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		<id>http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Force_Facility</id>
		<title>Force Facility - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Force_Facility"/>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Force_Facility&amp;action=history"/>
		<updated>2026-05-05T22:38:49Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Force_Facility&amp;diff=28599&amp;oldid=prev</id>
		<title>TheKman100: /* Trivia */</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Force_Facility&amp;diff=28599&amp;oldid=prev"/>
				<updated>2025-03-23T18:34:17Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:34, 23 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot; &gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trivia&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Notes&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The existence of this level and its homages to The Quickening and Force Man meant that [[Entrance Succession]] had to base itself on [[Escape Sequence|another level]] instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The existence of this level and its homages to The Quickening and Force Man meant that [[Entrance Succession]] had to base itself on [[Escape Sequence|another level]] instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TheKman100</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Force_Facility&amp;diff=14396&amp;oldid=prev</id>
		<title>Spin Attaxx at 17:19, 18 February 2021</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Force_Facility&amp;diff=14396&amp;oldid=prev"/>
				<updated>2021-02-18T17:19:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:19, 18 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a general rule, staying in one place for too long is a bad idea, since many screens contain Quick Lasers that are unavoidable (if non-lethal) once activated. Use of the stompdash is an effective way of getting through these screens quickly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a general rule, staying in one place for too long is a bad idea, since many screens contain Quick Lasers that are unavoidable (if non-lethal) once activated. Use of the stompdash is an effective way of getting through these screens quickly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Between multiple Quick Laser rooms, Zero enters a small &amp;quot;breather&amp;quot; corridor with [[Gagabyoall]]s and Pakatto 24s. Both enemies can be quickly killed with the [[Z-Saber]], despite the latter's shielding habit. At one point, a Quick Laser screen with two one-tile gaps in the right wall appear; going through either one will lead to a secret area with three large Bolts and a [[CD]]. From here, more Quick Laser traps appear, with some firing vertically rather than horizontally. Right after one laser trap room with Gagabyoalls patrolling the ground, a drop with a large alcove on the left appears. By landing in this alcove, Zero can collect another CD and an E-Tank, though two Quick Laser generators are ready to fire if he stays there for too long. Zero will then drop into another &amp;quot;breather&amp;quot; corridor, but this one is populated by a pair of [[Sniper &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Armors&lt;/del&gt;]]. If he gets past them, he will reach the midpoint and a fight with a Force Guard.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Between multiple Quick Laser rooms, Zero enters a small &amp;quot;breather&amp;quot; corridor with [[Gagabyoall]]s and Pakatto 24s. Both enemies can be quickly killed with the [[Z-Saber]], despite the latter's shielding habit. At one point, a Quick Laser screen with two one-tile gaps in the right wall appear; going through either one will lead to a secret area with three large Bolts and a [[CD]]. From here, more Quick Laser traps appear, with some firing vertically rather than horizontally. Right after one laser trap room with Gagabyoalls patrolling the ground, a drop with a large alcove on the left appears. By landing in this alcove, Zero can collect another CD and an E-Tank, though two Quick Laser generators are ready to fire if he stays there for too long. Zero will then drop into another &amp;quot;breather&amp;quot; corridor, but this one is populated by a pair of [[Sniper &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Armor&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/ins&gt;. If he gets past them, he will reach the midpoint and a fight with a Force Guard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After defeating the first Force Guard, Zero is put on a [[conveyor]], more of which act as obstacles to contend with in the next few screens. Now, instead of falling down through Quick Laser rooms, he is tasked with climbing up them as fast as he can, something complicated by conveyors and Pakatto 24 sentries. Beyond multiple screens of lasers, and just past another checkpoint, is a Quick Laser screen with a bottomless pit in the bottom left corner, and a pathway on the top right. To reach this path, a tricky dashjump is required, but the third and final CD rests in plain sight on the next screen. The last stretch consists of more Quick Laser challenges combined with conveyors (and one room with a Sniper Armor guarding a W-Tank), before another Force Guard is encountered - this one in a room with uneven terrain. In the room beyond is the Energy Element and a complementary victory [[Pelicanu]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After defeating the first Force Guard, Zero is put on a [[conveyor]], more of which act as obstacles to contend with in the next few screens. Now, instead of falling down through Quick Laser rooms, he is tasked with climbing up them as fast as he can, something complicated by conveyors and Pakatto 24 sentries. Beyond multiple screens of lasers, and just past another checkpoint, is a Quick Laser screen with a bottomless pit in the bottom left corner, and a pathway on the top right. To reach this path, a tricky dashjump is required, but the third and final CD rests in plain sight on the next screen. The last stretch consists of more Quick Laser challenges combined with conveyors (and one room with a Sniper Armor guarding a W-Tank), before another Force Guard is encountered - this one in a room with uneven terrain. In the room beyond is the Energy Element and a complementary victory [[Pelicanu]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Force_Facility&amp;diff=14382&amp;oldid=prev</id>
		<title>Spin Attaxx: Created page with &quot;{{Levelinfo |align=right &lt;!-- ===========Info============== --&gt; |title=Force Facility |image=256px |caption=We don't want to force the...&quot;</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Force_Facility&amp;diff=14382&amp;oldid=prev"/>
				<updated>2021-02-17T07:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Levelinfo |align=right &amp;lt;!-- ===========Info============== --&amp;gt; |title=Force Facility |image=&lt;a href=&quot;/wiki/index.php/File:MAGMMLEZ-CH2-ForceFacility.png&quot; title=&quot;File:MAGMMLEZ-CH2-ForceFacility.png&quot;&gt;256px&lt;/a&gt; |caption=We don&amp;#039;t want to force the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Levelinfo&lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Force Facility&lt;br /&gt;
|image=[[File:MAGMMLEZ-CH2-ForceFacility.png|256px]]&lt;br /&gt;
|caption=We don't want to force the issue, Zero, but you're going to die if you stand still.&lt;br /&gt;
|game=''[[Make a Good Mega Man Level: Episode Zero]]''&lt;br /&gt;
|creator=[[Ratty]]&lt;br /&gt;
|rank=Chapter 2&lt;br /&gt;
|composer=Shinji Hosoe&lt;br /&gt;
|artist=&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|collectables=[[File:CD.png]][[File:CD.png]][[File:CD.png]]&amp;lt;br&amp;gt;031: [[Shadow Gacha]]&amp;lt;br&amp;gt;041: [[Neon Man]]&amp;lt;br&amp;gt;067: [[Force Guard]]&lt;br /&gt;
|enemies=&lt;br /&gt;
*[[Gagabyoall]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Pelicanu]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
|gimmicks=&lt;br /&gt;
*[[Conveyor]] (MM10)&lt;br /&gt;
*[[Quick Laser]] (Damage)&lt;br /&gt;
|subbosses=&lt;br /&gt;
*[[Force Guard]]&lt;br /&gt;
|bosses=&lt;br /&gt;
|other=&lt;br /&gt;
|music=Mega Man Network Transmission - Bank System&lt;br /&gt;
|location=&lt;br /&gt;
|previous=&lt;br /&gt;
|next=[[Pepsi Zero]]&lt;br /&gt;
}}&lt;br /&gt;
'''Force Facility''' is the first level on the path to the [[Zap Chip]] in Chapter 2 of ''[[Make a Good Mega Man Level: Episode Zero]]''. Looking for [[Energy Element]]s and [[SRARA]]'s whereabouts, [[Zero]] travels through a large power plant that uses [[Quick Laser]]s to generate energy. These lasers, instead of draining health or killing him outright, will instead do 10 bars of damage if they hit him. While the level is primarily based on [[The Quickening]] from the original ''[[Make a Good Mega Man Level]]'', it also uses elements from [[Force Man (stage)|Force Man]] from ''[[Make a Good Mega Man Level 2]]''; chiefly its use of [[Pakatto 24]]s as enemies, and the [[Force Guard]] midbosses, which are patterned after [[Force Man|their namesake Robot Master]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
As a general rule, staying in one place for too long is a bad idea, since many screens contain Quick Lasers that are unavoidable (if non-lethal) once activated. Use of the stompdash is an effective way of getting through these screens quickly.&lt;br /&gt;
&lt;br /&gt;
Between multiple Quick Laser rooms, Zero enters a small &amp;quot;breather&amp;quot; corridor with [[Gagabyoall]]s and Pakatto 24s. Both enemies can be quickly killed with the [[Z-Saber]], despite the latter's shielding habit. At one point, a Quick Laser screen with two one-tile gaps in the right wall appear; going through either one will lead to a secret area with three large Bolts and a [[CD]]. From here, more Quick Laser traps appear, with some firing vertically rather than horizontally. Right after one laser trap room with Gagabyoalls patrolling the ground, a drop with a large alcove on the left appears. By landing in this alcove, Zero can collect another CD and an E-Tank, though two Quick Laser generators are ready to fire if he stays there for too long. Zero will then drop into another &amp;quot;breather&amp;quot; corridor, but this one is populated by a pair of [[Sniper Armors]]. If he gets past them, he will reach the midpoint and a fight with a Force Guard.&lt;br /&gt;
&lt;br /&gt;
After defeating the first Force Guard, Zero is put on a [[conveyor]], more of which act as obstacles to contend with in the next few screens. Now, instead of falling down through Quick Laser rooms, he is tasked with climbing up them as fast as he can, something complicated by conveyors and Pakatto 24 sentries. Beyond multiple screens of lasers, and just past another checkpoint, is a Quick Laser screen with a bottomless pit in the bottom left corner, and a pathway on the top right. To reach this path, a tricky dashjump is required, but the third and final CD rests in plain sight on the next screen. The last stretch consists of more Quick Laser challenges combined with conveyors (and one room with a Sniper Armor guarding a W-Tank), before another Force Guard is encountered - this one in a room with uneven terrain. In the room beyond is the Energy Element and a complementary victory [[Pelicanu]].&lt;br /&gt;
&lt;br /&gt;
==Z-Phone Dialogue==&lt;br /&gt;
{|border=&amp;quot;1px&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;&amp;quot;&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Contact&lt;br /&gt;
!style=&amp;quot;color:#FCFCFC; background-color: #454E54;&amp;quot;|Transcript&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneWily.png]]&lt;br /&gt;
|Dr. Wily&lt;br /&gt;
|Force Facility?&lt;br /&gt;
Ah, you're going through one of those power plants. Don't know why a power plant needs an Energy Element, though.&lt;br /&gt;
&lt;br /&gt;
I'm detecting all sorts of lasers flying around, so make sure to use your boost thingy to avoid them.&lt;br /&gt;
&lt;br /&gt;
Lasers. Gotta love them. Flashy, deadly, and a surprisingly good renewable power source.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKrantz.png]]&lt;br /&gt;
|Agent Krantz&lt;br /&gt;
|'''Krantz:''' Force Facility?&lt;br /&gt;
Aside from the obvious laser threat, there's Spines as well as Pakkato 24s.&lt;br /&gt;
&lt;br /&gt;
For most, they're major nuisances, but with your Z-Saber you should be able to cut them down easily.&lt;br /&gt;
&lt;br /&gt;
The most important thing to watch out for is your stomp.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' ''My'' stomp?&lt;br /&gt;
&lt;br /&gt;
'''Krantz:''' If you're not careful, you might accidentally stomp yourself into a pit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneGalaxy.png]]&lt;br /&gt;
|Galaxy Man&lt;br /&gt;
|'''(CD #1):''' This one's tricky! Keep an eye out for some super-conspicious holes on a wall on the right!&lt;br /&gt;
Then, airdash from the ledge into those holes, and the prize'll be waiting for you!&lt;br /&gt;
&lt;br /&gt;
'''(CD #2):''' I know it might be tempting to stomp around everywhere when you're dropping everywhere, but...&lt;br /&gt;
&lt;br /&gt;
For this one, you're gonna need to dash to the left if you're falling! So keep your eyes peeled.&lt;br /&gt;
&lt;br /&gt;
'''(CD #3):''' A tough one! It's near the end of that area, and you gotta make a tight jump to the top right!&lt;br /&gt;
&lt;br /&gt;
You should be able to see it clearly. Try dashing or stomp dashing to help yourself get up there!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneYamato.png]]&lt;br /&gt;
|Yamato Man&lt;br /&gt;
|Force Guard? Do you seriously need help with those cheap mass-produced security bots?!&lt;br /&gt;
They literally only jump toward you and fire lasers at you.&lt;br /&gt;
&lt;br /&gt;
Sure, their jumps stun you, but if you're off the ground when they land, you've got nothing to fear!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZPhoneKnives.png]]&lt;br /&gt;
|Knives&lt;br /&gt;
|'''Knives:''' Gross! That laser institute place? That's a government super-zone. No way!&lt;br /&gt;
Not only is it just some farm for some energy, you'll also just get blasted by the lasers!&lt;br /&gt;
&lt;br /&gt;
And I don't think most romance movies end with lasers piercing one or more of the participants.&lt;br /&gt;
&lt;br /&gt;
'''Zero:''' Unfortunately.&lt;br /&gt;
&lt;br /&gt;
'''Knives:''' What, do you WANNA see a movie with lasers in it?? That's super lame.&lt;br /&gt;
&lt;br /&gt;
If anything, I'd prefer bazookas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The existence of this level and its homages to The Quickening and Force Man meant that [[Entrance Succession]] had to base itself on [[Escape Sequence|another level]] instead.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{MaGMMLEZ Chapter 2 Zap}}&lt;br /&gt;
{{MaGMMLEZ}}&lt;br /&gt;
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]&lt;/div&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

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