the final game as costumes, but were cut due to them having either missing or poorly made sprites. Ryu was replaced with Sonic, while Jewel Man and Nitro Man were not included at all.&lt;br /&gt;
* Ran (from Bob &amp;amp; George), Shantae, Model A, Rockman no Constancy, and Duo were all planned to be costumes, though they were scrapped as the game had memory issues with the skin pages, meaning they had to be cut. &lt;br /&gt;
**Though, some of them were made as custom costumes later on by Rbade, Csketch, Fabián, and Boberatu.&lt;br /&gt;
* A Chimerabot combining [[Haunt Man]] with [[Launch Man &amp;amp; Shuttle Man]] was planned, but due to the rushed nature of the Chimerabots, the idea was scrapped due to the code being too complex to figure out in the time that was had. This was replaced with the Chimerabot that combines [[Joe Man]] and [[Bond Man]].&lt;br /&gt;
* Rail Hunter was planned to be a statue boss, though this was scrapped. The statue that would have accessed this boss still remains in the Tier 10 hub.&lt;br /&gt;
* There were a couple of stages in the Pit of Pits that were right out cut, not meeting quality assurance, bugs and other development reasons.&lt;br /&gt;
** 'dracmeister_2' or as stated in room code as 'Tool-Assisted' was cut due to it setting weapons to infinite and carrying over to the rest of the Pit. The stage required the use of utility weapons to proceed.&lt;br /&gt;
** [[JupiHornet]]'s 'da ba dee da ba di' was supposed to be an entirely different stage with an all-blue color scheme (hence the I'm Blue reference in the name), but an earlier version was ported to the game instead.&lt;br /&gt;
&lt;br /&gt;
== ''[[Make a Good 24 Hour Mega Man Level]]'' ==&lt;br /&gt;
&lt;br /&gt;
=== Unfinished stages ===&lt;br /&gt;
* Big Fish, MugMan, and Shinryu all entered the contest and received boxes, but were unable to finish their levels within the time limit. ThatOneEnder also requested and received a second box, but similarly was not able to finish in time.&lt;br /&gt;
&lt;br /&gt;
====Other cut content from the game====&lt;br /&gt;
* No [[Destroyable Blocks]] appear in the game. However, sprites of an unused [[Super Arm]] destroyable block can be found instead of the Slash Claw one if you decompile the game. [[File:DestroyableSuperarmBlock.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category: MaGMML Trivia]]&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=3354</id>
		<title>City Under Siege</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=3354"/>
				<updated>2018-03-19T15:27:50Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: Undo revision 3152 by GuardedLolz (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= City Under Siege&lt;br /&gt;
|rank = 21st&lt;br /&gt;
|image= [[File:CityUnderSiege1.png|250px]]&lt;br /&gt;
|caption= The first screen of the level.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[gone-sovereign]]&lt;br /&gt;
|composer= gouje0864&lt;br /&gt;
|artist= [[gone-sovereign]]&lt;br /&gt;
|programmer = [[Zieldak]]&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 36&lt;br /&gt;
|judge2 = 36&lt;br /&gt;
|judge3 = 27&lt;br /&gt;
|judge4 = 38&lt;br /&gt;
|judge5 = 36&lt;br /&gt;
|totalscore = 34.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 2&lt;br /&gt;
|enemies = &lt;br /&gt;
* Big Eye&lt;br /&gt;
* Camon&lt;br /&gt;
* Camouflametall&lt;br /&gt;
* Flying Shell&lt;br /&gt;
* Gachappon&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Jamacy&lt;br /&gt;
* Jet Bomb&lt;br /&gt;
* Kouker Q &lt;br /&gt;
* Met&lt;br /&gt;
* New Shotman&lt;br /&gt;
* Peng&lt;br /&gt;
* Sniper Joe&lt;br /&gt;
* Swallown&lt;br /&gt;
* Telly&lt;br /&gt;
* Tondeall&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = &lt;br /&gt;
* Mecha Dragon&lt;br /&gt;
|music = Silverstein - Massachusetts 8-Bit Cover&lt;br /&gt;
|location = Tier 8&lt;br /&gt;
|previous = [[Aurora Man]]&lt;br /&gt;
|next = [[Escape Sequence]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|*bzzt* Attention, citizens of New Harbor: This is the brilliant scientist, and soon-to-be ruler of the world, Dr. Albert Wily. My robots and I currently have the city under siege. All highways connecting to the city have been destroyed. Make no attempt to escape, if you value your life. Mr. Mayor, you have 48 hours to surrender the city to me, or else I will command my robot army to slaughter all humans until you change your mind! And if that blue brat Mega Man is watching this, good luck getting past my robot minions! If you do survive, my fortress is located at 721 5th Avenue. There's an old friend waiting to see you! BWAHAHAHAHAHA! *bzzt*|Dr. Wily|In-level comment box.}}&lt;br /&gt;
&lt;br /&gt;
'''City Under Siege''' is the 21st place level in ''Make a Good Mega Man Level 2.'' Submitted by gone-sovereign, the level is known for its stunning graphics, strong aesthetics, a Rush Jet section in the middle of the level, and a hard difficulty spike near the end of the level. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The level is one of the few levels in the contest to have its own narrative. The stage begins with a broadcast by Dr. Wily, who has captured the city of New Harbor and will not hesitate to slaughter all humans if the city is not surrendered in 48 hours. He then addressed Mega Man, whom he bids good luck, and warns of an &amp;quot;old friend&amp;quot; awaiting him at Dr. Wily's headquarters, at 721 5th Avenue.&lt;br /&gt;
&lt;br /&gt;
It is divided into four distinct sections: The opening highway segment that begins the stage, the Rush Jet segment across the river, a short street section, and a vertical section that scales Dr. Wily's headquarters. The level ends with a boss fight against the Mecha Dragon, whose platforms have been replaced with conveyor belts. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The highway segment at the beginning of the stage is itself inspired by the intro stage of ''Mega Man X''. This section combines basic platforming and enemy challenges. Four enemies are encountered in this section: Camon, Sniper Joe, Kouker Q, and Gachappon. It also introduces two primary gimmicks: Concrete Man's pitfall blocks, and Spark Man's rising platforms. Just like in Concrete Man's stage, that pitfalls on the platforms are telegraphed by a different pattern on the blocks, as demonstrated by a Camon early in the level. The Spark Man platforms are used to reach higher platforms that Mega Man could not reach normally. A Large Energy Capsule can be obtained with the Hornet Chaser near the end of the segment.&lt;br /&gt;
&lt;br /&gt;
Followed by this is a Rush Jet segment. The mechanics of this segment function almost identically to ''Mega Man 8'''s Rush Jet segments -- the player can move freely around the screen on Rush, while the screen scrolls with them. This segment purely consists of enemy challenges. Five more enemy types are encountered here: Peng (who has had its sine wave attack pattern removed and now flies straight at Mega Man in groups of three), Swallown, Telly, Jet Bomb, and Flying Shell. All of Mega Man's weapons, sans Sakugarne, are available, though using Flash Stopper on Rush will also cause Rush as well as all enemies on screen to freeze, locking the player's movement. The first of two Noble Nickels in the stage can be found after the third Swallown, near the top of the screen.&lt;br /&gt;
&lt;br /&gt;
Rush Jet drops the player off at a [[City War]]-inspired street section, which chiefly consists of enemy-based challenges. In addition to the return of Camon and Gachappon, two new enemies are encountered here: Hammer Joe and New Shotman. Eddie will also appear at the start of the segment to offer the player power-ups. If the player uses Rush Coil to jump up to a single block suspended in mid-air to the right of a streetlight at the start of the segment, they can jump into the building itself and collect an E-tank. If they continue left and drop down behind the first tree, they can also collect an M-Tank. Hornet Chaser or Rush Coil can be used to obtain another Large Energy Capsule sitting in a window of the last building at the end of the block. A single Camouflametall disguised as a 1-up guards a Large Bolt at the end of the segment.   &lt;br /&gt;
&lt;br /&gt;
The final segment is a vertical segment which scales Wily's base. This segment once again combines platforming and enemy challenges, but also introduces the risk of spikes. In addition to both Hammer Joes and Sniper Joes, two more new enemies are introduced in this segment: Tondeall and Jamacy. Most of the enemies in this segment can be destroyed from the ladders. A Hammer Joe guards the second Noble Nickel on the first screen of this segment, which can be obtained by using Rush Coil. Spark Man platforms are reintroduced in this segment, and will often try to impale the player onto spikes. Likewise, the Concrete Man blocks return briefly in hopes of deceiving the player to their death. A single Big Eye is stationed on the last screen before the boss gate. To the right, a single Met guards a Large Energy Capsule and a Large Weapon Energy Capsule. An E-tank can be found in a small hole concealed by Concrete Man's pitfall blocks within the boss chamber.&lt;br /&gt;
&lt;br /&gt;
Only the boss remains standing in between the player and the Energy Element -- the Mecha Dragon. In this instance, the Dragon's platforms have been replaced with conveyor belts, which are wider than the Dragon's original platforms, but due to knockback, they are also easier to fall off of if the player gets hit. The strategy here is to alternate between the top and middle platforms, and lure the Dragon's fireballs. Charged Buster shots work effectively here, but Hornet Chaser, Super Arrow and Sakugarne are also effective. Once the Dragon is destroyed, the Energy Element can be obtained to leave the stage. If the Element gets caught beneath the conveyor belt platforms after the Dragon's defeat, the Element can still be reached if the player stands off to the extreme edge of the platform. If the player should die by falling into the pit after the Dragon is defeated, the Element will still count as having been collected.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro =  Okay what the heck you somehow took City War and Sunset Siege and combined them and made a pretty good level out of them??? Seriously, this level is really good. I like the whole setup of the level, and the intro part is pretty interesting with setups like Sparkman platforms + Gachappons, I think it plays really well. Also wooo slopes. Then there's a freakin MM8 Rush Jet part??? Even though it's not like the most creative use of it ever it's still really fun, and I like that a lot too. Then you have the City War section which I really like too?? I really love your usage of New Shotmans here with them above ground? Also I totally got fooled by that Camoflametall ;-;. Most of this level I just really love how it plays and I find it super fun. I think there are two things that bring it down for me, though. I don't like the usage of sniper joes here, they just seem to be placed to waste your time, and also it seems that for this level only their weakness to slash claw was drastically toned down for some ungodly reason. Also, the Mecha Dragon fight. Mecha Dragon just really isn't that fun to fight in general, really. Also it's really easy to get instantly dropped into a pit when entering the boss room because there's no way to tell where the platforms are gonna be, so first time I got there I veered to the left for whatever reason and got dunked into a pit. But it's just two flaws in an otherwise pretty good level, great job here!&lt;br /&gt;
|pyroscore = 36&lt;br /&gt;
|spdesign = 11&lt;br /&gt;
|spfun = 7&lt;br /&gt;
|spcreativity = 8&lt;br /&gt;
|spaesthetics = 5&lt;br /&gt;
|spfunction = 5&lt;br /&gt;
|spskip = No&lt;br /&gt;
|jupi = I was expecting a City War sequel when I saw this level's name, and that's...kind of what I got? It's like City War but with better graphics and without all the holes. I really liked some parts, like the Rush Jet section. However, this level has a pretty ridiculous difficulty spike towards the end (literally, you spammed spikes in that vertical section) and that Mecha Dragon boss really ruined the level. Mecha Dragon on conveyor belts just isn't fun.&lt;br /&gt;
|jupiscore = 36&lt;br /&gt;
|jhdesign = 7&lt;br /&gt;
|jhfun = 5&lt;br /&gt;
|jhcreativity = 15&lt;br /&gt;
|jhaesthetics = 5&lt;br /&gt;
|jhfunction = 4&lt;br /&gt;
|enjl = This level's city area is very beautiful! I really like how it looks, very authentic. However... it doesn't really feel good to play. I get the feeling the level's design was influenced by its aesthetic, which ended up making it feel rather dull, having to rely on a quantitfy of hazards in order to ramp up the challenge, rather than a clever combination of them and mutation of setups. There could've been more done with the illusion blocks, which I found to be an interesting gimmick that got introduced but unfortunately went largely unused until the end of the stage. The boss is not a lot of fun to play, since standing on either of the left platforms sees the player tumbling to their death as soon as they get hit. The shmup-segment would've been a lot better if you didn't let the player face left, too.&lt;br /&gt;
|enjlscore = 27&lt;br /&gt;
|endesign = 4&lt;br /&gt;
|enfun = 5&lt;br /&gt;
|encreativity = 9&lt;br /&gt;
|enaesthetics = 4&lt;br /&gt;
|enfunction = 5&lt;br /&gt;
|enskip = No&lt;br /&gt;
|garirry = Very good level. The level design is creative and solid, and there are no cheap spots, with the only problem maybe being the large amount of Sniper Joes. I also liked the mini-plot and how the level looks, although the latter could be a bit better. While the Rush Jet section is quite annoying, for me the biggest experience ruiner is the boss and how hard it is to not fall off the moving platforms. Besides that, it remains a very enjoyable level.&lt;br /&gt;
|garirryscore = 38&lt;br /&gt;
|gadesign = 11&lt;br /&gt;
|gafun = 8&lt;br /&gt;
|gacreativity = 10&lt;br /&gt;
|gaaesthetics = 4&lt;br /&gt;
|gafunction = 5&lt;br /&gt;
|gadesignnote = Not bad, aside from a few occasional issues with enemy choice (such as having many sniper joes) and the cheapness of the boss, it's pretty good.&lt;br /&gt;
|gafunnote = It was very enjoyable. It was a little boring at times (early on I think) but it's still very fun. Boss was annoying though.&lt;br /&gt;
|gacreativitynote = It's an interesting level. I liked the mini-plot and city theme and design. Nothing too special, but very good nonetheless.&lt;br /&gt;
|gaaestheticsnote = I'd say that it kinda doesn't look perfect, but I'd give it a 4.&lt;br /&gt;
|gafunctionnote = Works just fine, but energy element is kinda glitchy. No big deal though.&lt;br /&gt;
|ace = Oh no. War has returned to the City! But at least this time workmen have patched in the holes, (I mean, there might have been some lawsuits involving that.)&lt;br /&gt;
Pleasant enough stage really. It's clear a fair old whack of effort was taken to make this place look like an actual city, even if the tileset doesn't really suit Mega Man at all. &lt;br /&gt;
The stage didn't do much in the way of anything original, but I have to admit, the Concrete Man blocks were pretty well handled, and you usually had me going &amp;quot;huh, neat!&amp;quot; every so often. I also loved how these were introduced... probably better than how Capcom themselves introduced the gimmick if I'm honest!&lt;br /&gt;
The Spark Man platforms got some good usage here, and you slowly increased the difficulty in logical ways. Cool.&lt;br /&gt;
The Rush Jet segment was a little.. weird. The lack of obstacles in that area, and just enemies, made it rather dull, things the player is required to outright dodge rather than shoot, could've made this interesting. Not bad though, just an observation.&lt;br /&gt;
Enemy selection worked, the stage was mostly a nice pleasant stroll, and nothing of note stands out. That might just be the level's issue. It's very generic and just sort of there. But it is a nice &amp;quot;sort of there&amp;quot;, after all.&lt;br /&gt;
&lt;br /&gt;
Also, hi dev-kit boss! He also managed to be the hardest portion of the stage, mostly due to how easy it is to be knocked into a pit by his fireballs.&lt;br /&gt;
&lt;br /&gt;
Stage was fine overall, even if it isn't the most impressive thing in the world. Definitely can see the effort that went into it though.&amp;quot;&lt;br /&gt;
|acescore = 36&lt;br /&gt;
|asdesign = 13&lt;br /&gt;
|asfun = 8&lt;br /&gt;
|ascreativity = 5&lt;br /&gt;
|asaesthetics = 5&lt;br /&gt;
|asfunction = 5&lt;br /&gt;
|asskip = No&lt;br /&gt;
}}&lt;br /&gt;
The stage saw mixed-to-positive reviews. The level was praised for being an improved version of City War and having a narrative to go along with it. A major point of criticism, as highlighted by the judges, was the Mecha Dragon fight, made more difficult by the addition of conveyor belts and knock-back. The Rush Jet segment was commended, though it was a point of contention among the judges for having somewhat floundered in its execution. Two lesser points of criticism were the abundance of Joe enemies in the stage, and the use of GXSCC music, though the latter was omitted in the judge comments.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The address that Dr. Wily gives, 721 5th Avenue, points to the address of Trump Tower in real life.&lt;br /&gt;
* Aesthetically, the level is modeled after New York City. Each segment is based on certain parts of the Metropolitan Area -- the opening segment is based on the New Jersey Turnpike, the river that the player crosses on Rush Jet is based on the Hudson River, the street section is heavily modeled after Atlantic Avenue, and the architecture of building the player scales at the level's end is based on various buildings in Manhattan.&lt;br /&gt;
* The Met positioned to the right of the boss gate is a subtle reference to ''Mega Man vs. Met''.&lt;br /&gt;
* This level infamously spit out error messages twice during Flashman85's results stream.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML2 Tier 8}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 Stages]]&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Challenge_Tent&amp;diff=3032</id>
		<title>Challenge Tent</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Challenge_Tent&amp;diff=3032"/>
				<updated>2018-03-05T15:15:09Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: /* Sound List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MaGMML2-Challenge_Tent_1.png|250px|right|The exterior of the Challenge Tent.]]&lt;br /&gt;
{{quote|You see, I felt so, err, PASSIONATE and EXPLOSIVE! about the festival that I decided to set up this tent to, well, challenge visitors.|Trinitro Man|}}&lt;br /&gt;
The Challenge Tent is a location owned by Trinitro Man in ''Make a Good Mega Man Level Contest 2'', located between the [[Dojo]] and the [[Tier 3 (MaGMML2)|Tier 3]] in the [[Main Hub]]. The Challenge Tent is unlocked by obtaining the VIP Pass from Knight Man after collecting 20 Noble Nickels.&lt;br /&gt;
&lt;br /&gt;
==List of Challenges==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''No.'''&lt;br /&gt;
!'''Challenge'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Worthy Reward...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Open the mysterious portal.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beat the Game with 111 Energy Elements and open the Portal to Tier X.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Element Master&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Collect all 126 Energy Elements.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Power of Kings&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Collect all 220 Noble Nickels.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Challenger&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Defeat [[Knight Man]] at [[Chateau Chevaleresque]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hand the 220 Nickels to [[Knight Man]] and defeat him in Battle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |That Song...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Defeat [[Galaxy Man]] at the bottom of the [[Pit of Pits]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Clear all 120 Rooms of the [[Pit of Pits]] and defeat [[Galaxy Man]] at the end.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Red Belt&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge the Arena, and defeat [[Gamma]] at the end.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Blue Belt&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge the Mega Arena, and defeat [[Volt Man the Assimilator|Volt Man, Assimilator of Souls]] at the end.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Black Belt&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Challenge and clear The True Arena...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Scrooge McDuck&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hold 1000 bolts at once.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Good places for farming bolts are the sections full of Pole eggs in [[Forgotten Fortress]] and [[MegaLondo]], as you can destroy large swathes of them with a single charged shot.  A slower, but hands-free alternative involves standing underneath a Komasaburo and a Telly spawner right at the beginning of [[Colorful Hallway]] with [[Jewel Satellite]] on.  Be sure to purchase the Converter from the shop, as it will speed the process along greatly.  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute Preparation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Max out your E Tanks and M Tanks. Easiest challenge.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A good way to farm E Tanks and M Tanks is to go to either the Tier 1 Level [[Cardinal Man]] or Tier 2 level [[Dragon Lab Lair]], grab the Tanks, exit and enter again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |11&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |You Monster!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pop all of the balloons in the main hub and Tier 9.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The balloon in Tier 2 next to Clown Man also counts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |12&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Special Worlds&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Clear the two secret levels, [[City War]] and [[Twilight Lodge]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |13&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |An Odd Sparkle...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Defeat the secret statues in Tier 10 - [[The Moon]], [[Birdo]] and [[Glass Man]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |These bosses are only available after beating Wily Star II.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |14&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Responsible Playing&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Clear a level while using Knight Man's beer.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A good way to clear this challenge is to beat a Tier 1 level under the effects of the beer. Using a [[Skip Teleporter]] does not count.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Greed Mode&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Knock around the jewel in Tier 3 at least twenty times.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Only the [[Mega Buster]] can knock the jewel around; any other weapon will pass through it entirely.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |16&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Intense Training&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Get over 30 DPS on the test dummy in the Dojo.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Triple Blade can reach 30 DPS by mashing right next to the dummy. Certain [[Contest Weapons]] can also easily break 30 DPS once they're unlocked.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |17&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 1 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Broken Simulation.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using a [[Skip Teleporter]] does not count. Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Cardinal Man]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |18&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 2 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Sewers.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using a [[Skip Teleporter]] does not count. Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Rush City]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |19&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 3 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Forest.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using a [[Skip Teleporter]] does not count. Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Combust Man]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 4 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Train Station.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using a [[Skip Teleporter]] does not count. Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Alien Temple]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |21&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 5 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Arcade.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Starman Recreation]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |22&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 6 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Battle Network.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Changeable Caverns]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |23&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 7 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level at McWily's.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Biplane Bay]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |24&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 8 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level at the Grand Tower.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Aurora Man]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 9 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level at the Festival Grounds.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Using a [[Skip Teleporter]] does not count. Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Guts Man's Asteroid]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |26&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 10 Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level at the Rainbow Road.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Cyber Man]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |27&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Finale Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in the Wily Star II.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[Lever Oriental Enchanted]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |28&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |True Mastery&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |No Damage at least one level in Tier X.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. &amp;lt;br&amp;gt; A recommended Level for this Challenge is [[So Good]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |29&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Emptiness&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Clear all 24 rooms in the true final level, [[Null and Void]].&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |If Mega Man exits Null and Void, the rooms will remain cleared, making this achievement easier to obtain.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masochism&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Clear the True Arena without spending weapon energy.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Players can just use Super Mode to obtain this achievement easily. Players are allowed to use weapons against [[Autobounce]] and when turned into a Robot Master against [[Wily Machine SWORD]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |31&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fashionable&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlock and purchase all 28 [[costumes]] for the Costume Shop.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Refer to the [[costumes]] page for how to unlock some of the costumes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |32&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Golden God!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Achieved 100% completion in ''[[Make a Good Mega Man Level 2]]''!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sound Room==&lt;br /&gt;
[[File:MaGMML2-Challenge_Tent_2.png|256px|right]]&lt;br /&gt;
The Sound Room features all the tracks used in the game, when the player selects a track, it will play throught the entire Main Hub until entering a Tier. Each song is unlocked after clearing a certain challenge.&lt;br /&gt;
&lt;br /&gt;
==Sound List==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#99B1FF;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | '''Song'''&lt;br /&gt;
!'''Origin'''&lt;br /&gt;
!'''Composer'''&lt;br /&gt;
!'''Remixer'''&lt;br /&gt;
!'''Unlock Requirement'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Title Screen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Title Screen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Menu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMMLC2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cheat Menu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 3 &amp;amp; Knuckles - Competiton Menu&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Michael Jackson&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 32.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Main Hub&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Paper Mario: Sticker Star - Decalburg&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Intelligent Systems?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Light's Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Powered Up - Intro Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom Logo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various - Capcom Logo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 1 (Fakeout)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 17.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 1 (Ruined Simulation)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 17.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Milk + Bouncy Castle (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Teenage Mutant Ninja Turtles - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Funahashi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 17.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 2 (Sewers)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 18.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Ombuds Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 42 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dan Butler&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 18.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 3 (Forest)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 19.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier Boss Intro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Uforia - Hebe in the Parallel Area&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Noboyuk&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 19.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Door Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Rocks! - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eric Ruth&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 19.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 4 (Subway)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 20.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. The Scorch Men&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Sunrise - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 20.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 5 (Arcade)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 21.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Lord Elewoofro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Ninja Warriors - Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroyuki Iwatsuki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Robert Hansson&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 21.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 6 (Battle Network)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 22.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Cheat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |EarthBound - New Age Retro Hippie&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |K. Suzuki + H. Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Himajin Zenkaku&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 22.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 7 (McWily's)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 23.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Future + Twilight Lodge (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man's Christmas Carol - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mykola Leontovych&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joseph Collins&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 23.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 8 (Grand Tower)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 24.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Jet Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rokko Chan - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ASAGEN&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 24.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 9 (Festival Grounds)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nezumiman - Usagi's Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fish Meat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 25.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Butter Nezumi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nezumiman - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fish Meat Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 25.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier 10 (Rainbow Road)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VLDC9 - Best World&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |S.N.N.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 26.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tier X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Xenoblade Chronicles - Mechonis Field&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Monolith Soft&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 28.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Eddie's Shop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Shop (Proto Man)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yu Shimoda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Costume Shop&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Palamedes 2 - BGM 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kiyohiro Sada, Grosan Fukushm&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Unlocked from the start&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Arena - Rest Area&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Arena Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |YouTube&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kenji Hikita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |betasword&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pit of Pits - Entrance&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pit of Pits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM6)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 6 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuko Takehara&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM8)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman 8 FC - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shusaku Uchiyama&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mend&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM9)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Boss (MM10)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroki Isogai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 6.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |City War&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SWAT Cats - Season 1 &amp;amp; 2 Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Randall Crissman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Adam Remy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Twilight Lodge&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Franz Xaver Gruber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joseph Collins&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |THE ENDLESS VOID&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario 64 - Endless Staircase&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Suspicious, Suspicious...&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario &amp;amp; Luigi: Dream Team - Neo Bowser Castle's Illusion&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Shimomura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. The Moon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Take On Me&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A-Ha&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cleemant Soa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Birdo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - Athletic Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |rakohus&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Glass Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Stage 37&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |kevvviiinnn&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 31.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Gamma&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stages 5 + 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Capcom?&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Volt Man the Assimilator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dark Souls 3 - Deacons of the Deep&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nobuyoshi Suzuki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Volt Man the Cryptid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |UNDERTALE - Amalgam&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toby Fox&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Real Final Boss? Yeah&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot - P.R.O.G.R.A.M&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Triumphant Fanfare!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby Super Star - Game Clear&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Ishikawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PureSabe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 8.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various Entries&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Galaxy Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various Entries&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Pharaoh Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cardinal Man + Just an Ice Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MegaMari - Cirno Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NKZ&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |40Nix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cardinal Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Doraemon GB - Final Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PureSabe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 11.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Wily Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroki Isogai and Ippo Yamada&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower (Volt Man)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Fortress Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroki Isogai and Ippo Yamada&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower (Komuso Man)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Wily Machine&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryo Kawakami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Tower (Quint)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 8-Bit Deathmatch - Temporanomaly&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freeman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Airflow Hubble&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |UnOpened&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonata Arctica&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AozoraOrigami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Airflow Hubble (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lufia: The Legend Returns - Enchancement&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasunori Shiono&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yggdrasil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Valkyrie Profile - Mission to Deep Space&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Motoi Sakuraba&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Crator&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania: Order of Ecclesia - Sorrow's Distortion&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuhjro Ichihashi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Cream&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania: Order of Ecclesia - Dissonant Courage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Michiru Yamane&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Kichona&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevania: Order of Ecclesia - Blackmore Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Michiru Yamane&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rush City&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Earthworm Jim - Snot a Problem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tommy Tallarico&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gigavolt Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 1 - Elec Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gigavolt Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |LegendOfRenegade&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Colorful Hall&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 4: Episode 1- Mad Gear Zone Act 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Senoue&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Warheart&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Colorful Hall (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Binding of Isaac: Rebirth - Hericide&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ridiculon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |optosi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Something Original&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1 - Cut Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Something Original (Before Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1- Guts Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 10.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Chomp Man + Jungle Base&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Contra - Jungle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kazuki Muraoka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidenori Maezawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SMB3 (Overworld)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario Bros. 3 - Athletic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SMB3 (Path Splits)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario Bros. 3 - Airship&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Bowser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario Bros. 3 - Bowser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MegaLondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dark Souls - Ornstein and Smough&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Motoi Sakuraba&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lamda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Combust Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Source Unknown&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Dampening&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Dampening (Puzzle Room)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Crystal - Theme of Eusine&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Taco Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Satan&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Candy Panic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoshi's Island - Overworld&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |JiYoshi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Candy Panic (Cave)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoshi's Island - Underground&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Candy Panic (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makoto Tomozawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Forgotten Fortress&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man IFI - Famous Stage 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deathro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Forgotten Fortress (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Crash Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 15.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Destruction Co.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 DOS Expansion - Dyna Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kackebango&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neon Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Expand Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Orbital Station&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |DuckTales - The Moon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hiroshige Tonomura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Plains)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Plains of Passage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Explodatorium)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Explodatorium&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Lost City)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Lost City&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Iron Whale)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Iron Whale&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Lich Yard)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Lich Yard&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Stranded Ship)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Stranded Ship&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight (Tower of Fate)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight - Tower of Fate 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Poorly Named Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shadow of the Ninja - Stage 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Iku Mizutani&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Enhanced Mobility&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman 6 Complete Works - Mr. X Stages&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuko Takehara&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naoto Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 9.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Holy Crap, Mega Man Can Airslide?!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Robot Wars - Silver Fallen Angel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Banpresto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Holy Crap, Mega Man Can Airslide?! (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wagyan Land 2 - Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Namco&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Maze of Signficantly Less Death, Sector Upsilon 6 (Secret)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VVVVVV - Predestined Fate&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SoulEye&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Volcanic Furnace&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rokko Chan - Volcano Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ASAGEN&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Elec Dam&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Stage 12 (Free Song)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |kevvviiinnn&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |m9m&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quint Stage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 2 - Wily Station&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kenji Yamazaki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tpcool&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quint Stage (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 2 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kenji Yamazaki&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tpcool&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Fall)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Winter)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Spring)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Summer)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |A Mega Man For All Seasons (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Bubble Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZSaber&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AD 2101&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Wing - Open Your Eyes (Stage 1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tatsuya Uemura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |AD 2101 (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zero Wing - All Your Base Are Belong To Us (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tatsuya Uemura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Starman Recreation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 5- Star Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mari Yamaguchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 12.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Coaster&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 2 - Chemical Plant Zone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masato Nakamura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Changeable Caverns&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X - Armored Armadillo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Makoto Tomozawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |TheMartianGeek&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man ZX - Overload&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZeroJanitor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Joe Man (Alt)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Dr. Robotnik's Mean Bean Machine - 2 Player VS. Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masanobu Tsukamoto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystal Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deep Space&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystal Lab (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Creepy Castle - Major Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitrogen Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RRThiel + MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Nitrogen Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot - Vs. Core Kabula&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Duwang&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |JoJo's Bizarre Adventure: Diamond is Unbreakable - Great Days (Opening 3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |K. Aoki + D. Hasegawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Musikage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Duwang (Ending)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Initial D - Running in the 90s&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Maurizio DeJorio&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Max Coveri&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Lava Factory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gradius 3 (SNES) - Lucky Zone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Konami Kukeiha Club&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wally Chantek&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 14.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Biplane Bay&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donkey Kong Country - Gangplank Galleon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |David Wise&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |gouje0864&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Blaze Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Blaze Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunpowder Cellar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Binding of Isaac - Cellar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Danny Baranoswky&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Etalify&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cursor Curse&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Little Samson - Golem's Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kazuhide Sasuga&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cossack's Other Citadel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Cossack's Citadel Stages 1 + 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fortified Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ikari no Yousai 2 - BGM 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukasa Tawada&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiky Situation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Wily Stages 3 + 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryo Kawakami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiky Situation (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Final Fantasy Mystic Quest - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryuji Sasai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spiky Situation (Touch the Entrance)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cytus - Entrance&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ICE&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stages 1 + 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab (Part 2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stages 3 + 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab (Miniboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Wily Stage Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ruined Lab (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Doc Robot&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 16.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |But It Lacked the Depth To Convince Me That This Is Really Hello Kitty&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Corpse Party - Ray of Hope&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mao Hamamoto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SiivaGunner&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Force Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Smed's Big Annoying Mess of a Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman DX3 - Stage Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Smed's Big Annoying Mess of a Level (Miniboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman DX3 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Smed's Big Annoying Mess of a Level (Final Toad)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman DX3 - Sigma&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jason&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Conveyor Mayhem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Shadow Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Conveyor Mayhem (Boss, Pinch Mode)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1, Thoron&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Aurora Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9.5 - Aurora Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bouncy Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cocoron - Stage Theme 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |City Under Siege&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |This Is How The Wind Shifts - Massachusetts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Silverstein&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |gouje0864&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |City Under Siege (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman 7 FC - Wily Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toshihiko Horiyama&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mend&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Escape Sequence&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rockman World 5 - Wily Star&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kouji Murata&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bond Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |World 1-2 - One Shot, One Kill&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Let's 8Bit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 7.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Misty Lake (Stage Start)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2- Boss Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Misty Lake&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 3D Blast - Diamond Dust Zone Act 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tatsuyuki Maeda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Misty Lake (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Touhou Mother - Cirno's Unfounded Revenge&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NKZ&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |notencore&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donut Observation Center&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Augmented Emotions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Drozerix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donut Observation Center (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X6 - Blaze Heatnix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naoto Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZeroJanitor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Boss Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 5 - Gravity Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mari Yamaguchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity (Kamek)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoshi's Island - Kamek's Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Rad Gravity (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 5 - Gravity Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mari Yamaguchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sector Upsilon 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Silver Surfer - Title Screen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tim Follin&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sector Upsilon 6 (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VVVVVV - Potential for Anything&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SoulEye&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Truffle Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Mount Sabre&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre (Cave)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Cave Theme 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mount Sabre (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Crystalis - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yoko Osaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Guts Man's Asteroid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - We're the Robots!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sheriff Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Western Wilderness of Calamity Jane&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spriter Gors&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sheriff Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 11 Album - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Xavier 'mv' Dang&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 13.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boil Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Boil Man (Air Dabsule)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Air Man ga Taosenai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Seramikarutitan&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MrKyurem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Komuso Temple&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 6 - Knight Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuko Takehara&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Launch Man &amp;amp; Shuttle Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Phantom Breaker - Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Abo Takeshi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cyber Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Final 3 - Cyber Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mark Carroll&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RedBlupi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Cyber Man (Cyber)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Final 3 - Legacy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mark Carroll&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RedBlupi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Beneath Sand and Rock&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Donkey Kong Country - Fear Factory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |David Wise&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. 8 Centipeder Tower&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Animal Crossing - Go K.K. Rider!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kazumi Totaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quarantine Woman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NaOH&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quarantine Woman (Siren)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Quarantine Woman (Miniboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NaOH&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Neapolitan Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |m9m&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Haunt Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Scythe Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kackebango&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Haunt Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freeman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Boss Selected&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Freeman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Wily Stage 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryo Kawakami&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man Infamous Intent - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Threxx + littlelamp100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stage Nobody Asked For (Superboss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby Super Star Ultra - The Strongest Warrior in the Galaxy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Ishikawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Intro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Hornet)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Hornet Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Jewel)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Jewel Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Nitro)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 10 - Nitro Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Bright)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Bright Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Identity Crisis (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MegaMari - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |NKZ&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |4ONix&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Outer Space&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mininli's Quest - Thursday&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ryan Melmoth&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II Intro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |m9m&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jazz Jackrabbit 2 - Medivo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Alexander Brandon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |worldpeace&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thunderforce VI - Metal Garden&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toshiharu Yamanishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tsukikuro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot - P.R.O.G.R.A.M.&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Son_of_Ender25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Azuke Striker Gunvolt - Garden&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CWUO1P Fakeout&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 1 - Wily Stage Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Manami Matsumae&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunstar Heroes - Last Party on the Moon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Norio Hanzawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Seven Force&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunstar Heroes - Theme of Seven Force&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Norio Hanzawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Defeated Seven Force!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gunstar Heroes - Stage Clear&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Norio Hanzawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MiniMacro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 6 (Opening)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |MaGMML2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |CosmicGem&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Stove Guy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The World Crumbles&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Diamond and Pearl - Cataclysm!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star II, Stage 6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |La Mulana - Giant's Cry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naramura&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS Holo Dragon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS Chimerabot&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 4 - Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Minae Fujii&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Wily Machine SWORD&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic Mania - Ruby Illusions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tee Lopes&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Mega Man Sprite Game&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shovel Knight: Spectre of Torment - Embraced by Darkness&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jake Kaufman&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |VS. Wily Core&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby: Planet Robobot -  Mind in a PROGRAM&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Ando&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Wily Star Explodes!!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby Super Star - Escape the Halberd&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Jun Ishikawa&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PureSabe&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 30.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Credits&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kirby and the Rainbow Curse - Staff Roll&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HAL Laboratory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Goblins n' Ghasts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ghosts n' Goblins (C64) - Main Theme&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mark Cooksey&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Instant Remedy&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Goblins n' Ghasts (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Ghouls n' Ghosts - The Execution Place&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Tamayo Kawamoto&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yuzo Koshiro&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Swiss Hotel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - We're the Robots!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |PrincessZelda2020&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Land&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - Athletic&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Bulby&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Land (Castle)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - Castle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Land (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Super Mario World - VS. Bowser&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Koji Kondo&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Coyote Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |McDonald's Treasure Land Adventure - Train Ride&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Treasure&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Coyote Man (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |McDonald's Treasure Land Adventure - Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Treasure&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deep Thoughts&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gimmick! - Aporia&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Masashi Kageyama&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SiivaGunner&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Deep Thoughts (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mother 3 - Rock and Roll (Spicy)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Shogo Sakai&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Himanjin&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metallic Ocean&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man LL - Wily 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |littlelamp100&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Zieldak&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |So Good&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |UNDERTALE - So Sorry&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Toby Fox&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |The Quickening 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Castlevanjia II: Belmont's Revenge - New Messiah&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hidehiro Funauchi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Star Road&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mario Kart 8 - Rainbow Road&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Various&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Egg&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hardcore Parkour&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Free Stage 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |kevvviiinnn&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |JIR-O&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hardcore Parkour (Sunset)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 2 - Wily Stages 1 + 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Takashi Tateishi&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hardcore Parkour (Boss)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Touhou 15 - Pure Furies Whereabouts of the Heart&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |ZUN&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HertzDevil&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 2.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Null and Void&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Fortress 2 Blue - The Profound&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |???&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Theme of Zero&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Omega Ruby and Alpha Sapphire - Encounter! Zinnia&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Phase 1 + 2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man X5 - X VS. Zero&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Naoto Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Transfer)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Gokujou Parodius - Theme of Pentarou X&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Konami Kukeiha Club&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Phase 3)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sexy Parodius - Toilet Penguin&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mayuko Kageshita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Absolute ZERO (Phase 4)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Daisy Bell&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Edward M. Favor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Thrill Show X + ACESpark&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |True Credits (1/2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic Mania - Friends&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |HyperPotions&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |True Credits (2/2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pokemon Omega Ruby and Alpha Sapphire - The Lament of Falling Stars&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Junichi Masuda&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 29.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Galaxy Man's Lemonade Stand&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Galaxy Man (GORDON FREEMAN)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |McMaNGOSalt&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metroid: Zero Mission&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Metroid - Brinstar&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Pit&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Kid Icarus - Underworld&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Hirokazu Tanaka&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Galaxy Man Battle&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 9 - Galaxy Man&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |IntiCreates&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RRThiel&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 5.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Knight Man Battle (Phase 1)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Sonic 3 &amp;amp; Knuckles - The Doomsday Zone&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |SEGA&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |8bitdanooct1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Knight Man Battle (Phase 2)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Spark the Electric Jester - Ultimate Final Boss&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Falk Au Yeong&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Victory!&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Mega Man 3 - Victory&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Yasuaki Fujita&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |RushJet1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; |Complete Challenge 32.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=1717</id>
		<title>City Under Siege</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=1717"/>
				<updated>2017-12-07T12:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: Undo revision 1666 by GuardedLolz (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= City Under Siege&lt;br /&gt;
|rank = 21st&lt;br /&gt;
|image= [[File:CityUnderSiege1.png|250px]]&lt;br /&gt;
|caption= The first screen of the level.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= [[gone-sovereign]]&lt;br /&gt;
|composer= gouje0864&lt;br /&gt;
|artist= [[gone-sovereign]]&lt;br /&gt;
|programmer = [[Zieldak]]&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 36&lt;br /&gt;
|judge2 = 36&lt;br /&gt;
|judge3 = 27&lt;br /&gt;
|judge4 = 38&lt;br /&gt;
|judge5 = 36&lt;br /&gt;
|totalscore = 34.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 2&lt;br /&gt;
|enemies = &lt;br /&gt;
* Big Eye&lt;br /&gt;
* Camon&lt;br /&gt;
* Camouflametall&lt;br /&gt;
* Flying Shell&lt;br /&gt;
* Gachappon&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Jamacy&lt;br /&gt;
* Jet Bomb&lt;br /&gt;
* Kouker Q &lt;br /&gt;
* Met&lt;br /&gt;
* New Shotman&lt;br /&gt;
* Peng&lt;br /&gt;
* Sniper Joe&lt;br /&gt;
* Swallown&lt;br /&gt;
* Telly&lt;br /&gt;
* Tondeall&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = &lt;br /&gt;
* Mecha Dragon&lt;br /&gt;
|music = Silverstein - Massachusetts 8-Bit Cover&lt;br /&gt;
|location = Tier 8&lt;br /&gt;
|previous = [[Aurora Man]]&lt;br /&gt;
|next = [[Escape Sequence]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|*bzzt* Attention, citizens of New Harbor: This is the brilliant scientist, and soon-to-be ruler of the world, Dr. Albert Wily. My robots and I currently have the city under siege. All highways connecting to the city have been destroyed. Make no attempt to escape, if you value your life. Mr. Mayor, you have 48 hours to surrender the city to me, or else I will command my robot army to slaughter all humans until you change your mind! And if that blue brat Mega Man is watching this, good luck getting past my robot minions! If you do survive, my fortress is located at 721 5th Avenue. There's an old friend waiting to see you! BWAHAHAHAHAHA! *bzzt*|Dr. Wily|In-level comment box.}}&lt;br /&gt;
&lt;br /&gt;
'''City Under Siege''' is the 21st place level in ''Make a Good Mega Man Level 2.'' Submitted by gone-sovereign, the level is known for its stunning graphics, strong aesthetics, a Rush Jet section in the middle of the level, and a hard difficulty spike near the end of the level. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The level is one of the few levels in the contest to have its own narrative. The stage begins with a broadcast by Dr. Wily, who has captured the city of New Harbor and will not hesitate to slaughter all humans if the city is not surrendered in 48 hours. He then addressed Mega Man, whom he bids good luck, and warns of an &amp;quot;old friend&amp;quot; awaiting him at Dr. Wily's headquarters, at 721 5th Avenue.&lt;br /&gt;
&lt;br /&gt;
It is divided into four distinct sections: The opening highway segment that begins the stage, the Rush Jet segment across the river, a short street section, and a vertical section that scales Dr. Wily's headquarters. The level ends with a boss fight against the Mecha Dragon, whose platforms have been replaced with conveyor belts. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The highway segment at the beginning of the stage is itself inspired by the intro stage of ''Mega Man X''. This section combines basic platforming and enemy challenges. Four enemies are encountered in this section: Camon, Sniper Joe, Kouker Q, and Gachappon. It also introduces two primary gimmicks: Concrete Man's pitfall blocks, and Spark Man's rising platforms. Just like in Concrete Man's stage, that pitfalls on the platforms are telegraphed by a different pattern on the blocks, as demonstrated by a Camon early in the level. The Spark Man platforms are used to reach higher platforms that Mega Man could not reach normally. A Large Energy Capsule can be obtained with the Hornet Chaser near the end of the segment.&lt;br /&gt;
&lt;br /&gt;
Followed by this is a Rush Jet segment. The mechanics of this segment function almost identically to ''Mega Man 8'''s Rush Jet segments -- the player can move freely around the screen on Rush, while the screen scrolls with them. This segment purely consists of enemy challenges. Five more enemy types are encountered here: Peng (who has had its sine wave attack pattern removed and now flies straight at Mega Man in groups of three), Swallown, Telly, Jet Bomb, and Flying Shell. All of Mega Man's weapons, sans Sakugarne, are available, though using Flash Stopper on Rush will also cause Rush as well as all enemies on screen to freeze, locking the player's movement. The first of two Noble Nickels in the stage can be found after the third Swallown, near the top of the screen.&lt;br /&gt;
&lt;br /&gt;
Rush Jet drops the player off at a [[City War]]-inspired street section, which chiefly consists of enemy-based challenges. In addition to the return of Camon and Gachappon, two new enemies are encountered here: Hammer Joe and New Shotman. Eddie will also appear at the start of the segment to offer the player power-ups. If the player uses Rush Coil to jump up to a single block suspended in mid-air to the right of a streetlight at the start of the segment, they can jump into the building itself and collect an E-tank. If they continue left and drop down behind the first tree, they can also collect an M-Tank. Hornet Chaser or Rush Coil can be used to obtain another Large Energy Capsule sitting in a window of the last building at the end of the block. A single Camouflametall disguised as a 1-up guards a Large Bolt at the end of the segment.   &lt;br /&gt;
&lt;br /&gt;
The final segment is a vertical segment which scales Wily's base. This segment once again combines platforming and enemy challenges, but also introduces the risk of spikes. In addition to both Hammer Joes and Sniper Joes, two more new enemies are introduced in this segment: Tondeall and Jamacy. Most of the enemies in this segment can be destroyed from the ladders. A Hammer Joe guards the second Noble Nickel on the first screen of this segment, which can be obtained by using Rush Coil. Spark Man platforms are reintroduced in this segment, and will often try to impale the player onto spikes. Likewise, the Concrete Man blocks return briefly in hopes of deceiving the player to their death. A single Big Eye is stationed on the last screen before the boss gate. To the right, a single Met guards a Large Energy Capsule and a Large Weapon Energy Capsule. An E-tank can be found in a small hole concealed by Concrete Man's pitfall blocks within the boss chamber.&lt;br /&gt;
&lt;br /&gt;
Only the boss remains standing in between the player and the Energy Element -- the Mecha Dragon. In this instance, the Dragon's platforms have been replaced with conveyor belts, which are wider than the Dragon's original platforms, but due to knockback, they are also easier to fall off of if the player gets hit. The strategy here is to alternate between the top and middle platforms, and lure the Dragon's fireballs. Charged Buster shots work effectively here, but Hornet Chaser, Super Arrow and Sakugarne are also effective. Once the Dragon is destroyed, the Energy Element can be obtained to leave the stage. If the Element gets caught beneath the conveyor belt platforms after the Dragon's defeat, the Element can still be reached if the player stands off to the extreme edge of the platform. If the player should die by falling into the pit after the Dragon is defeated, the Element will still count as having been collected.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro =  Okay what the heck you somehow took City War and Sunset Siege and combined them and made a pretty good level out of them??? Seriously, this level is really good. I like the whole setup of the level, and the intro part is pretty interesting with setups like Sparkman platforms + Gachappons, I think it plays really well. Also wooo slopes. Then there's a freakin MM8 Rush Jet part??? Even though it's not like the most creative use of it ever it's still really fun, and I like that a lot too. Then you have the City War section which I really like too?? I really love your usage of New Shotmans here with them above ground? Also I totally got fooled by that Camoflametall ;-;. Most of this level I just really love how it plays and I find it super fun. I think there are two things that bring it down for me, though. I don't like the usage of sniper joes here, they just seem to be placed to waste your time, and also it seems that for this level only their weakness to slash claw was drastically toned down for some ungodly reason. Also, the Mecha Dragon fight. Mecha Dragon just really isn't that fun to fight in general, really. Also it's really easy to get instantly dropped into a pit when entering the boss room because there's no way to tell where the platforms are gonna be, so first time I got there I veered to the left for whatever reason and got dunked into a pit. But it's just two flaws in an otherwise pretty good level, great job here!&lt;br /&gt;
|pyroscore = 36&lt;br /&gt;
|jupi = I was expecting a City War sequel when I saw this level's name, and that's...kind of what I got? It's like City War but with better graphics and without all the holes. I really liked some parts, like the Rush Jet section. However, this level has a pretty ridiculous difficulty spike towards the end (literally, you spammed spikes in that vertical section) and that Mecha Dragon boss really ruined the level. Mecha Dragon on conveyor belts just isn't fun.&lt;br /&gt;
|jupiscore = 36&lt;br /&gt;
|enjl = This level's city area is very beautiful! I really like how it looks, very authentic. However... it doesn't really feel good to play. I get the feeling the level's design was influenced by its aesthetic, which ended up making it feel rather dull, having to rely on a quantitfy of hazards in order to ramp up the challenge, rather than a clever combination of them and mutation of setups. There could've been more done with the illusion blocks, which I found to be an interesting gimmick that got introduced but unfortunately went largely unused until the end of the stage. The boss is not a lot of fun to play, since standing on either of the left platforms sees the player tumbling to their death as soon as they get hit. The shmup-segment would've been a lot better if you didn't let the player face left, too.&lt;br /&gt;
|enjlscore = 27&lt;br /&gt;
|garirry = Very good level. The level design is creative and solid, and there are no cheap spots, with the only problem maybe being the large amount of Sniper Joes. I also liked the mini-plot and how the level looks, although the latter could be a bit better. While the Rush Jet section is quite annoying, for me the biggest experience ruiner is the boss and how hard it is to not fall off the moving platforms. Besides that, it remains a very enjoyable level.&lt;br /&gt;
|garirryscore = 38&lt;br /&gt;
|ace = Oh no. War has returned to the City! But at least this time workmen have patched in the holes, (I mean, there might have been some lawsuits involving that.)&lt;br /&gt;
Pleasant enough stage really. It's clear a fair old whack of effort was taken to make this place look like an actual city, even if the tileset doesn't really suit Mega Man at all. &lt;br /&gt;
The stage didn't do much in the way of anything original, but I have to admit, the Concrete Man blocks were pretty well handled, and you usually had me going &amp;quot;huh, neat!&amp;quot; every so often. I also loved how these were introduced... probably better than how Capcom themselves introduced the gimmick if I'm honest!&lt;br /&gt;
The Spark Man platforms got some good usage here, and you slowly increased the difficulty in logical ways. Cool.&lt;br /&gt;
The Rush Jet segment was a little.. weird. The lack of obstacles in that area, and just enemies, made it rather dull, things the player is required to outright dodge rather than shoot, could've made this interesting. Not bad though, just an observation.&lt;br /&gt;
Enemy selection worked, the stage was mostly a nice pleasant stroll, and nothing of note stands out. That might just be the level's issue. It's very generic and just sort of there. But it is a nice &amp;quot;sort of there&amp;quot;, after all.&lt;br /&gt;
&lt;br /&gt;
Also, hi dev-kit boss! He also managed to be the hardest portion of the stage, mostly due to how easy it is to be knocked into a pit by his fireballs.&lt;br /&gt;
&lt;br /&gt;
Stage was fine overall, even if it isn't the most impressive thing in the world. Definitely can see the effort that went into it though.&amp;quot;&lt;br /&gt;
|acescore = 36&lt;br /&gt;
}}&lt;br /&gt;
The stage saw mixed-to-positive reviews. The level was praised for being an improved version of City War and having a narrative to go along with it. A major point of criticism, as highlighted by the judges, was the Mecha Dragon fight, made more difficult by the addition of conveyor belts and knock-back. The Rush Jet segment was commended, though it was a point of contention among the judges for having somewhat floundered in its execution. Two lesser points of criticism were the abundance of Joe enemies in the stage, and the use of GXSCC music, though the latter was omitted in the judge comments.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The address that Dr. Wily gives, 721 5th Avenue, points to the address of Trump Tower in real life.&lt;br /&gt;
* Aesthetically, the level is modeled after New York City. Each segment is based on certain parts of the Metropolitan Area -- the opening segment is based on the New Jersey Turnpike, the river that the player crosses on Rush Jet is based on the Hudson River, the street section is heavily modeled after Atlantic Avenue, and the architecture of building the player scales at the level's end is based on various buildings in Manhattan.&lt;br /&gt;
* The Met positioned to the right of the boss gate is a subtle reference to ''Mega Man vs. Met''.&lt;br /&gt;
* This level infamously spit out error messages twice during Flashman85's results stream.&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 Stages]]&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=1089</id>
		<title>The Pit of Pits</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=1089"/>
				<updated>2017-11-18T06:20:16Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: /* MEG4KMAN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Pit of Pits''' is a bonus area in ''[[Make a Good Mega Man Level 2]]'' that can be accessed after the player has cleared the [[Wily Star II]].  It can be found in the main hub between [[Tier 8]] and [[Tier 9]], though attempting to access it before unlocking it will will leave you with little more than a Picketman, who informs the player that he and his cohorts are working on its construction under their sponsor, [[Galaxy Man]].  It is comprised of 120 mini-stages created by contest entrants and judges, and plays somewhat similarly to the Endless Attack mode in ''Mega Man 9'' and ''Mega Man 10'', with the key difference that all stage elements that would normally result in instant death have been toned down:  Force Beams now do continuous damage similar to those seen in [[The Quickening II]], spikes do 7 damage on contact, and while falling into a pit or being crushed deals 3 damage and sends the player back to the start of the mini-stage.&lt;br /&gt;
&lt;br /&gt;
The player cannot take E-Tanks and collectable Bolts inside the Pit with them; the two have separate counts while inside. However, they will be returned again if the player leaves in any fashion. This rule does not apply to the M-Tank, however. Additionally, the player is barred from taking [[Super Mode]] inside until they've cleared the Pit for the first time.&lt;br /&gt;
&lt;br /&gt;
Once the player has cleared the Pit for the first time, Galaxy Man will offer the player to visit any of the sub-levels independently at their own whim, however, if the player wishes to rematch him, they must go through the Pit again or use the Boss Gallery teleporter in the [[Dojo]] to do so.&lt;br /&gt;
&lt;br /&gt;
==Stage Listing==&lt;br /&gt;
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.&lt;br /&gt;
&amp;lt;!-- EXTREMELY WIP BELOW THIS POINT --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submitted Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====A light challenge.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A missiled opportunity====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A Warehouse of Scissors====&lt;br /&gt;
&amp;lt;!-- {{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info==============&lt;br /&gt;
|title= A Warehouse of Scissors&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= adrian09_01 &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats==============&lt;br /&gt;
|enemies =&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
I want others to have this at easy access in case you decide to add it to this page, but right now it seems rather superfluous.  - CF --&amp;gt;&lt;br /&gt;
By [[adrian09_01]].&lt;br /&gt;
&lt;br /&gt;
====Airbag====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Ancient Town====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Be The Bigger Person?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Be The Bigger Person|the ''MaGMML1'' Wily stage of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Beach Party====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Big Toilet====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Boobeak Trap====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Chilled to the Bone====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Chroma Key?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Chroma Key|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Attic====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Basement Shenanigans====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[Citadel Basement|their ''MaGMML1'' entry]].&lt;br /&gt;
&lt;br /&gt;
====City Night====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Clouded Judgment====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Cold Power Plant====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Cold Water====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Concrete Mix====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Cossack Climb====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Cut Them Down To Size====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Cutman IRL====&lt;br /&gt;
By [[ParmaJon]].&lt;br /&gt;
Basic Cutman design, designed with the intention of trying to make super cutters threatening.&lt;br /&gt;
&lt;br /&gt;
====da ba dee da ba di====&lt;br /&gt;
By [[JupiHornet]].&lt;br /&gt;
&lt;br /&gt;
====De====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Deja Vu====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Descent====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Discount Yoku Man====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Drill Pickle====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Epic Wrap Battle====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Feelings====&lt;br /&gt;
By [[Strife]]. This involves Yoku Blocks that are resprited to have the official ''MaGMML2'' Discord's &amp;quot;I feel it&amp;quot; emote, depicting Bass looking upwards when standing on a spinning platform from Tornado Man's stage.&lt;br /&gt;
&lt;br /&gt;
====Flippin' Tops====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Forgotten Fortress====&lt;br /&gt;
By [[BBLIR]].  Not to be mistaken for [[Forgotten Fortress|the entry level of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Fragile Tower====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Gambly Night====&lt;br /&gt;
By [[SnoruntPyro]]. It is based off of a level from ''VLDC9''.&lt;br /&gt;
&lt;br /&gt;
====Game Over - Return of Fire====&lt;br /&gt;
By [[Beed28]]. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Geothermal Construction====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Glass Man?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Glass Man|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Effect====&lt;br /&gt;
By [[MiniMacro]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Lights!====&lt;br /&gt;
By [[Doctor Novakaine]]. This involves you running down a vertical path while dodging Force Beams.&lt;br /&gt;
&lt;br /&gt;
====Ground Eater====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Gutsy====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Hot Liquid Sector====&lt;br /&gt;
By [[Lizardcommando]].&lt;br /&gt;
&lt;br /&gt;
====Hot Mess====&lt;br /&gt;
By [[liquafool]].&lt;br /&gt;
&lt;br /&gt;
====I Have No Shame====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Ice Climber====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Industrious Indignation====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Inner Sanctum====&lt;br /&gt;
By [[Entity1037]].  Not to be mistaken for [[Inner Sanctum|the Wily fortress stage of the same name]].&lt;br /&gt;
&lt;br /&gt;
====It's Beginning To Feel Just Like an Ice World====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Ja====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Junkyard 81====&lt;br /&gt;
By [[NaOH]]. This involves Spark Man enemies and junk block spawners.&lt;br /&gt;
&lt;br /&gt;
====Labyrinthe Throwback====&lt;br /&gt;
By [[Beed28]]. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Limited Attrition====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Logan's Runner====&lt;br /&gt;
By [[Z-Saber]]. This is an autoscrolling segment over a lot of various tilesets. This one contains both an E-tank and a Yashichi. &lt;br /&gt;
&lt;br /&gt;
====Lyrickrolled====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Magic Crash-Pit Ride====&lt;br /&gt;
By [[Z-Saber]].&lt;br /&gt;
&lt;br /&gt;
====Maze of Death?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Maze of Death|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====MEG4KMAN====&lt;br /&gt;
By [[gonesovereign]]. The level is based on a four-kilobyte Mega Man Java game of the same name by Markus 'Notch' Persson, which was submitted to the Java4K 2009 competition. The tileset and a few screens of the Pit level were modeled after the original MEG4KMAN.&lt;br /&gt;
&lt;br /&gt;
====Mega Lift====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 1====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 2====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 3====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Metroid: Zero Mission====&lt;br /&gt;
By [[SnoruntPyro]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Michael's Base====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Mission: Vain Space?====&lt;br /&gt;
By [[notencore]].  As its name implies, it is inspired by [[Objective: Vain Space|the ''MaGMML1'' entry of a similar name]].&lt;br /&gt;
&lt;br /&gt;
====Mook Rush====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Mt. Furioso====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====My Cool New Boss Fight====&lt;br /&gt;
By [[SnoruntPyro]]. It features several battles against [[Volt Man]] (although all of them can actually be ignored, as they don't block access to the next screen / teleporter).&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Cutman Level====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Spike Fall====&lt;br /&gt;
By [[Entity1037]]. This stage is actually identical to the spike fall in Entity1037's submission level, [[The Stage Nobody Asked For]], it's just re-skinned to look similar to the spike drop from Wily 3 in Mega Man 2.&lt;br /&gt;
&lt;br /&gt;
====Night of Semiramis====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Night Way====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====No Room to Breathe====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====No Time To Waste====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Obscure Gameboy Gimmick====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Ocean Sickness====&lt;br /&gt;
By [[Flashman85]]. It features a battle against [[Splash Woman]].&lt;br /&gt;
&lt;br /&gt;
====Once More, With Ceiling====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Over The Pit====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Overwater Atmosphere====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Paradrop====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Pipeworks====&lt;br /&gt;
By [[Shinryuu]].&lt;br /&gt;
&lt;br /&gt;
====Pit====&lt;br /&gt;
By [[NaOH]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Puzzlebox====&lt;br /&gt;
By [[Zaealix]].&lt;br /&gt;
&lt;br /&gt;
====Reserved Forest====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Rise to the Challenge====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Safe Shallows====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Sandstorm Base====&lt;br /&gt;
By [[Shinryuu]].&lt;br /&gt;
&lt;br /&gt;
====Sea Breeze====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Serpent's Curse====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Sheep Obstruction====&lt;br /&gt;
By [[wreckingprograms]].  A drop-down level where the player has to battle spawning enemies and avoid spikes while waiting for Sheep Man blocks to disappear.&lt;br /&gt;
&lt;br /&gt;
====Shields And Pits====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Showdown at Dusk====&lt;br /&gt;
By [[Zatsupachi]]. A showdown with Quint on a setting sun. This stage has multiple Pipi spawners, great for farming bolts.&lt;br /&gt;
&lt;br /&gt;
====Skull Man Kills====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Slippery Snakes====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Spiky Meltdown?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Spiky Meltdown|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Spinning Top Disposal Room====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Stairway to Nether====&lt;br /&gt;
By [[Zatsupachi]]. It is a direct reference to Konpaku Youmu's stage from ''Megamari''. This specific pit segment has a 50% chance of being set in an afternoon or night.&lt;br /&gt;
&lt;br /&gt;
====Stone Man Rip-off====&lt;br /&gt;
By [[Schmidkalkan]].&lt;br /&gt;
&lt;br /&gt;
====Stormy Ascent====&lt;br /&gt;
By [[Cruise Elroy]].&lt;br /&gt;
&lt;br /&gt;
====The Pit Stage Nobody Asked For====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[The Stage Nobody Asked For]].&lt;br /&gt;
&lt;br /&gt;
====The Top 10 Most Commonly Used Enemies, In Increasing Order====&lt;br /&gt;
By [[NaOH]].  Exactly what it says on the tin.  These enemies are Rock Thrown, New Shotman, Neo Metall, Komasaburo, Wall Blaster II, Shield Attacker, Pickelman Bull, Crazy Cannon, Telly, and Hammer Joe.&lt;br /&gt;
&lt;br /&gt;
====Thunderclyffe Plant?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Thunderclyffe Plant|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====To The Top====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Tower Climbing====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Towerfall====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Trash Dash====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Tselinoyarsk 20XX====&lt;br /&gt;
By [[Lizardcommando]].&lt;br /&gt;
&lt;br /&gt;
====Typical Miniboss Fights====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Up And Down====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Vacuum Seal====&lt;br /&gt;
By [[NaOH]]. This is a short vertical climbing stage with Au Au.&lt;br /&gt;
&lt;br /&gt;
====Vu====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Warp Zone====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Water Boat Fast====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Water Test====&lt;br /&gt;
By [[The Stove Guy]].&lt;br /&gt;
&lt;br /&gt;
====Waterfall====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====What a rush!====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====WIIIILLLLLLDDDDD West====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Wily Sewer Entrance====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Wily's Cutting Edge Deja Vu====&lt;br /&gt;
By [[Beed28]]. It is based off of the first few screens of the second Wily stage from the original ''Mega Man'', including the battle against [[Cut Man]].&lt;br /&gt;
&lt;br /&gt;
====Wood you please be careful?====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====You Gotta Be Kitten Me====&lt;br /&gt;
By [[Doctor Novakaine]].  This one-room mini-stage features a battle against Gamarn and Gamadayu, with the addition of a Tama that is out of the player's reach and fires its projectiles down at them.&lt;br /&gt;
&lt;br /&gt;
====You know the Drill.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
===Special Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====Galaxy Man's Lemonade Stand====&lt;br /&gt;
Upon the clearing of every tenth mini-stage, the player will be sent to Galaxy Man's Lemonade Stand, a shop within the Pit of Pits where players can buy health, energy, and passive upgrades to make the remaining mini-stages easier.&lt;br /&gt;
All items from this are always available for sale:&lt;br /&gt;
* Health [10 Bolts] - Restores 5 energy.&lt;br /&gt;
* Energy [15 Bolts] - Restores 5 Weapon energy in all weapons.&lt;br /&gt;
* E-Tank [150 Bolts] - Energy Tank.&lt;br /&gt;
&lt;br /&gt;
In addition, Galaxy Man will randomly select two (Or sometimes three) of the following items to sell each visit:&lt;br /&gt;
* Eddie [40 Bolts] - Eddie appears every other level instead of every 5.&lt;br /&gt;
* M-Tank [180 Bolts] - Weapon Tank.&lt;br /&gt;
* Parachute [30 Bolts] - Pits deal 2 damage instead of 3.&lt;br /&gt;
* Spike [60 Bolts] Spikes deal 5 damage instead of 7.&lt;br /&gt;
* Joe Helmet [50 Bolts] - Joes have less health.&lt;br /&gt;
* Skull [100 Bolts] - Bosses have less health.&lt;br /&gt;
* Grab Buster [81 Bolts] - Grab Buster heals an extra hit point.&lt;br /&gt;
* ?-Tank [100 Bolts] - I'm ripping you off.  [All following visits to Galaxy Man's Lemonade Stand will contain a ?-Tank.]&lt;br /&gt;
&lt;br /&gt;
====??????????====&lt;br /&gt;
This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages.  Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room.  Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, [[Galaxy Man]].&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=City_War&amp;diff=987</id>
		<title>City War</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=City_War&amp;diff=987"/>
				<updated>2017-11-13T01:35:29Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: /* Make a Good Mega Man Level 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin-left: auto; margin-right: 0px; float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= City War&lt;br /&gt;
|rank = 19th&lt;br /&gt;
|image= [[File:MaGMML1-19-CityWar1.png]]&lt;br /&gt;
|caption= Collision problems plague this stage.&lt;br /&gt;
|game=[[Make a Good Mega Man Level]]&lt;br /&gt;
|creator= quazcake&lt;br /&gt;
|composer= Randall Crissman (original)&amp;lt;br&amp;gt;Adam Remy (remix)&lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 1&lt;br /&gt;
|judge1 = 22&lt;br /&gt;
|judge2 = 21&lt;br /&gt;
|judge3 = 8&lt;br /&gt;
|judge4 = 12&lt;br /&gt;
|judge5 = 9&lt;br /&gt;
|totalscore = 14.4&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* Batton&lt;br /&gt;
* Bomb Thrown&lt;br /&gt;
* Crazy Cannon&lt;br /&gt;
* Croaker&lt;br /&gt;
* Dada&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Hothead&lt;br /&gt;
* Metall&lt;br /&gt;
* Returning Sniper Joe&lt;br /&gt;
* Sniper Armor&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
* Skippable&lt;br /&gt;
* Pyro's Least Favourite&lt;br /&gt;
* Cheez8's Least Favourite&lt;br /&gt;
* Mick's Least Favourite&lt;br /&gt;
* Mr Kyurem's Least Favourite&lt;br /&gt;
* Judge Comment Comic (Pyro)&lt;br /&gt;
|music = Swat Cats Theme Remix&lt;br /&gt;
|location = Tier 1&lt;br /&gt;
|previous = [[Objective: Vain Space]] &lt;br /&gt;
|next = [[Level]]&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{&lt;br /&gt;
LevelInfoAlt &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= City War Arcade Machine&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= Smedis&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|location = Tier 5&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{quote|There are some... issues with the level to the right of me.|Haehaey|NPC near City War, understatement of the year.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
'''City War''' is the 19th place entry in ''Make a Good Mega Man Level.'' It was one of the last entries submitted to the contest, which, being heavily rushed, makes it a prime example of &amp;quot;Test your Levels before sending them in&amp;quot;. Due to quazcake's Game Maker settings deleting certain blocks, the level had a myriad of collision issues and missing blocks, rendering the level almost unplayable. It is the only skippable level in the original Make a Good Mega Man Level game. It also has the infamous distinction of being the least favourite stage of 4 of the 5 Judges, a record that is not likely to be broken anytime soon.&lt;br /&gt;
==Strategy==&lt;br /&gt;
This level requires special weapons in order to bypass a lot of the challenges. There are also no checkpoints in this stage and the only way to progress is to understand the rules of the level.&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1-19-CityWar2.png|frame|none|alt=City War Screenshot A|'''A''': One of the primary rules of this stage is: If an enemy used to be standing there, it's most likely a hole.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar3.png|frame|none|alt=City War Screenshot B|'''B''': There are also several areas with solid collision which look like they're part of the background rather than foreground.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar4.png|frame|none|alt=City War Screenshot C|'''C''': Sometimes the strange collision choices can be used to your advantage, and allow you to summon Rush Jet at greater heights.]]&lt;br /&gt;
|}&lt;br /&gt;
The enemy challenges in this level, outside of the Sniper Armour, are the least of your worries in this stage. Paying careful attention to where an enemy is standing should allow you to bypass most of the holes. You will also be relying on Rush Jet constantly, which is the other major worry in this level. Memorising what is and isn't solid elsewhere is also a must.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:MaGMML1-19-CityWar5.png|frame|none|alt=City War Screenshot D|'''D''': You can bypass the corridor segment of the level, (since it it harder to track holes here) by going above the wall.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar6.png|frame|none|alt=City War Screenshot E|'''E''': Fortunately, this is a floor, and you can safely land on it.]]&lt;br /&gt;
| [[File:MaGMML1-19-CityWar7.png|frame|none|alt=City War Screenshot F|'''F''': Windows are also solid. This is the other showstopper, as getting the glitchy Rush Jet through this segment is an exercise in patience.]]&lt;br /&gt;
|}&lt;br /&gt;
You need Rush Jet to clear the final segment of the level, as there are several gaps too wide for Mega Man to cross.&lt;br /&gt;
&lt;br /&gt;
[[File:MaGMML1-CityWarComic.png|200px|thumb|left|City War's Judge Comment Comic by Pyro.]] &lt;br /&gt;
==Skip Status==&lt;br /&gt;
This level was deemed skippable by the judges, due to it being virtually unplayable thanks to the missing collision areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Make a Good Mega Man Level 2==&lt;br /&gt;
This infamous level is included as a hidden level; you can access it by pressing up at the City War arcade cabinet in the Tier 5 hub. Unlike the original level, the invisible ladders are visible this time, but the invisible holes remain. This version is significantly easier thanks to [[Super Arrow]] being in your arsenal as well as a less problematic [[Rush Jet]]. Also unlike the original, this version is '''not''' skippable.&lt;br /&gt;
&lt;br /&gt;
Additionally, the 21st-place level [[City Under Siege]] was seen as an improvement of City War.&lt;br /&gt;
&lt;br /&gt;
{{MaGMML Tier 1}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level Stages]][[Category:Tier 1 Stages]][[Category:Skippable Levels]]&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=986</id>
		<title>The Pit of Pits</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=986"/>
				<updated>2017-11-13T01:26:38Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: /* MEG4KMAN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Pit of Pits''' is a bonus area in ''[[Make a Good Mega Man Level 2]]'' that can be accessed after the player has cleared the [[Wily Star II]].  It can be found in the main hub between [[Tier 8]] and [[Tier 9]], though attempting to access it before unlocking it will will leave you with little more than a Picketman, who informs the player that he and his cohorts are working on its construction under their sponsor, [[Galaxy Man]].  It is comprised of 120 mini-stages created by contest entrants and judges, and plays somewhat similarly to the Endless Attack mode in ''Mega Man 9'' and ''Mega Man 10'', with the key difference that all stage elements that would normally result in instant death have been toned down:  Force Beams now do continuous damage similar to those seen in [[The Quickening II]], spikes do 7 damage on contact, and while falling into a pit or being crushed deals 3 damage and sends the player back to the start of the mini-stage.&lt;br /&gt;
&lt;br /&gt;
The player cannot take E-Tanks and collectable Bolts inside the Pit with them; the two have separate counts while inside. However, they will be returned again if the player leaves in any fashion. This rule does not apply to the M-Tank, however. Additionally, the player is barred from taking [[Super Mode]] inside until they've cleared the Pit for the first time.&lt;br /&gt;
&lt;br /&gt;
Once the player has cleared the Pit for the first time, Galaxy Man will offer the player to visit any of the sub-levels independently at their own whim, however, if the player wishes to rematch him, they must go through the Pit again or use the Boss Gallery teleporter in the [[Dojo]] to do so.&lt;br /&gt;
&lt;br /&gt;
==Stage Listing==&lt;br /&gt;
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.&lt;br /&gt;
&amp;lt;!-- EXTREMELY WIP BELOW THIS POINT --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submitted Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====A light challenge.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A missiled opportunity====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A Warehouse of Scissors====&lt;br /&gt;
&amp;lt;!-- {{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info==============&lt;br /&gt;
|title= A Warehouse of Scissors&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= adrian09_01 &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats==============&lt;br /&gt;
|enemies =&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
I want others to have this at easy access in case you decide to add it to this page, but right now it seems rather superfluous.  - CF --&amp;gt;&lt;br /&gt;
By [[adrian09_01]].&lt;br /&gt;
&lt;br /&gt;
====Airbag====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Ancient Town====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Be The Bigger Person?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Be The Bigger Person|the ''MaGMML1'' Wily stage of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Beach Party====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Big Toilet====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Boobeak Trap====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Chilled to the Bone====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Chroma Key?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Chroma Key|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Attic====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Basement Shenanigans====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[Citadel Basement|the entry level of the same name]].&lt;br /&gt;
&lt;br /&gt;
====City Night====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Clouded Judgment====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Cold Power Plant====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Cold Water====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Concrete Mix====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Cossack Climb====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Cut Them Down To Size====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Cutman IRL====&lt;br /&gt;
By [[ParmaJon]].&lt;br /&gt;
Basic Cutman design, designed with the intention of trying to make super cutters threatening.&lt;br /&gt;
&lt;br /&gt;
====da ba dee da ba di====&lt;br /&gt;
By [[JupiHornet]].&lt;br /&gt;
&lt;br /&gt;
====De====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Deja Vu====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Descent====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Discount Yoku Man====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Drill Pickle====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Epic Wrap Battle====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Feelings====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Flippin' Tops====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Forgotten Fortress====&lt;br /&gt;
By [[BBLIR]].  Not to be mistaken for [[Forgotten Fortress|the entry level of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Fragile Tower====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Gambly Night====&lt;br /&gt;
By [[SnoruntPyro]]. It is based off of a level from ''VLDC9''.&lt;br /&gt;
&lt;br /&gt;
====Game Over - Return of Fire====&lt;br /&gt;
By [[Beed28]]. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Geothermal Construction====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Glass Man?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Glass Man|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Effect====&lt;br /&gt;
By [[MiniMacro]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Lights!====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Ground Eater====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Gutsy====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Hot Liquid Sector====&lt;br /&gt;
By [[Lizardcommando]].&lt;br /&gt;
&lt;br /&gt;
====Hot Mess====&lt;br /&gt;
By [[liquafool]].&lt;br /&gt;
&lt;br /&gt;
====I Have No Shame====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Ice Climber====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Industrious Indignation====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Inner Sanctum====&lt;br /&gt;
By [[Entity1037]].  Not to be mistaken for [[Inner Sanctum|the Wily fortress stage of the same name]].&lt;br /&gt;
&lt;br /&gt;
====It's Beginning To Feel Just Like an Ice World====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Ja====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Junkyard 81====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Labyrinthe Throwback====&lt;br /&gt;
By [[Beed28]]. It is based off of one of Beed28's two ''Mega Man Endless'' stages, albeit with the layout mirrored and using a different tileset.&lt;br /&gt;
&lt;br /&gt;
====Limited Attrition====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Logan's Runner====&lt;br /&gt;
By [[Z-Saber]].&lt;br /&gt;
&lt;br /&gt;
====Lyrickrolled====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Magic Crash-Pit Ride====&lt;br /&gt;
By [[Z-Saber]].&lt;br /&gt;
&lt;br /&gt;
====Maze of Death?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Maze of Death|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====MEG4KMAN====&lt;br /&gt;
By [[gonesovereign]]. The level is based on a four-kilobyte Mega Man Java game of the same name by Markus 'Notch' Persson, which was submitted to the Java4K 2009 competition. The tileset and a few screens of the original level were modeled after the original MEG4KMAN.&lt;br /&gt;
&lt;br /&gt;
====Mega Lift====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 1====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 2====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 3====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Metroid: Zero Mission====&lt;br /&gt;
By [[SnoruntPyro]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Michael's Base====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Mission: Vain Space?====&lt;br /&gt;
By [[notencore]].  As its name implies, it is inspired by [[Objective: Vain Space|the ''MaGMML1'' entry of a similar name]].&lt;br /&gt;
&lt;br /&gt;
====Mook Rush====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Mt. Furioso====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====My Cool New Boss Fight====&lt;br /&gt;
By [[SnoruntPyro]]. It features several battles against [[Volt Man]].&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Cutman Level====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Spike Fall====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Night of Semiramis====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Night Way====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====No Room to Breathe====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====No Time To Waste====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Obscure Gameboy Gimmick====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Ocean Sickness====&lt;br /&gt;
By [[Flashman85]]. It features a battle against [[Splash Woman]].&lt;br /&gt;
&lt;br /&gt;
====Once More, With Ceiling====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Over The Pit====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Overwater Atmosphere====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Paradrop====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Pipeworks====&lt;br /&gt;
By [[Shinryuu]].&lt;br /&gt;
&lt;br /&gt;
====Pit====&lt;br /&gt;
By [[NaOH]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Puzzlebox====&lt;br /&gt;
By [[Zaealix]].&lt;br /&gt;
&lt;br /&gt;
====Reserved Forest====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Rise to the Challenge====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Safe Shallows====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Sandstorm Base====&lt;br /&gt;
By [[Shinryuu]].&lt;br /&gt;
&lt;br /&gt;
====Sea Breeze====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Serpent's Curse====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Sheep Obstruction====&lt;br /&gt;
By [[wreckingprograms]].&lt;br /&gt;
&lt;br /&gt;
====Shields And Pits====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Showdown at Dusk====&lt;br /&gt;
By [[Zatsupachi]]. A showdown with Quint on a setting sun. This stage has multiple Pipi spawners, great for farming bolts.&lt;br /&gt;
&lt;br /&gt;
====Skull Man Kills====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Slippery Snakes====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Spiky Meltdown?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Spiky Meltdown|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Spinning Top Disposal Room====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Stairway to Nether====&lt;br /&gt;
By [[Zatsupachi]]. It is a direct reference to Konpaku Youmu's stage from ''Megamari''. This specific pit segment has a 50% chance of being set in an afternoon or night.&lt;br /&gt;
&lt;br /&gt;
====Stone Man Rip-off====&lt;br /&gt;
By [[Schmidkalkan]].&lt;br /&gt;
&lt;br /&gt;
====Stormy Ascent====&lt;br /&gt;
By [[Cruise Elroy]].&lt;br /&gt;
&lt;br /&gt;
====The Pit Stage Nobody Asked For====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[The Stage Nobody Asked For]].&lt;br /&gt;
&lt;br /&gt;
====The Top 10 Most Commonly Used Enemies, In Increasing Order====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Thunderclyffe Plant?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Thunderclyffe Plant|the ''MaGMML1'' entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====To The Top====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Tower Climbing====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Towerfall====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Trash Dash====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Tselinoyarsk 20XX====&lt;br /&gt;
By [[Lizardcommando]].&lt;br /&gt;
&lt;br /&gt;
====Typical Miniboss Fights====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Up And Down====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Vacuum Seal====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Vu====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Warp Zone====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Water Boat Fast====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Water Test====&lt;br /&gt;
By [[The Stove Guy]].&lt;br /&gt;
&lt;br /&gt;
====Waterfall====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====What a rush!====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====WIIIILLLLLLDDDDD West====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Wily Sewer Entrance====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Wily's Cutting Edge Deja Vu====&lt;br /&gt;
By [[Beed28]]. It is based off of the first few screens of the second Wily stage from the original ''Mega Man'', including the battle against [[Cut Man]].&lt;br /&gt;
&lt;br /&gt;
====Wood you please be careful?====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====You Gotta Be Kitten Me====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====You know the Drill.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
===Special Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====Galaxy Man's Lemonade Stand====&lt;br /&gt;
Upon the clearing of every tenth mini-stage, the player will be sent to Galaxy Man's Lemonade Stand, a shop within the Pit of Pits where players can buy health, energy, and passive upgrades to make the remaining mini-stages easier.&lt;br /&gt;
All items from this are always available for sale:&lt;br /&gt;
* Health [10 Bolts] - Restores 5 energy.&lt;br /&gt;
* Energy [15 Bolts] - Restores 5 Weapon energy in all weapons.&lt;br /&gt;
* E-Tank [150 Bolts] - Energy Tank.&lt;br /&gt;
&lt;br /&gt;
In addition, Galaxy Man will randomly select two (Or sometimes three) of the following items to sell each visit:&lt;br /&gt;
* Eddie [40 Bolts] - Eddie appears every other level instead of every 5.&lt;br /&gt;
* M-Tank [180 Bolts] - Weapon Tank.&lt;br /&gt;
* Parachute [30 Bolts] - Pits deal 2 damage instead of 3.&lt;br /&gt;
* Spike [60 Bolts] Spikes deal 5 damage instead of 7.&lt;br /&gt;
* Joe Helmet [50 Bolts] - Joes have less health.&lt;br /&gt;
* Skull [100 Bolts] - Bosses have less health.&lt;br /&gt;
* Grab Buster [81 Bolts] - Grab Buster heals an extra hit point.&lt;br /&gt;
* ?-Tank [100 Bolts] - I'm ripping you off.  [All following visits to Galaxy Man's Lemonade Stand will contain a ?-Tank.]&lt;br /&gt;
&lt;br /&gt;
====??????????====&lt;br /&gt;
This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages.  Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room.  Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, [[Galaxy Man]].&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=981</id>
		<title>The Pit of Pits</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=The_Pit_of_Pits&amp;diff=981"/>
				<updated>2017-11-12T13:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: /* Meg4kMan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Pit of Pits''' is a bonus area in ''[[Make a Good Mega Man Level 2]]'' that can be accessed after the player has cleared the [[Wily Star II]].  It can be found in the main hub between [[Tier 8]] and [[Tier 9]], though attempting to access it before unlocking it will will leave you with little more than a Picketman, who informs the player that he and his cohorts are working on its construction under their sponsor, [[Galaxy Man]].  It is comprised of 120 mini-stages created by contest entrants and judges, and plays somewhat similarly to the Endless Attack mode in ''Mega Man 9'' and ''Mega Man 10'', with the key difference that all stage elements that would normally result in instant death have been toned down:  Force Beams now do continuous damage similar to those seen in [[The Quickening II]], spikes do 7 damage on contact, and while falling into a pit or being crushed deals 3 damage and sends the player back to the start of the mini-stage.&lt;br /&gt;
&lt;br /&gt;
==Stage Listing==&lt;br /&gt;
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.&lt;br /&gt;
&amp;lt;!-- EXTREMELY WIP BELOW THIS POINT --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Submitted Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====A light challenge.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A missiled opportunity====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====A Warehouse of Scissors====&lt;br /&gt;
&amp;lt;!-- {{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info==============&lt;br /&gt;
|title= A Warehouse of Scissors&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game= [[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= adrian09_01 &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Stats==============&lt;br /&gt;
|enemies =&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
|other = &lt;br /&gt;
|music = &lt;br /&gt;
}}&lt;br /&gt;
I want others to have this at easy access in case you decide to add it to this page, but right now it seems rather superfluous.  - CF --&amp;gt;&lt;br /&gt;
By [[adrian09_01]].&lt;br /&gt;
&lt;br /&gt;
====Airbag====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Ancient Town====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Be The Bigger Person?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Be The Bigger Person|the MaGMML1 Wily stage of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Beach Party====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Big Toilet====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Boobeak Trap====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Chilled to the Bone====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Chroma Key?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Chroma Key|the MaGMML1 entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Attic====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Citadel Basement Shenanigans====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[Citadel Basement|the entry level of the same name]].&lt;br /&gt;
&lt;br /&gt;
====City Night====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Clouded Judgment====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Cold Power Plant====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Cold Water====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Concrete Mix====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Cossack Climb====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Cut Them Down To Size====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Cutman IRL====&lt;br /&gt;
By [[ParmaJon]].&lt;br /&gt;
&lt;br /&gt;
====da ba dee da ba di====&lt;br /&gt;
By [[JupiHornet]].&lt;br /&gt;
&lt;br /&gt;
====De====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Deja Vu====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Descent====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Discount Yoku Man====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Drill Pickle====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Epic Wrap Battle====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Feelings====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Flippin' Tops====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Forgotten Fortress====&lt;br /&gt;
By [[BBLIR]].  Not to be mistaken for [[Forgotten Fortress|the entry level of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Fragile Tower====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Gambly Night====&lt;br /&gt;
By [[SnoruntPyro]]. It is based off of a level from VLDC9.&lt;br /&gt;
&lt;br /&gt;
====Game Over - Return of Fire====&lt;br /&gt;
By [[Beed28]].&lt;br /&gt;
&lt;br /&gt;
====Geothermal Construction====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Glass Man?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Glass Man|the MaGMML1 entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Effect====&lt;br /&gt;
By [[MiniMacro]].&lt;br /&gt;
&lt;br /&gt;
====Greenhouse Lights!====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Ground Eater====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Gutsy====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Hot Liquid Sector====&lt;br /&gt;
By [[Lizardcommando]].&lt;br /&gt;
&lt;br /&gt;
====Hot Mess====&lt;br /&gt;
By [[liquafool]].&lt;br /&gt;
&lt;br /&gt;
====I Have No Shame====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Ice Climber====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Industrious Indignation====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Inner Sanctum====&lt;br /&gt;
By [[Entity1037]].  Not to be mistaken for [[Inner Sanctum|the Wily fortress stage of the same name]].&lt;br /&gt;
&lt;br /&gt;
====It's Beginning To Feel Just Like an Ice World====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Ja====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Junkyard 81====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Labyrinthe Throwback====&lt;br /&gt;
By [[Beed28]].&lt;br /&gt;
&lt;br /&gt;
====Limited Attrition====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Logan's Runner====&lt;br /&gt;
By [[Z-Saber]].&lt;br /&gt;
&lt;br /&gt;
====Lyrickrolled====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Magic Crash-Pit Ride====&lt;br /&gt;
By [[Z-Saber]].&lt;br /&gt;
&lt;br /&gt;
====Maze of Death?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Maze of Death|the MaGMML1 entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====MEG4KMAN====&lt;br /&gt;
By [[gonesovereign]].&lt;br /&gt;
&lt;br /&gt;
====Mega Lift====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 1====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 2====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man a - Area 3====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Metroid: Zero Mission====&lt;br /&gt;
By [[SnoruntPyro]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Michael's Base====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Mission: Vain Space?====&lt;br /&gt;
By [[notencore]].  As its name implies, it is inspired by [[Objective: Vain Space|the MaGMML1 entry of a similar name]].&lt;br /&gt;
&lt;br /&gt;
====Mook Rush====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Mt. Furioso====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====My Cool New Boss Fight====&lt;br /&gt;
By [[SnoruntPyro]]. It features several battles against [[Volt Man]].&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Cutman Level====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Nice Rompy Spike Fall====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Night of Semiramis====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Night Way====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====No Room to Breathe====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====No Time To Waste====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Obscure Gameboy Gimmick====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Ocean Sickness====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Once More, With Ceiling====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Over The Pit====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Overwater Atmosphere====&lt;br /&gt;
By [[Kuno]].&lt;br /&gt;
&lt;br /&gt;
====Paradrop====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Pipeworks====&lt;br /&gt;
By [[Shinryuu]].&lt;br /&gt;
&lt;br /&gt;
====Pit====&lt;br /&gt;
By [[NaOH]].  This level is notable as one of two that changes the background music.&lt;br /&gt;
&lt;br /&gt;
====Puzzlebox====&lt;br /&gt;
By [[Zaealix]].&lt;br /&gt;
&lt;br /&gt;
====Reserved Forest====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Rise to the Challenge====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Safe Shallows====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Sandstorm Base====&lt;br /&gt;
By [[Shinryuu]].&lt;br /&gt;
&lt;br /&gt;
====Sea Breeze====&lt;br /&gt;
By [[Entity1037]].&lt;br /&gt;
&lt;br /&gt;
====Serpent's Curse====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Sheep Obstruction====&lt;br /&gt;
By [[wreckingprograms]].&lt;br /&gt;
&lt;br /&gt;
====Shields And Pits====&lt;br /&gt;
By [[Zieldak]].&lt;br /&gt;
&lt;br /&gt;
====Showdown at Dusk====&lt;br /&gt;
By [[Zatsupachi]]. A showdown with Quint on a setting sun. This stage has multiple Pipi spawners, great for farming bolts.&lt;br /&gt;
&lt;br /&gt;
====Skull Man Kills====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Slippery Snakes====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Spiky Meltdown?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Spiky Meltdown|the MaGMML1 entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====Spinning Top Disposal Room====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Stairway to Nether====&lt;br /&gt;
By [[Zatsupachi]]. It is a direct reference to Konpaku Youmu's stage from Megamari. This specific pit segment has a 50% chance of being set in an afternoon or night.&lt;br /&gt;
&lt;br /&gt;
====Stone Man Rip-off====&lt;br /&gt;
By [[Schmidkalkan]].&lt;br /&gt;
&lt;br /&gt;
====Stormy Ascent====&lt;br /&gt;
By [[Cruise Elroy]].&lt;br /&gt;
&lt;br /&gt;
====The Pit Stage Nobody Asked For====&lt;br /&gt;
By [[Entity1037]].  As its name implies, it is inspired by [[The Stage Nobody Asked For]].&lt;br /&gt;
&lt;br /&gt;
====The Top 10 Most Commonly Used Enemies, In Increasing Order====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Thunderclyffe Plant?====&lt;br /&gt;
By [[Zieldak]].  As its name implies, it is inspired by [[Thunderclyffe Plant|the MaGMML1 entry of the same name]].&lt;br /&gt;
&lt;br /&gt;
====To The Top====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Tower Climbing====&lt;br /&gt;
By [[TheMegaFan19XX]].&lt;br /&gt;
&lt;br /&gt;
====Towerfall====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Trash Dash====&lt;br /&gt;
By [[Flashman85]].&lt;br /&gt;
&lt;br /&gt;
====Tselinoyarsk 20XX====&lt;br /&gt;
By [[Lizardcommando]].&lt;br /&gt;
&lt;br /&gt;
====Typical Miniboss Fights====&lt;br /&gt;
By [[SnoruntPyro]].&lt;br /&gt;
&lt;br /&gt;
====Up And Down====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====Vacuum Seal====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Vu====&lt;br /&gt;
By [[Renhoek]].&lt;br /&gt;
&lt;br /&gt;
====Warp Zone====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====Water Boat Fast====&lt;br /&gt;
By [[Strife]].&lt;br /&gt;
&lt;br /&gt;
====Water Test====&lt;br /&gt;
By [[The Stove Guy]].&lt;br /&gt;
&lt;br /&gt;
====Waterfall====&lt;br /&gt;
By [[NaOH]].&lt;br /&gt;
&lt;br /&gt;
====What a rush!====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====WIIIILLLLLLDDDDD West====&lt;br /&gt;
By [[Big Fish]].&lt;br /&gt;
&lt;br /&gt;
====Wily Sewer Entrance====&lt;br /&gt;
By [[BBLIR]].&lt;br /&gt;
&lt;br /&gt;
====Wily's Cutting Edge Deja Vu====&lt;br /&gt;
By [[Beed28]].&lt;br /&gt;
&lt;br /&gt;
====Wood you please be careful?====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
====You Gotta Be Kitten Me====&lt;br /&gt;
By [[Doctor Novakaine]].&lt;br /&gt;
&lt;br /&gt;
====You know the Drill.====&lt;br /&gt;
By [[TheSkipper1995]].&lt;br /&gt;
&lt;br /&gt;
===Special Stages===&lt;br /&gt;
&amp;lt;!-- This is just a header, nothing goes here --&amp;gt;&lt;br /&gt;
====Galaxy Man's Lemonade Stand====&lt;br /&gt;
Upon the clearing of every tenth mini-stage, the player will be sent to Galaxy Man's Lemonade Stand, a shop within the Pit of Pits where players can buy health, energy, and passive upgrades to make the remaining mini-stages easier.&lt;br /&gt;
All items from this are always available for sale:&lt;br /&gt;
* Health [10 Bolts] - Restores 5 energy.&lt;br /&gt;
* Energy [15 Bolts] - Restores 5 Weapon energy in all weapons.&lt;br /&gt;
* E-Tank [150 Bolts] - Energy Tank.&lt;br /&gt;
&lt;br /&gt;
In addition, Galaxy Man will randomly select two (Or sometimes three) of the following items to sell each visit:&lt;br /&gt;
* Eddie [40 Bolts] - Eddie appears every other level instead of every 5.&lt;br /&gt;
* M-Tank [180 Bolts] - Weapon Tank.&lt;br /&gt;
* Parachute [30 Bolts] - Pits deal 2 damage instead of 3.&lt;br /&gt;
* Spike [60 Bolts] Spikes deal 5 damage instead of 7.&lt;br /&gt;
* Joe Helmet [50 Bolts] - Joes have less health.&lt;br /&gt;
* Skull [100 Bolts] - Bosses have less health.&lt;br /&gt;
* Grab Buster [81 Bolts] - Grab Buster heals an extra hit point.&lt;br /&gt;
* ?-Tank [100 Bolts] - I'm ripping you off.  [All following visits to Galaxy Man's Lemonade Stand will contain a ?-Tank.]&lt;br /&gt;
&lt;br /&gt;
====??????????====&lt;br /&gt;
This room only appears at the end of the Pit of Pits, after clearing all 120 mini-stages.  Aside from the two E-Tanks resting on a ledge towards the top of the screen, it is a completely featureless room.  Proceeding to the right in this room prompts a short dialogue with, followed by the boss battle against, [[Galaxy Man]].&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=637</id>
		<title>City Under Siege</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=637"/>
				<updated>2017-10-28T16:19:35Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: /* Reception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= City Under Siege&lt;br /&gt;
|rank = 21st&lt;br /&gt;
|image= [[File:CityUnderSiege1.png|250px]]&lt;br /&gt;
|caption= The first screen of the level.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= gone-sovereign&lt;br /&gt;
|composer= gouje0864&lt;br /&gt;
|artist= gone-sovereign&lt;br /&gt;
|programmer = Zieldak&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 36&lt;br /&gt;
|judge2 = 36&lt;br /&gt;
|judge3 = 27&lt;br /&gt;
|judge4 = 38&lt;br /&gt;
|judge5 = 36&lt;br /&gt;
|totalscore = 34.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 2&lt;br /&gt;
|enemies = &lt;br /&gt;
* Big Eye&lt;br /&gt;
* Camon&lt;br /&gt;
* Camouflametall&lt;br /&gt;
* Flying Shell&lt;br /&gt;
* Gachappon&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Jamacy&lt;br /&gt;
* Jet Bomb&lt;br /&gt;
* Kouker Q &lt;br /&gt;
* Met&lt;br /&gt;
* New Shotman&lt;br /&gt;
* Peng&lt;br /&gt;
* Sniper Joe&lt;br /&gt;
* Swallown&lt;br /&gt;
* Telly&lt;br /&gt;
* Tondeall&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = &lt;br /&gt;
* Mecha Dragon&lt;br /&gt;
|music = Silverstein - Massachusetts 8-Bit Cover&lt;br /&gt;
|location = Tier 8&lt;br /&gt;
|previous = [[Aurora Man]]&lt;br /&gt;
|next = [[Escape Sequence]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|*bzzt* Attention, citizens of New Harbor: This is the brilliant scientist, and soon-to-be ruler of the world, Dr. Albert Wily. My robots and I currently have the city under siege. All highways connecting to the city have been destroyed. Make no attempt to escape, if you value your life. Mr. Mayor, you have 48 hours to surrender the city to me, or else I will command my robot army to slaughter all humans until you change your mind! And if that blue brat Mega Man is watching this, good luck getting past my robot minions! If you do survive, my fortress is located at 721 5th Avenue. There's an old friend waiting to see you! BWAHAHAHAHAHA! *bzzt*|Dr. Wily|In-level comment box.}}&lt;br /&gt;
&lt;br /&gt;
'''City Under Siege''' is the 21st place level in ''Make a Good Mega Man Level 2.'' Submitted by gone-sovereign, the level is known for its stunning graphics, strong aesthetics, a Rush Jet section in the middle of the level, and a hard difficulty spike near the end of the level. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The level is one of the few levels in the contest to have its own narrative. The stage begins with a broadcast by Dr. Wily, who has captured the city of New Harbor and will not hesitate to slaughter all humans if the city is not surrendered in 48 hours. He then addressed Mega Man, whom he bids good luck, and warns of an &amp;quot;old friend&amp;quot; awaiting him at Dr. Wily's headquarters, at 721 5th Avenue.&lt;br /&gt;
&lt;br /&gt;
It is divided into four distinct sections: The opening highway segment that begins the stage, the Rush Jet segment across the river, a short street section, and a vertical section that scales Dr. Wily's headquarters. The level ends with a boss fight against the Mecha Dragon, whose platforms have been replaced with conveyor belts. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The highway segment at the beginning of the stage is itself inspired by the intro stage of ''Mega Man X''. This section combines basic platforming and enemy challenges. Four enemies are encountered in this section: Camon, Sniper Joe, Kouker Q, and Gachappon. It also introduces two primary gimmicks: Concrete Man's pitfall blocks, and Spark Man's rising platforms. Just like in Concrete Man's stage, that pitfalls on the platforms are telegraphed by a different pattern on the blocks, as demonstrated by a Camon early in the level. The Spark Man platforms are used to reach higher platforms that Mega Man could not reach normally. A Large Energy Capsule can be obtained with the Hornet Chaser near the end of the segment.&lt;br /&gt;
&lt;br /&gt;
Followed by this is a Rush Jet segment. The mechanics of this segment function almost identically to ''Mega Man 8'''s Rush Jet segments -- the player can move freely around the screen on Rush, while the screen scrolls with them. This segment purely consists of enemy challenges. Five more enemy types are encountered here: Peng (who has had its sine wave attack pattern removed and now flies straight at Mega Man in groups of three), Swallown, Telly, Jet Bomb, and Flying Shell. All of Mega Man's weapons, sans Sakugarne, are available, though using Flash Stopper on Rush will also cause Rush as well as all enemies on screen to freeze, locking the player's movement. The first of two Noble Nickels in the stage can be found after the third Swallown, near the top of the screen.&lt;br /&gt;
&lt;br /&gt;
Rush Jet drops the player off at a [[City War]]-inspired street section, which chiefly consists of enemy-based challenges. In addition to the return of Camon and Gachappon, two new enemies are encountered here: Hammer Joe and New Shotman. Eddie will also appear at the start of the segment to offer the player power-ups. If the player uses Rush Coil to jump up to a single block suspended in mid-air to the right of a streetlight at the start of the segment, they can jump into the building itself and collect an E-tank. If they continue left and drop down behind the first tree, they can also collect an M-Tank. Hornet Chaser or Rush Coil can be used to obtain another Large Energy Capsule sitting in a window of the last building at the end of the block. A single Camouflametall disguised as a 1-up guards a Large Bolt at the end of the segment.   &lt;br /&gt;
&lt;br /&gt;
The final segment is a vertical segment which scales Wily's base. This segment once again combines platforming and enemy challenges, but also introduces the risk of spikes. In addition to both Hammer Joes and Sniper Joes, two more new enemies are introduced in this segment: Tondeall and Jamacy. Most of the enemies in this segment can be destroyed from the ladders. A Hammer Joe guards the second Noble Nickel on the first screen of this segment, which can be obtained by using Rush Coil. Spark Man platforms are reintroduced in this segment, and will often try to impale the player onto spikes. Likewise, the Concrete Man blocks return briefly in hopes of deceiving the player to their death. A single Big Eye is stationed on the last screen before the boss gate. To the right, a single Met guards a Large Energy Capsule and a Large Weapon Energy Capsule. An E-tank can be found in a small hole concealed by Concrete Man's pitfall blocks within the boss chamber.&lt;br /&gt;
&lt;br /&gt;
Only the boss remains standing in between the player and the Energy Element -- the Mecha Dragon. In this instance, the Dragon's platforms have been replaced with conveyor belts, which are wider than the Dragon's original platforms, but due to knockback, they are also easier to fall off of if the player gets hit. The strategy here is to alternate between the top and middle platforms, and lure the Dragon's fireballs. Charged Buster shots work effectively here, but Hornet Chaser, Super Arrow and Sakugarne are also effective. Once the Dragon is destroyed, the Energy Element can be obtained to leave the stage. If the Element gets caught beneath the conveyor belt platforms after the Dragon's defeat, the Element can still be reached if the player stands off to the extreme edge of the platform. If the player should die by falling into the pit after the Dragon is defeated, the Element will still count as having been collected.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro =  Okay what the heck you somehow took City War and Sunset Siege and combined them and made a pretty good level out of them??? Seriously, this level is really good. I like the whole setup of the level, and the intro part is pretty interesting with setups like Sparkman platforms + Gachappons, I think it plays really well. Also wooo slopes. Then there's a freakin MM8 Rush Jet part??? Even though it's not like the most creative use of it ever it's still really fun, and I like that a lot too. Then you have the City War section which I really like too?? I really love your usage of New Shotmans here with them above ground? Also I totally got fooled by that Camoflametall ;-;. Most of this level I just really love how it plays and I find it super fun. I think there are two things that bring it down for me, though. I don't like the usage of sniper joes here, they just seem to be placed to waste your time, and also it seems that for this level only their weakness to slash claw was drastically toned down for some ungodly reason. Also, the Mecha Dragon fight. Mecha Dragon just really isn't that fun to fight in general, really. Also it's really easy to get instantly dropped into a pit when entering the boss room because there's no way to tell where the platforms are gonna be, so first time I got there I veered to the left for whatever reason and got dunked into a pit. But it's just two flaws in an otherwise pretty good level, great job here!&lt;br /&gt;
|pyroscore = 36&lt;br /&gt;
|jupi = I was expecting a City War sequel when I saw this level's name, and that's...kind of what I got? It's like City War but with better graphics and without all the holes. I really liked some parts, like the Rush Jet section. However, this level has a pretty ridiculous difficulty spike towards the end (literally, you spammed spikes in that vertical section) and that Mecha Dragon boss really ruined the level. Mecha Dragon on conveyor belts just isn't fun.&lt;br /&gt;
|jupiscore = 36&lt;br /&gt;
|enjl = This level's city area is very beautiful! I really like how it looks, very authentic. However... it doesn't really feel good to play. I get the feeling the level's design was influenced by its aesthetic, which ended up making it feel rather dull, having to rely on a quantitfy of hazards in order to ramp up the challenge, rather than a clever combination of them and mutation of setups. There could've been more done with the illusion blocks, which I found to be an interesting gimmick that got introduced but unfortunately went largely unused until the end of the stage. The boss is not a lot of fun to play, since standing on either of the left platforms sees the player tumbling to their death as soon as they get hit. The shmup-segment would've been a lot better if you didn't let the player face left, too.&lt;br /&gt;
|enjlscore = 27&lt;br /&gt;
|garirry = Very good level. The level design is creative and solid, and there are no cheap spots, with the only problem maybe being the large amount of Sniper Joes. I also liked the mini-plot and how the level looks, although the latter could be a bit better. While the Rush Jet section is quite annoying, for me the biggest experience ruiner is the boss and how hard it is to not fall off the moving platforms. Besides that, it remains a very enjoyable level.&lt;br /&gt;
|garirryscore = 38&lt;br /&gt;
|ace = Oh no. War has returned to the City! But at least this time workmen have patched in the holes, (I mean, there might have been some lawsuits involving that.)&lt;br /&gt;
Pleasant enough stage really. It's clear a fair old whack of effort was taken to make this place look like an actual city, even if the tileset doesn't really suit Mega Man at all. &lt;br /&gt;
The stage didn't do much in the way of anything original, but I have to admit, the Concrete Man blocks were pretty well handled, and you usually had me going &amp;quot;huh, neat!&amp;quot; every so often. I also loved how these were introduced... probably better than how Capcom themselves introduced the gimmick if I'm honest!&lt;br /&gt;
The Spark Man platforms got some good usage here, and you slowly increased the difficulty in logical ways. Cool.&lt;br /&gt;
The Rush Jet segment was a little.. weird. The lack of obstacles in that area, and just enemies, made it rather dull, things the player is required to outright dodge rather than shoot, could've made this interesting. Not bad though, just an observation.&lt;br /&gt;
Enemy selection worked, the stage was mostly a nice pleasant stroll, and nothing of note stands out. That might just be the level's issue. It's very generic and just sort of there. But it is a nice &amp;quot;sort of there&amp;quot;, after all.&lt;br /&gt;
&lt;br /&gt;
Also, hi dev-kit boss! He also managed to be the hardest portion of the stage, mostly due to how easy it is to be knocked into a pit by his fireballs.&lt;br /&gt;
&lt;br /&gt;
Stage was fine overall, even if it isn't the most impressive thing in the world. Definitely can see the effort that went into it though.&amp;quot;&lt;br /&gt;
|acescore = 36&lt;br /&gt;
}}&lt;br /&gt;
The stage saw mixed-to-positive reviews. The level was praised for being an improved version of City War and having a narrative to go along with it. A major point of criticism, as highlighted by the judges, was the Mecha Dragon fight, made more difficult by the addition of conveyor belts and knock-back. The Rush Jet segment was commended, though it was a point of contention among the judges for having somewhat floundered in its execution. Two lesser points of criticism were the abundance of Joe enemies in the stage, and the use of GXSCC music, though the latter was omitted in the judge comments.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The address that Dr. Wily gives, 721 5th Avenue, points to the address of Trump Tower in real life.&lt;br /&gt;
* Aesthetically, the level is modeled after New York City. Each segment is based on certain parts of the Metropolitan Area -- the opening segment is based on the New Jersey Turnpike, the river that the player crosses on Rush Jet is based on the Hudson River, the street section is heavily modeled after Atlantic Avenue, and the architecture of building the player scales at the level's end is based on various buildings in Manhattan.&lt;br /&gt;
* The Met positioned to the right of the boss gate is a subtle reference to ''Mega Man vs. Met''.&lt;br /&gt;
* This level infamously spit out error messages twice during Flashman85's results stream.&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 Stages]]&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=636</id>
		<title>City Under Siege</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=636"/>
				<updated>2017-10-28T16:19:06Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= City Under Siege&lt;br /&gt;
|rank = 21st&lt;br /&gt;
|image= [[File:CityUnderSiege1.png|250px]]&lt;br /&gt;
|caption= The first screen of the level.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= gone-sovereign&lt;br /&gt;
|composer= gouje0864&lt;br /&gt;
|artist= gone-sovereign&lt;br /&gt;
|programmer = Zieldak&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 36&lt;br /&gt;
|judge2 = 36&lt;br /&gt;
|judge3 = 27&lt;br /&gt;
|judge4 = 38&lt;br /&gt;
|judge5 = 36&lt;br /&gt;
|totalscore = 34.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 2&lt;br /&gt;
|enemies = &lt;br /&gt;
* Big Eye&lt;br /&gt;
* Camon&lt;br /&gt;
* Camouflametall&lt;br /&gt;
* Flying Shell&lt;br /&gt;
* Gachappon&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Jamacy&lt;br /&gt;
* Jet Bomb&lt;br /&gt;
* Kouker Q &lt;br /&gt;
* Met&lt;br /&gt;
* New Shotman&lt;br /&gt;
* Peng&lt;br /&gt;
* Sniper Joe&lt;br /&gt;
* Swallown&lt;br /&gt;
* Telly&lt;br /&gt;
* Tondeall&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = &lt;br /&gt;
* Mecha Dragon&lt;br /&gt;
|music = Silverstein - Massachusetts 8-Bit Cover&lt;br /&gt;
|location = Tier 8&lt;br /&gt;
|previous = [[Aurora Man]]&lt;br /&gt;
|next = [[Escape Sequence]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|*bzzt* Attention, citizens of New Harbor: This is the brilliant scientist, and soon-to-be ruler of the world, Dr. Albert Wily. My robots and I currently have the city under siege. All highways connecting to the city have been destroyed. Make no attempt to escape, if you value your life. Mr. Mayor, you have 48 hours to surrender the city to me, or else I will command my robot army to slaughter all humans until you change your mind! And if that blue brat Mega Man is watching this, good luck getting past my robot minions! If you do survive, my fortress is located at 721 5th Avenue. There's an old friend waiting to see you! BWAHAHAHAHAHA! *bzzt*|Dr. Wily|In-level comment box.}}&lt;br /&gt;
&lt;br /&gt;
'''City Under Siege''' is the 21st place level in ''Make a Good Mega Man Level 2.'' Submitted by gone-sovereign, the level is known for its stunning graphics, strong aesthetics, a Rush Jet section in the middle of the level, and a hard difficulty spike near the end of the level. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The level is one of the few levels in the contest to have its own narrative. The stage begins with a broadcast by Dr. Wily, who has captured the city of New Harbor and will not hesitate to slaughter all humans if the city is not surrendered in 48 hours. He then addressed Mega Man, whom he bids good luck, and warns of an &amp;quot;old friend&amp;quot; awaiting him at Dr. Wily's headquarters, at 721 5th Avenue.&lt;br /&gt;
&lt;br /&gt;
It is divided into four distinct sections: The opening highway segment that begins the stage, the Rush Jet segment across the river, a short street section, and a vertical section that scales Dr. Wily's headquarters. The level ends with a boss fight against the Mecha Dragon, whose platforms have been replaced with conveyor belts. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The highway segment at the beginning of the stage is itself inspired by the intro stage of ''Mega Man X''. This section combines basic platforming and enemy challenges. Four enemies are encountered in this section: Camon, Sniper Joe, Kouker Q, and Gachappon. It also introduces two primary gimmicks: Concrete Man's pitfall blocks, and Spark Man's rising platforms. Just like in Concrete Man's stage, that pitfalls on the platforms are telegraphed by a different pattern on the blocks, as demonstrated by a Camon early in the level. The Spark Man platforms are used to reach higher platforms that Mega Man could not reach normally. A Large Energy Capsule can be obtained with the Hornet Chaser near the end of the segment.&lt;br /&gt;
&lt;br /&gt;
Followed by this is a Rush Jet segment. The mechanics of this segment function almost identically to ''Mega Man 8'''s Rush Jet segments -- the player can move freely around the screen on Rush, while the screen scrolls with them. This segment purely consists of enemy challenges. Five more enemy types are encountered here: Peng (who has had its sine wave attack pattern removed and now flies straight at Mega Man in groups of three), Swallown, Telly, Jet Bomb, and Flying Shell. All of Mega Man's weapons, sans Sakugarne, are available, though using Flash Stopper on Rush will also cause Rush as well as all enemies on screen to freeze, locking the player's movement. The first of two Noble Nickels in the stage can be found after the third Swallown, near the top of the screen.&lt;br /&gt;
&lt;br /&gt;
Rush Jet drops the player off at a [[City War]]-inspired street section, which chiefly consists of enemy-based challenges. In addition to the return of Camon and Gachappon, two new enemies are encountered here: Hammer Joe and New Shotman. Eddie will also appear at the start of the segment to offer the player power-ups. If the player uses Rush Coil to jump up to a single block suspended in mid-air to the right of a streetlight at the start of the segment, they can jump into the building itself and collect an E-tank. If they continue left and drop down behind the first tree, they can also collect an M-Tank. Hornet Chaser or Rush Coil can be used to obtain another Large Energy Capsule sitting in a window of the last building at the end of the block. A single Camouflametall disguised as a 1-up guards a Large Bolt at the end of the segment.   &lt;br /&gt;
&lt;br /&gt;
The final segment is a vertical segment which scales Wily's base. This segment once again combines platforming and enemy challenges, but also introduces the risk of spikes. In addition to both Hammer Joes and Sniper Joes, two more new enemies are introduced in this segment: Tondeall and Jamacy. Most of the enemies in this segment can be destroyed from the ladders. A Hammer Joe guards the second Noble Nickel on the first screen of this segment, which can be obtained by using Rush Coil. Spark Man platforms are reintroduced in this segment, and will often try to impale the player onto spikes. Likewise, the Concrete Man blocks return briefly in hopes of deceiving the player to their death. A single Big Eye is stationed on the last screen before the boss gate. To the right, a single Met guards a Large Energy Capsule and a Large Weapon Energy Capsule. An E-tank can be found in a small hole concealed by Concrete Man's pitfall blocks within the boss chamber.&lt;br /&gt;
&lt;br /&gt;
Only the boss remains standing in between the player and the Energy Element -- the Mecha Dragon. In this instance, the Dragon's platforms have been replaced with conveyor belts, which are wider than the Dragon's original platforms, but due to knockback, they are also easier to fall off of if the player gets hit. The strategy here is to alternate between the top and middle platforms, and lure the Dragon's fireballs. Charged Buster shots work effectively here, but Hornet Chaser, Super Arrow and Sakugarne are also effective. Once the Dragon is destroyed, the Energy Element can be obtained to leave the stage. If the Element gets caught beneath the conveyor belt platforms after the Dragon's defeat, the Element can still be reached if the player stands off to the extreme edge of the platform. If the player should die by falling into the pit after the Dragon is defeated, the Element will still count as having been collected.&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{JudgeComment2&lt;br /&gt;
|pyro =  Okay what the heck you somehow took City War and Sunset Siege and combined them and made a pretty good level out of them??? Seriously, this level is really good. I like the whole setup of the level, and the intro part is pretty interesting with setups like Sparkman platforms + Gachappons, I think it plays really well. Also wooo slopes. Then there's a freakin MM8 Rush Jet part??? Even though it's not like the most creative use of it ever it's still really fun, and I like that a lot too. Then you have the City War section which I really like too?? I really love your usage of New Shotmans here with them above ground? Also I totally got fooled by that Camoflametall ;-;. Most of this level I just really love how it plays and I find it super fun. I think there are two things that bring it down for me, though. I don't like the usage of sniper joes here, they just seem to be placed to waste your time, and also it seems that for this level only their weakness to slash claw was drastically toned down for some ungodly reason. Also, the Mecha Dragon fight. Mecha Dragon just really isn't that fun to fight in general, really. Also it's really easy to get instantly dropped into a pit when entering the boss room because there's no way to tell where the platforms are gonna be, so first time I got there I veered to the left for whatever reason and got dunked into a pit. But it's just two flaws in an otherwise pretty good level, great job here!&lt;br /&gt;
|pyroscore = 36&lt;br /&gt;
|jupi = I was expecting a City War sequel when I saw this level's name, and that's...kind of what I got? It's like City War but with better graphics and without all the holes. I really liked some parts, like the Rush Jet section. However, this level has a pretty ridiculous difficulty spike towards the end (literally, you spammed spikes in that vertical section) and that Mecha Dragon boss really ruined the level. Mecha Dragon on conveyor belts just isn't fun.&lt;br /&gt;
|jupiscore = 36&lt;br /&gt;
|enjl = This level's city area is very beautiful! I really like how it looks, very authentic. However... it doesn't really feel good to play. I get the feeling the level's design was influenced by its aesthetic, which ended up making it feel rather dull, having to rely on a quantitfy of hazards in order to ramp up the challenge, rather than a clever combination of them and mutation of setups. There could've been more done with the illusion blocks, which I found to be an interesting gimmick that got introduced but unfortunately went largely unused until the end of the stage. The boss is not a lot of fun to play, since standing on either of the left platforms sees the player tumbling to their death as soon as they get hit. The shmup-segment would've been a lot better if you didn't let the player face left, too.&lt;br /&gt;
|enjlscore = 27&lt;br /&gt;
|garirry = Very good level. The level design is creative and solid, and there are no cheap spots, with the only problem maybe being the large amount of Sniper Joes. I also liked the mini-plot and how the level looks, although the latter could be a bit better. While the Rush Jet section is quite annoying, for me the biggest experience ruiner is the boss and how hard it is to not fall off the moving platforms. Besides that, it remains a very enjoyable level.&lt;br /&gt;
|garirryscore = 38&lt;br /&gt;
|ace = Oh no. War has returned to the City! But at least this time workmen have patched in the holes, (I mean, there might have been some lawsuits involving that.)&lt;br /&gt;
Pleasant enough stage really. It's clear a fair old whack of effort was taken to make this place look like an actual city, even if the tileset doesn't really suit Mega Man at all. &lt;br /&gt;
The stage didn't do much in the way of anything original, but I have to admit, the Concrete Man blocks were pretty well handled, and you usually had me going &amp;quot;huh, neat!&amp;quot; every so often. I also loved how these were introduced... probably better than how Capcom themselves introduced the gimmick if I'm honest!&lt;br /&gt;
The Spark Man platforms got some good usage here, and you slowly increased the difficulty in logical ways. Cool.&lt;br /&gt;
The Rush Jet segment was a little.. weird. The lack of obstacles in that area, and just enemies, made it rather dull, things the player is required to outright dodge rather than shoot, could've made this interesting. Not bad though, just an observation.&lt;br /&gt;
Enemy selection worked, the stage was mostly a nice pleasant stroll, and nothing of note stands out. That might just be the level's issue. It's very generic and just sort of there. But it is a nice &amp;quot;sort of there&amp;quot;, after all.&lt;br /&gt;
&lt;br /&gt;
Also, hi dev-kit boss! He also managed to be the hardest portion of the stage, mostly due to how easy it is to be knocked into a pit by his fireballs.&lt;br /&gt;
&lt;br /&gt;
Stage was fine overall, even if it isn't the most impressive thing in the world. Definitely can see the effort that went into it though.&amp;quot;&lt;br /&gt;
|acescore = 36&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The stage saw mixed-to-positive reviews. The level was praised for being an improved version of City War and having a narrative to go along with it. A major point of criticism, as highlighted by the judges, was the Mecha Dragon fight, made more difficult by the addition of conveyor belts and knock-back. The Rush Jet segment was commended, though it was a point of contention among the judges for having somewhat floundered in its execution. Two lesser points of criticism were the abundance of Joe enemies in the stage, and the use of GXSCC music, though the latter was omitted in the judge comments.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The address that Dr. Wily gives, 721 5th Avenue, points to the address of Trump Tower in real life.&lt;br /&gt;
* Aesthetically, the level is modeled after New York City. Each segment is based on certain parts of the Metropolitan Area -- the opening segment is based on the New Jersey Turnpike, the river that the player crosses on Rush Jet is based on the Hudson River, the street section is heavily modeled after Atlantic Avenue, and the architecture of building the player scales at the level's end is based on various buildings in Manhattan.&lt;br /&gt;
* The Met positioned to the right of the boss gate is a subtle reference to ''Mega Man vs. Met''.&lt;br /&gt;
* This level infamously spit out error messages twice during Flashman85's results stream.&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 Stages]]&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=354</id>
		<title>City Under Siege</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=354"/>
				<updated>2017-10-19T16:26:10Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= City Under Siege&lt;br /&gt;
|rank = 21st&lt;br /&gt;
|image= [[File:CityUnderSiege1.png|250px]]&lt;br /&gt;
|caption= The first screen of the level.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= gone-sovereign&lt;br /&gt;
|composer= gouje0864&lt;br /&gt;
|artist= gone-sovereign&lt;br /&gt;
|programmer = Zieldak&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 36&lt;br /&gt;
|judge2 = 36&lt;br /&gt;
|judge3 = 27&lt;br /&gt;
|judge4 = 38&lt;br /&gt;
|judge5 = 36&lt;br /&gt;
|totalscore = 34.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 2&lt;br /&gt;
|enemies = &lt;br /&gt;
* Big Eye&lt;br /&gt;
* Camon&lt;br /&gt;
* Camouflametall&lt;br /&gt;
* Flying Shell&lt;br /&gt;
* Gachappon&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Jamacy&lt;br /&gt;
* Jet Bomb&lt;br /&gt;
* Kouker Q &lt;br /&gt;
* Met&lt;br /&gt;
* New Shotman&lt;br /&gt;
* Peng&lt;br /&gt;
* Sniper Joe&lt;br /&gt;
* Swallown&lt;br /&gt;
* Telly&lt;br /&gt;
* Tondeall&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = &lt;br /&gt;
* Mecha Dragon&lt;br /&gt;
|music = Silverstein - Massachusetts 8-Bit Cover&lt;br /&gt;
|location = Tier 8&lt;br /&gt;
|previous = [[Aurora Man]]&lt;br /&gt;
|next = [[Escape Sequence]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|*bzzt* Attention, citizens of New Harbor: This is the brilliant scientist, and soon-to-be ruler of the world, Dr. Albert Wily. My robots and I currently have the city under siege. All highways connecting to the city have been destroyed. Make no attempt to escape, if you value your life. Mr. Mayor, you have 48 hours to surrender the city to me, or else I will command my robot army to slaughter all humans until you change your mind! And if that blue brat Mega Man is watching this, good luck getting past my robot minions! If you do survive, my fortress is located at 721 5th Avenue. There's an old friend waiting to see you! BWAHAHAHAHAHA! *bzzt*|Dr. Wily|In-level comment box.}}&lt;br /&gt;
&lt;br /&gt;
'''City Under Siege''' is the 21st place level in ''Make a Good Mega Man Level 2.'' Submitted by gone-sovereign, the level is known for its stunning graphics, strong aesthetics, a Rush Jet section in the middle of the level, and a hard difficulty spike near the end of the level. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The level is one of the few levels in the contest to have its own narrative. The stage begins with a broadcast by Dr. Wily, who has captured the city of New Harbor and will not hesitate to slaughter all humans if the city is not surrendered in 48 hours. He then addressed Mega Man, whom he bids good luck, and warns of an &amp;quot;old friend&amp;quot; awaiting him at Dr. Wily's headquarters, at 721 5th Avenue.&lt;br /&gt;
&lt;br /&gt;
It is divided into four distinct sections: The opening highway segment that begins the stage, the Rush Jet segment across the river, a short street section, and a vertical section that scales Dr. Wily's headquarters. The level ends with a boss fight against the Mecha Dragon, whose platforms have been replaced with conveyor belts. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The highway segment at the beginning of the stage is itself inspired by the intro stage of ''Mega Man X''. This section combines basic platforming and enemy challenges. Four enemies are encountered in this section: Camon, Sniper Joe, Kouker Q, and Gachappon. It also introduces two primary gimmicks: Concrete Man's pitfall blocks, and Spark Man's rising platforms. Just like in Concrete Man's stage, that pitfalls on the platforms are telegraphed by a different pattern on the blocks, as demonstrated by a Camon early in the level. The Spark Man platforms are used to reach higher platforms that Mega Man could not reach normally. A Large Energy Capsule can be obtained with the Hornet Chaser near the end of the segment.&lt;br /&gt;
&lt;br /&gt;
Followed by this is a Rush Jet segment. The mechanics of this segment function almost identically to ''Mega Man 8'''s Rush Jet segments -- the player can move freely around the screen on Rush, while the screen scrolls with them. This segment purely consists of enemy challenges. Five more enemy types are encountered here: Peng (who has had its sine wave attack pattern removed and now flies straight at Mega Man in groups of three), Swallown, Telly, Jet Bomb, and Flying Shell. All of Mega Man's weapons, sans Sakugarne, are available, though using Flash Stopper on Rush will also cause Rush as well as all enemies on screen to freeze, locking the player's movement. The first of two Noble Nickels in the stage can be found after the third Swallown, near the top of the screen.&lt;br /&gt;
&lt;br /&gt;
Rush Jet drops the player off at a [[City War]]-inspired street section, which chiefly consists of enemy-based challenges. In addition to the return of Camon and Gachappon, two new enemies are encountered here: Hammer Joe and New Shotman. Eddie will also appear at the start of the segment to offer the player power-ups. If the player uses Rush Coil to jump up to a single block suspended in mid-air to the right of a streetlight at the start of the segment, they can jump into the building itself and collect an E-tank. If they continue left and drop down behind the first tree, they can also collect an M-Tank. Hornet Chaser or Rush Coil can be used to obtain another Large Energy Capsule sitting in a window of the last building at the end of the block. A single Camouflametall disguised as a 1-up guards a Large Bolt at the end of the segment.   &lt;br /&gt;
&lt;br /&gt;
The final segment is a vertical segment which scales Wily's base. This segment once again combines platforming and enemy challenges, but also introduces the risk of spikes. In addition to both Hammer Joes and Sniper Joes, two more new enemies are introduced in this segment: Tondeall and Jamacy. Most of the enemies in this segment can be destroyed from the ladders. A Hammer Joe guards the second Noble Nickel on the first screen of this segment, which can be obtained by using Rush Coil. Spark Man platforms are reintroduced in this segment, and will often try to impale the player onto spikes. Likewise, the Concrete Man blocks return briefly in hopes of deceiving the player to their death. A single Big Eye is stationed on the last screen before the boss gate. To the right, a single Met guards a Large Energy Capsule and a Large Weapon Energy Capsule. An E-tank can be found in a small hole concealed by Concrete Man's pitfall blocks within the boss chamber.&lt;br /&gt;
&lt;br /&gt;
Only the boss remains standing in between the player and the Energy Element -- the Mecha Dragon. In this instance, the Dragon's platforms have been replaced with conveyor belts, which are wider than the Dragon's original platforms, but due to knockback, they are also easier to fall off of if the player gets hit. The strategy here is to alternate between the top and middle platforms, and lure the Dragon's fireballs. Charged Buster shots work effectively here, but Hornet Chaser, Super Arrow and Sakugarne are also effective. Once the Dragon is destroyed, the Energy Element can be obtained to leave the stage. If the Element gets caught beneath the conveyor belt platforms after the Dragon's defeat, the Element can still be reached if the player stands off to the extreme edge of the platform. If the player should die by falling into the pit after the Dragon is defeated, the Element will still count as having been collected.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The address that Dr. Wily gives, 721 5th Avenue, points to the address of Trump Tower in real life.&lt;br /&gt;
* Aesthetically, the level is modeled after New York City. Each segment is based on certain parts of the Metropolitan Area -- the opening segment is based on the New Jersey Turnpike, the river that the player crosses on Rush Jet is based on the Hudson River, the street section is heavily modeled after Atlantic Avenue, and the architecture of building the player scales at the level's end is based on various buildings in Manhattan.&lt;br /&gt;
* The Met positioned to the right of the boss gate is a subtle reference to ''Mega Man vs. Met''.&lt;br /&gt;
* This level infamously spit out error messages twice during Flashman85's results stream.&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 Stages]]&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Alien_Temple&amp;diff=353</id>
		<title>Alien Temple</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Alien_Temple&amp;diff=353"/>
				<updated>2017-10-19T16:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= Alien Temple&lt;br /&gt;
|rank = 58th&lt;br /&gt;
|image= [[File:AlienCap.PNG|250px]]&lt;br /&gt;
|caption= The sole challenge of the level.&lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= BizarreIdeaMan&lt;br /&gt;
|composer= &lt;br /&gt;
|artist= &lt;br /&gt;
|programmer = &lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 23&lt;br /&gt;
|judge2 = 27&lt;br /&gt;
|judge3 = 25&lt;br /&gt;
|judge4 = 24&lt;br /&gt;
|judge5 = 22&lt;br /&gt;
|totalscore = 24.2&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = &lt;br /&gt;
|enemies = &lt;br /&gt;
* None&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses =&lt;br /&gt;
* Rainbow Alien&lt;br /&gt;
|other = &lt;br /&gt;
|music = None (Outside). Galaxy Man Theme (Inside)&lt;br /&gt;
|location = Tier 4&lt;br /&gt;
|previous = [[Door Man]]&lt;br /&gt;
|next = [[Joe Destruction Co]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Pretty cool boss. It would be better if there was an actual stage though :/ |JupiHornet|Judge Review.}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Alien Temple is a short stage, in fact the shortest stage in the second game. It features only three rooms, two of which are empty of both enemies and hazards. Only the third screen contains anything of real danger, a boss fight with the rainbow Alien. The second and third screens both feature low gravity.&lt;br /&gt;
&lt;br /&gt;
== Strategy == &lt;br /&gt;
For the first two screens, simply hold right. Upon facing the boss, activate Flash Stopper and score an easy kill. The bosses vulnerability to Flash Stoppper makes this an easy stage to no hit run.&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=338</id>
		<title>City Under Siege</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=338"/>
				<updated>2017-10-19T04:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= City Under Siege&lt;br /&gt;
|rank = 21st&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= gone-sovereign&lt;br /&gt;
|composer= gouje0864&lt;br /&gt;
|artist= gone-sovereign&lt;br /&gt;
|programmer = Zieldak&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 36&lt;br /&gt;
|judge2 = 36&lt;br /&gt;
|judge3 = 27&lt;br /&gt;
|judge4 = 38&lt;br /&gt;
|judge5 = 36&lt;br /&gt;
|totalscore = 34.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 2&lt;br /&gt;
|enemies = &lt;br /&gt;
* Big Eye&lt;br /&gt;
* Camon&lt;br /&gt;
* Camouflametall&lt;br /&gt;
* Flying Shell&lt;br /&gt;
* Gachappon&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Jamacy&lt;br /&gt;
* Jet Bomb&lt;br /&gt;
* Kouker Q &lt;br /&gt;
* Met&lt;br /&gt;
* New Shotman&lt;br /&gt;
* Peng&lt;br /&gt;
* Sniper Joe&lt;br /&gt;
* Swallown&lt;br /&gt;
* Telly&lt;br /&gt;
* Tondeall&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = &lt;br /&gt;
* Mecha Dragon&lt;br /&gt;
|music = Silverstein - Massachusetts 8-Bit Cover&lt;br /&gt;
|location = Tier 8&lt;br /&gt;
|previous = [[Aurora Man]]&lt;br /&gt;
|next = [[Escape Sequence]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|*bzzt* Attention, citizens of New Harbor: This is the brilliant scientist, and soon-to-be ruler of the world, Dr. Albert Wily. My robots and I currently have the city under siege. All highways connecting to the city have been destroyed. Make no attempt to escape, if you value your life. Mr. Mayor, you have 48 hours to surrender the city to me, or else I will command my robot army to slaughter all humans until you change your mind! And if that blue brat Mega Man is watching this, good luck getting past my robot minions! If you do survive, my fortress is located at 721 5th Avenue. There's an old friend waiting to see you! BWAHAHAHAHAHA! *bzzt*|Dr. Wily|In-level comment box.}}&lt;br /&gt;
&lt;br /&gt;
'''City Under Siege''' is the 21st place level in ''Make a Good Mega Man Level 2.'' Submitted by gone-sovereign, the level is known for its stunning graphics, strong aesthetics, a Rush Jet section in the middle of the level, and a hard difficulty spike near the end of the level. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The level is one of the few levels in the contest to have its own narrative. The stage begins with a broadcast by Dr. Wily, who has captured the city of New Harbor and will not hesitate to slaughter all humans if the city is not surrendered in 48 hours. He then addressed Mega Man, whom he bids good luck, and warns of an &amp;quot;old friend&amp;quot; awaiting him at Dr. Wily's headquarters, at 721 5th Avenue.&lt;br /&gt;
&lt;br /&gt;
It is divided into four distinct sections: The opening highway segment that begins the stage, the Rush Jet segment across the river, a short street section, and a vertical section that scales Dr. Wily's headquarters. The level ends with a boss fight against the Mecha Dragon, whose platforms have been replaced with conveyor belts. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The highway segment at the beginning of the stage is itself inspired by the intro stage of ''Mega Man X''. This section combines basic platforming and enemy challenges. Four enemies are encountered in this section: Camon, Sniper Joe, Kouker Q, and Gachappon. It also introduces two primary gimmicks: Concrete Man's pitfall blocks, and Spark Man's rising platforms. Just like in Concrete Man's stage, that pitfalls on the platforms are telegraphed by a different pattern on the blocks, as demonstrated by a Camon early in the level. The Spark Man platforms are used to reach higher platforms that Mega Man could not reach normally. A Large Energy Capsule can be obtained with the Hornet Chaser near the end of the segment.&lt;br /&gt;
&lt;br /&gt;
Followed by this is a Rush Jet segment. The mechanics of this segment function almost identically to ''Mega Man 8'''s Rush Jet segments -- the player can move freely around the screen on Rush, while the screen scrolls with them. This segment purely consists of enemy challenges. Five more enemy types are encountered here: Peng (who has had its sine wave attack pattern removed and now flies straight at Mega Man in groups of three), Swallown, Telly, Jet Bomb, and Flying Shell. All of Mega Man's weapons, sans Sakugarne, are available, though using Flash Stopper on Rush will also cause Rush as well as all enemies on screen to freeze, locking the player's movement. The first of two Noble Nickels in the stage can be found after the third Swallown, near the top of the screen.&lt;br /&gt;
&lt;br /&gt;
Rush Jet drops the player off at a [[City War]]-inspired street section, which chiefly consists of enemy-based challenges. In addition to the return of Camon and Gachappon, two new enemies are encountered here: Hammer Joe and New Shotman. Eddie will also appear at the start of the segment to offer the player power-ups. If the player uses Rush Coil to jump up to a single block suspended in mid-air to the right of a streetlight at the start of the segment, they can jump into the building itself and collect an E-tank. If they continue left and drop down behind the first tree, they can also collect an M-Tank. Hornet Chaser or Rush Coil can be used to obtain another Large Energy Capsule sitting in a window of the last building at the end of the block. A single Camouflametall disguised as a 1-up guards a Large Bolt at the end of the segment.   &lt;br /&gt;
&lt;br /&gt;
The final segment is a vertical segment which scales Wily's base. This segment once again combines platforming and enemy challenges, but also introduces the risk of spikes. In addition to both Hammer Joes and Sniper Joes, two more new enemies are introduced in this segment: Tondeall and Jamacy. Most of the enemies in this segment can be destroyed from the ladders. A Hammer Joe guards the second Noble Nickel on the first screen of this segment, which can be obtained by using Rush Coil. Spark Man platforms are reintroduced in this segment, and will often try to impale the player onto spikes. Likewise, the Concrete Man blocks return briefly in hopes of deceiving the player to their death. A single Big Eye is stationed on the last screen before the boss gate. To the right, a single Met guards a Large Energy Capsule and a Large Weapon Energy Capsule. An E-tank can be found in a small hole concealed by Concrete Man's pitfall blocks within the boss chamber.&lt;br /&gt;
&lt;br /&gt;
Only the boss remains standing in between the player and the Energy Element -- the Mecha Dragon. In this instance, the Dragon's platforms have been replaced with conveyor belts, which are wider than the Dragon's original platforms, but due to knockback, they are also easier to fall off of if the player gets hit. The strategy here is to alternate between the top and middle platforms, and lure the Dragon's fireballs. Charged Buster shots work effectively here, but Hornet Chaser, Super Arrow and Sakugarne are also effective. Once the Dragon is destroyed, the Energy Element can be obtained to leave the stage. If the Element gets caught beneath the conveyor belt platforms after the Dragon's defeat, the Element can still be reached if the player stands off to the extreme edge of the platform. If the player should die by falling into the pit after the Dragon is defeated, the Element will still count as having been collected.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The address that Dr. Wily gives, 721 5th Avenue, points to the address of Trump Tower in real life.&lt;br /&gt;
* Aesthetically, the level is modeled after New York City. Each segment is based on certain parts of the Metropolitan Area -- the opening segment is based on the New Jersey Turnpike, the river that the player crosses on Rush Jet is based on the Hudson River, the street section is heavily modeled after Atlantic Avenue, and the architecture of building the player scales at the level's end is based on various buildings in Manhattan.&lt;br /&gt;
* The Met positioned to the right of the boss gate is a subtle reference to ''Mega Man vs. Met''.&lt;br /&gt;
* This level infamously spit out error messages twice during Flashman85's results stream.&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 Stages]]&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=336</id>
		<title>City Under Siege</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=336"/>
				<updated>2017-10-19T04:53:56Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= City Under Siege&lt;br /&gt;
|rank = 21st&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= gone-sovereign&lt;br /&gt;
|composer= gouje0864&lt;br /&gt;
|artist= gone-sovereign&lt;br /&gt;
|programmer = Zieldak&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 36&lt;br /&gt;
|judge2 = 36&lt;br /&gt;
|judge3 = 27&lt;br /&gt;
|judge4 = 38&lt;br /&gt;
|judge5 = 36&lt;br /&gt;
|totalscore = 34.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 2&lt;br /&gt;
|enemies = &lt;br /&gt;
* Big Eye&lt;br /&gt;
* Camon&lt;br /&gt;
* Camouflametall&lt;br /&gt;
* Flying Shell&lt;br /&gt;
* Gachappon&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Jamacy&lt;br /&gt;
* Jet Bomb&lt;br /&gt;
* Kouker Q &lt;br /&gt;
* Met&lt;br /&gt;
* New Shotman&lt;br /&gt;
* Peng&lt;br /&gt;
* Sniper Joe&lt;br /&gt;
* Swallown&lt;br /&gt;
* Telly&lt;br /&gt;
* Tondeall&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = &lt;br /&gt;
* Mecha Dragon&lt;br /&gt;
|music = Silverstein - Massachusetts 8-Bit Cover&lt;br /&gt;
|location = Tier 8&lt;br /&gt;
|previous = [[Aurora Man]]&lt;br /&gt;
|next = [[Escape Sequence]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|*bzzt* Attention, citizens of New Harbor: This is the brilliant scientist, and soon-to-be ruler of the world, Dr. Albert Wily. My robots and I currently have the city under siege. All highways connecting to the city have been destroyed. Make no attempt to escape, if you value your life. Mr. Mayor, you have 48 hours to surrender the city to me, or else I will command my robot army to slaughter all humans until you change your mind! And if that blue brat Mega Man is watching this, good luck getting past my robot minions! If you do survive, my fortress is located at 721 5th Avenue. There's an old friend waiting to see you! BWAHAHAHAHAHA! *bzzt*|Dr. Wily|In-level comment box.}}&lt;br /&gt;
&lt;br /&gt;
City Under Siege is the 21st place level in '''Make a Good Mega Man Level 2.''' Submitted by gone-sovereign, the level is known for its stunning graphics, strong aesthetics, a Rush Jet section in the middle of the level, and a hard difficulty spike near the end of the level. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The level is one of the few levels in the contest to have its own narrative. The stage begins with a broadcast by Dr. Wily, who has captured the city of New Harbor and will not hesitate to slaughter all humans if the city is not surrendered in 48 hours. He then addressed Mega Man, whom he bids good luck, and warns of an &amp;quot;old friend&amp;quot; awaiting him at Dr. Wily's headquarters, at 721 5th Avenue.&lt;br /&gt;
&lt;br /&gt;
It is divided into four distinct sections: The opening highway segment that begins the stage, the Rush Jet segment across the river, a short street section, and a vertical section that scales Dr. Wily's headquarters. The level ends with a boss fight against the Mecha Dragon, whose platforms have been replaced with conveyor belts. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The highway segment at the beginning of the stage is itself inspired by the intro stage of ''Mega Man X''. This section combines basic platforming and enemy challenges. Four enemies are encountered in this section: Camon, Sniper Joe, Kouker Q, and Gachappon. It also introduces two primary gimmicks: Concrete Man's pitfall blocks, and Spark Man's rising platforms. Just like in Concrete Man's stage, that pitfalls on the platforms are telegraphed by a different pattern on the blocks, as demonstrated by a Camon early in the level. The Spark Man platforms are used to reach higher platforms that Mega Man could not reach normally. A Large Energy Capsule can be obtained with the Hornet Chaser near the end of the segment.&lt;br /&gt;
&lt;br /&gt;
Followed by this is a Rush Jet segment. The mechanics of this segment function almost identically to ''Mega Man 8'''s Rush Jet segments -- the player can move freely around the screen on Rush, while the screen scrolls with them. This segment purely consists of enemy challenges. Five more enemy types are encountered here: Peng (who has had its sine wave attack pattern removed and now flies straight at Mega Man in groups of three), Swallown, Telly, Jet Bomb, and Flying Shell. All of Mega Man's weapons, sans Sakugarne, are available, though using Flash Stopper on Rush will also cause Rush as well as all enemies on screen to freeze, locking the player's movement. The first of two Noble Nickels in the stage can be found after the third Swallown, near the top of the screen.&lt;br /&gt;
&lt;br /&gt;
Rush Jet drops the player off at a [[City War]]-inspired street section, which chiefly consists of enemy-based challenges. In addition to the return of Camon and Gachappon, two new enemies are encountered here: Hammer Joe and New Shotman. Eddie will also appear at the start of the segment to offer the player power-ups. If the player uses Rush Coil to jump up to a single block suspended in mid-air to the right of a streetlight at the start of the segment, they can jump into the building itself and collect an E-tank. If they continue left and drop down behind the first tree, they can also collect an M-Tank. Hornet Chaser or Rush Coil can be used to obtain another Large Energy Capsule sitting in a window of the last building at the end of the block. A single Camouflametall disguised as a 1-up guards a Large Bolt at the end of the segment.   &lt;br /&gt;
&lt;br /&gt;
The final segment is a vertical segment which scales Wily's base. This segment once again combines platforming and enemy challenges, but also introduces the risk of spikes. In addition to both Hammer Joes and Sniper Joes, two more new enemies are introduced in this segment: Tondeall and Jamacy. Most of the enemies in this segment can be destroyed from the ladders. A Hammer Joe guards the second Noble Nickel on the first screen of this segment, which can be obtained by using Rush Coil. Spark Man platforms are reintroduced in this segment, and will often try to impale the player onto spikes. Likewise, the Concrete Man blocks return briefly in hopes of deceiving the player to their death. A single Big Eye is stationed on the last screen before the boss gate. To the right, a single Met guards a Large Energy Capsule and a Large Weapon Energy Capsule. An E-tank can be found in a small hole concealed by Concrete Man's pitfall blocks within the boss chamber.&lt;br /&gt;
&lt;br /&gt;
Only the boss remains standing in between the player and the Energy Element -- the Mecha Dragon. In this instance, the Dragon's platforms have been replaced with conveyor belts, which are wider than the Dragon's original platforms, but due to knockback, they are also easier to fall off of if the player gets hit. The strategy here is to alternate between the top and middle platforms, and lure the Dragon's fireballs. Charged Buster shots work effectively here, but Hornet Chaser, Super Arrow and Sakugarne are also effective. Once the Dragon is destroyed, the Energy Element can be obtained to leave the stage. If the Element gets caught beneath the conveyor belt platforms after the Dragon's defeat, the Element can still be reached if the player stands off to the extreme edge of the platform. If the player should die by falling into the pit after the Dragon is defeated, the Element will still count as having been collected.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The address that Dr. Wily gives, 721 5th Avenue, points to the address of Trump Tower in real life.&lt;br /&gt;
* Aesthetically, the level is modeled after New York City. Each segment is based on certain parts of the Metropolitan Area -- the opening segment is based on the New Jersey Turnpike, the river that the player crosses on Rush Jet is based on the Hudson River, the street section is heavily modeled after Atlantic Avenue, and the architecture of building the player scales at the level's end is based on various buildings in Manhattan.&lt;br /&gt;
* The Met positioned to the right of the boss gate is a subtle reference to ''Mega Man vs. Met''.&lt;br /&gt;
* This level infamously spit out error messages twice during Flashman85's results stream.&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 Stages]]&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=334</id>
		<title>City Under Siege</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=City_Under_Siege&amp;diff=334"/>
				<updated>2017-10-19T04:51:38Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: Created page with &amp;quot;{{Levelinfo  |align= right &amp;lt;!-- ===========Info============== --&amp;gt; |title= City Under Siege |rank = 21st |image=  |caption=  |game=Make a Good Mega Man Level 2 |creator= go...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align= right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title= City Under Siege&lt;br /&gt;
|rank = 21st&lt;br /&gt;
|image= &lt;br /&gt;
|caption= &lt;br /&gt;
|game=[[Make a Good Mega Man Level 2]]&lt;br /&gt;
|creator= gone-sovereign&lt;br /&gt;
|composer= gouje0864&lt;br /&gt;
|artist= gone-sovereign&lt;br /&gt;
|programmer = Zieldak&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum = 2&lt;br /&gt;
|judge1 = 36&lt;br /&gt;
|judge2 = 36&lt;br /&gt;
|judge3 = 27&lt;br /&gt;
|judge4 = 38&lt;br /&gt;
|judge5 = 36&lt;br /&gt;
|totalscore = 34.6&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements = 1&lt;br /&gt;
|collectables = 2&lt;br /&gt;
|enemies = &lt;br /&gt;
* Big Eye&lt;br /&gt;
* Camon&lt;br /&gt;
* Camouflametall&lt;br /&gt;
* Flying Shell&lt;br /&gt;
* Gachappon&lt;br /&gt;
* Hammer Joe&lt;br /&gt;
* Jamacy&lt;br /&gt;
* Jet Bomb&lt;br /&gt;
* Kouker Q &lt;br /&gt;
* Met&lt;br /&gt;
* New Shotman&lt;br /&gt;
* Peng&lt;br /&gt;
* Sniper Joe&lt;br /&gt;
* Swallown&lt;br /&gt;
* Telly&lt;br /&gt;
* Tondeall&lt;br /&gt;
|subbosses = &lt;br /&gt;
|bosses = &lt;br /&gt;
* Mecha Dragon&lt;br /&gt;
|music = Silverstein - Massachusetts 8-Bit Cover&lt;br /&gt;
|location = Tier 8&lt;br /&gt;
|previous = [[Aurora Man]]&lt;br /&gt;
|next = [[Escape Sequence]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|*bzzt* Attention, citizens of New Harbor: This is the brilliant scientist, and soon-to-be ruler of the world, Dr. Albert Wily. My robots and I currently have the city under siege. All highways connecting to the city have been destroyed. Make no attempt to escape, if you value your life. Mr. Mayor, you have 48 hours to surrender the city to me, or else I will command my robot army to slaughter all humans until you change your mind! And if that blue brat Mega Man is watching this, good luck getting past my robot minions! If you do survive, my fortress is located at 721 5th Avenue. There's an old friend waiting to see you! BWAHAHAHAHAHA! *bzzt*|Dr. Wily|In-level comment box.}}&lt;br /&gt;
&lt;br /&gt;
City Under Siege is the 21st place level in '''Make a Good Mega Man Level 2.''' Submitted by gone-sovereign, the level is known for its stunning graphics, strong aesthetics, a Rush Jet section in the middle of the level, and a hard difficulty spike near the end of the level. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The level is one of the few levels in the contest to have its own narrative. The stage begins with a broadcast by Dr. Wily, who has captured the city of New Harbor and will not hesitate to slaughter all humans if the city is not surrendered in 48 hours. He then addressed Mega Man, whom he bids good luck, and warns of an &amp;quot;old friend&amp;quot; awaiting him at Dr. Wily's headquarters, at 721 5th Avenue.&lt;br /&gt;
&lt;br /&gt;
It is divided into four distinct sections: The opening highway segment that begins the stage, the Rush Jet segment across the river, a short street section, and a vertical section that scales Dr. Wily's headquarters. The level ends with a boss fight against the Mecha Dragon, whose platforms have been replaced with conveyor belts. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The highway segment at the beginning of the stage is itself inspired by the intro stage of ''Mega Man X''. This section combines basic platforming and enemy challenges. Four enemies are encountered in this section: Camon, Sniper Joe, Kouker Q, and Gachappon. It also introduces two primary gimmicks: Concrete Man's pitfall blocks, and Spark Man's rising platforms. Just like in Concrete Man's stage, that pitfalls on the platforms are telegraphed by a different pattern on the blocks, as demonstrated by a Camon early in the level. The Spark Man platforms are used to reach higher platforms that Mega Man could not reach normally. A Large Energy Capsule can be obtained with the Hornet Chaser near the end of the segment.&lt;br /&gt;
&lt;br /&gt;
Followed by this is a Rush Jet segment. The mechanics of this segment function almost identically to ''Mega Man 8'''s Rush Jet segments -- the player can move freely around the screen on Rush, while the screen scrolls with them. This segment purely consists of enemy challenges. Five more enemy types are encountered here: Peng (who has had its sine wave attack pattern removed and now flies straight at Mega Man in groups of three), Swallown, Telly, Jet Bomb, and Flying Shell. All of Mega Man's weapons, sans Sakugarne, are available, though using Flash Stopper on Rush will also cause Rush as well as all enemies on screen to freeze, locking the player's movement. The first of two Noble Nickels in the stage can be found after the third Swallown, near the top of the screen.&lt;br /&gt;
&lt;br /&gt;
Rush Jet drops the player off at a [[City War]]-inspired street section, which chiefly consists of enemy-based challenges. In addition to the return of Camon and Gachappon, two new enemies are encountered here: Hammer Joe and New Shotman. Eddie will also appear at the start of the segment to offer the player power-ups. If the player uses Rush Coil to jump up to a single block suspended in mid-air to the right of a streetlight at the start of the segment, they can jump into the building itself and collect an E-tank. If they continue left and drop down behind the first tree, they can also collect an M-Tank. Hornet Chaser or Rush Coil can be used to obtain another Large Energy Capsule sitting in a window of the last building at the end of the block. A single Camouflametall disguised as a 1-up guards a Large Bolt at the end of the segment.   &lt;br /&gt;
&lt;br /&gt;
The final segment is a vertical segment which scales Wily's base. This segment once again combines platforming and enemy challenges, but also introduces the risk of spikes. In addition to both Hammer Joes and Sniper Joes, two more new enemies are introduced in this segment: Tondeall and Jamacy. Most of the enemies in this segment can be destroyed from the ladders. A Hammer Joe guards the second Noble Nickel on the first screen of this segment, which can be obtained by using Rush Coil. Spark Man platforms are reintroduced in this segment, and will often try to impale the player onto spikes. Likewise, the Concrete Man blocks return briefly in hopes of deceiving the player to their death. A single Big Eye is stationed on the last screen before the boss gate. To the right, a single Met guards a Large Energy Capsule and a Large Weapon Energy Capsule. An E-tank can be found in a small hole concealed by Concrete Man's pitfall blocks within the boss chamber.&lt;br /&gt;
&lt;br /&gt;
Only the boss remains standing in between the player and the Energy Element -- the Mecha Dragon. In this instance, the Dragon's platforms have been replaced with conveyor belts, which are wider than the Dragon's original platforms, but due to knockback, they are also easier to fall off of if the player gets hit. The strategy here is to alternate between the top and middle platforms, and lure the Dragon's fireballs. Charged Buster shots work effectively here, but Hornet Chaser, Super Arrow and Sakugarne are also effective. Once the Dragon is destroyed, the Energy Element can be obtained to leave the stage. If the Element gets caught beneath the conveyor belt platforms after the Dragon's defeat, the Element can still be reached if the player stands off to the extreme edge of the platform. If the player should die by falling into the pit after the Dragon is defeated, the Element will still count as having been collected.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The address that Dr. Wily gives, 721 5th Avenue, points to the address of Trump Tower in real life.&lt;br /&gt;
* Aesthetically, the level is modeled after New York City. Each segment is based on certain parts of the Metropolitan Area -- the opening segment is based on the New Jersey Turnpike, the river that the player crosses on Rush Jet is based on the Hudson River, the street section is heavily modeled after Atlantic Avenue, and the architecture of building the player scales at the level's end is based on various buildings in Manhattan.&lt;br /&gt;
* The Met to the right of the boss gate is a subtle reference to ''Mega Man vs. Met''.&lt;br /&gt;
* This level infamously spit out error messages twice during Flashman85's results stream.&lt;br /&gt;
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 Stages]]&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=File:CityUnderSiege1.png&amp;diff=326</id>
		<title>File:CityUnderSiege1.png</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=File:CityUnderSiege1.png&amp;diff=326"/>
				<updated>2017-10-19T03:36:51Z</updated>
		
		<summary type="html">&lt;p&gt;Gone-sovereign: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gone-sovereign</name></author>	</entry>

	</feed>