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		<id>http://magmmlcontest.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Glitched_up_Beta</id>
		<title>Glitched up Beta - Revision history</title>
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		<updated>2026-05-04T19:53:20Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Glitched_up_Beta&amp;diff=23511&amp;oldid=prev</id>
		<title>Spin Attaxx at 21:51, 15 July 2024</title>
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				<updated>2024-07-15T21:51:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:51, 15 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|elements=1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|elements=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|enemies=[[Metall &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DX&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|enemies=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neo &lt;/ins&gt;Metall]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|bosses=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|bosses=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Sonic Man]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Sonic Man]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|next=[[You Don't Know the Drill]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|next=[[You Don't Know the Drill]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{quote|You Didn't Install Mega Man: Source.|[[Pachy]]|judge comment}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{quote|You Didn't Install Mega Man: Source.|[[Pachy]]|judge comment}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Glitched up Beta''' is the 173rd &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;place &lt;/ins&gt;entry in ''[[Make a Good Mega Man Level 3]]''. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is a level that &lt;/ins&gt;tries to emulate the experience of a game glitch&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and features a gradual ascent through mostly empty screens with a few instant death hazards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Glitched up Beta''' is the 173rd &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;placed &lt;/del&gt;entry in ''[[Make a Good Mega Man Level 3]]''. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This stage &lt;/del&gt;tries to emulate the experience of a game glitch and features a gradual ascent through mostly empty screens with a few instant death hazards.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon entering the stage, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player &lt;/del&gt;will encounter a giant [[Dangan Man]] NPC stuck in the floor, who will inform &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player &lt;/del&gt;about the stage's gimmick: the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stage &lt;/del&gt;is mostly made up of 1 and 0 tiles, with 0 tiles acting as instant death. Walking to the right, Mega Man is confronted with a flat floor of 1s and a bunch of 0s strewn about the screen. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon entering the stage, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Mega Man]] &lt;/ins&gt;will encounter a giant [[Dangan Man]] NPC stuck in the floor, who will inform &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;him &lt;/ins&gt;about the stage's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;gimmick&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;: the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;terrain &lt;/ins&gt;is mostly made up of 1 and 0 tiles, with 0 tiles acting as instant death. Walking to the right, Mega Man is confronted with a flat floor of 1s and a bunch of 0s strewn about the screen. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a few screens of avoiding 0s, Mega Man is given two checkpoints and an upside-down [[Quick Man]] NPC to talk to, and then has to navigate a stretch of 1 platforms above a line of 0s that leads to a ladder&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The two 0s under the ladder do not kill Mega Man&lt;/del&gt;. After climbing up and triggering another checkpoint, Mega Man can head left to find a [[Yashichi]] to the left of a fake floor that drops &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the player &lt;/del&gt;into a room containing the level's four [[Trickster Token]]s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then walk &lt;/del&gt;right to return to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previously-mentioned &lt;/del&gt;ladder.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a few screens of avoiding 0s, Mega Man is given two checkpoints and an upside-down [[Quick Man]] NPC to talk to, and then has to navigate a stretch of 1 platforms above a line of 0s that leads to a ladder. After climbing up and triggering another checkpoint, Mega Man can head left to find a [[Yashichi]] to the left of a fake floor that drops &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;down &lt;/ins&gt;into a room containing the level's four [[Trickster Token]]s&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This room &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be left by walking &lt;/ins&gt;right to return to the ladder&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; the two 0s under the ladder are fake and can be safely stood on&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the checkpoint at the top of the ladder, the next two rooms to the right contain no hazards or obstacles, save for an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;infobox, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reaches &lt;/del&gt;another ladder with two checkpoints. The next four rooms to the left contain two [[Metall &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DX&lt;/del&gt;]]s each and are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;identical to one another, save for the ladder &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the final room &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sequence&lt;/del&gt;. After climbing up from the Metall rooms, Mega Man must jump across a few platforms above an abyss to reach the boss corridor, after which is a battle with [[Sonic Man]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Though &lt;/del&gt;the room &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;looks watery&lt;/del&gt;, the room &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does not contain any &lt;/del&gt;water&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, making the battle more difficult due to Sonic Man being designed around Mega Man's underwater mobility&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From the checkpoint at the top of the ladder, the next two rooms to the right &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are empty and &lt;/ins&gt;contain no hazards or obstacles, save for an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sign &lt;/ins&gt;and another ladder with two checkpoints. The next four rooms to the left contain two [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neo &lt;/ins&gt;Metall]]s each and are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;front &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a giant Metall helmet sprite in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;background&lt;/ins&gt;. After climbing up from the Metall rooms, Mega Man must jump across a few platforms above an abyss to reach the boss corridor, after which is a battle with [[Sonic Man]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although &lt;/ins&gt;the room &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appears to be underwater (reusing [[Splash Woman]]'s boss room tiles)&lt;/ins&gt;, the room &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in fact lacks &lt;/ins&gt;water &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entirely&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Judge Comments==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Judge Comments==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Spin Attaxx</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Glitched_up_Beta&amp;diff=23510&amp;oldid=prev</id>
		<title>INTCOM at 21:43, 15 July 2024</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Glitched_up_Beta&amp;diff=23510&amp;oldid=prev"/>
				<updated>2024-07-15T21:43:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:43, 15 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|judge4=24&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|judge4=24&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|judge5=19&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|judge5=19&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|totalscore=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;22.80&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|totalscore=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;21&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|elements=1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|elements=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Glitched_up_Beta&amp;diff=23509&amp;oldid=prev</id>
		<title>INTCOM at 21:43, 15 July 2024</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Glitched_up_Beta&amp;diff=23509&amp;oldid=prev"/>
				<updated>2024-07-15T21:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:43, 15 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|judge4=24&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|judge4=24&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|judge5=19&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|judge5=19&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|totalscore=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;18&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|totalscore=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;22.80&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|elements=1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|elements=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

	<entry>
		<id>http://magmmlcontest.com/wiki/index.php?title=Glitched_up_Beta&amp;diff=23508&amp;oldid=prev</id>
		<title>INTCOM: Hope the screenshot is good enough on this one. Feels like it's either this or the repeated hallways of Mets.</title>
		<link rel="alternate" type="text/html" href="http://magmmlcontest.com/wiki/index.php?title=Glitched_up_Beta&amp;diff=23508&amp;oldid=prev"/>
				<updated>2024-07-15T21:42:27Z</updated>
		
		<summary type="html">&lt;p&gt;Hope the screenshot is good enough on this one. Feels like it&amp;#039;s either this or the repeated hallways of Mets.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Levelinfo &lt;br /&gt;
|align=right&lt;br /&gt;
&amp;lt;!-- ===========Info============== --&amp;gt;&lt;br /&gt;
|title=Glitched up Beta&lt;br /&gt;
|rank=173rd&lt;br /&gt;
|image=[[File:MaGMML3-173-GlitchedUpBeta.png|256px]]&lt;br /&gt;
|caption=What an awful dream! Ones and zeroes everywhere!&lt;br /&gt;
|game=''[[Make a Good Mega Man Level 3]]''&lt;br /&gt;
|creator=[[Garion/Garebel/ShatteredCards]]&lt;br /&gt;
|composer=&lt;br /&gt;
&amp;lt;!-- ===========Scores============== --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
Judge Order Reminder: &lt;br /&gt;
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem&lt;br /&gt;
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark&lt;br /&gt;
MaG24HMML: 1: ParmaJon, 2: MiniMacro, 3: CreshMan&lt;br /&gt;
MaG48HMML: 1: ParmaJon, 2: PKWeegee, 3: M-Jacq, 4: Freems&lt;br /&gt;
MaGMML3: 1: Mick, 2: Shinryu, 3: Pacchy, 4: Flashman85, 5:ACESpark&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|gamenum=3&lt;br /&gt;
|judge1=19&lt;br /&gt;
|judge2=14&lt;br /&gt;
|judge3=29&lt;br /&gt;
|judge4=24&lt;br /&gt;
|judge5=19&lt;br /&gt;
|totalscore=18&lt;br /&gt;
&amp;lt;!-- ===========Stats============== --&amp;gt;&lt;br /&gt;
|elements=1&lt;br /&gt;
|collectables=[[File:TricksterTokenSpade.png]][[File:TricksterTokenClub.png]][[File:TricksterTokenHeart.png]][[File:TricksterTokenDiamond.png]]&lt;br /&gt;
|enemies=[[Metall DX]]&lt;br /&gt;
|bosses=&lt;br /&gt;
*[[Sonic Man]]&lt;br /&gt;
|other=&lt;br /&gt;
|music=Depeche Mode - Black Celebration&amp;lt;br&amp;gt;'''Boss:''' Mega Man V - Unused 2&lt;br /&gt;
|location=[[Tier 1 (MaGMML3)|Tier 1]]&lt;br /&gt;
|previous=[[CrashMan Simulator]]&lt;br /&gt;
|next=[[You Don't Know the Drill]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|You Didn't Install Mega Man: Source.|[[Pachy]]|judge comment}}&lt;br /&gt;
&lt;br /&gt;
'''Glitched up Beta''' is the 173rd placed entry in ''[[Make a Good Mega Man Level 3]]''. This stage tries to emulate the experience of a game glitch and features a gradual ascent through mostly empty screens with a few instant death hazards.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Upon entering the stage, the player will encounter a giant [[Dangan Man]] NPC stuck in the floor, who will inform the player about the stage's gimmick: the stage is mostly made up of 1 and 0 tiles, with 0 tiles acting as instant death. Walking to the right, Mega Man is confronted with a flat floor of 1s and a bunch of 0s strewn about the screen. &lt;br /&gt;
&lt;br /&gt;
After a few screens of avoiding 0s, Mega Man is given two checkpoints and an upside-down [[Quick Man]] NPC to talk to, and then has to navigate a stretch of 1 platforms above a line of 0s that leads to a ladder. The two 0s under the ladder do not kill Mega Man. After climbing up and triggering another checkpoint, Mega Man can head left to find a [[Yashichi]] to the left of a fake floor that drops the player into a room containing the level's four [[Trickster Token]]s, and can then walk right to return to the previously-mentioned ladder.&lt;br /&gt;
&lt;br /&gt;
From the checkpoint at the top of the ladder, the next two rooms to the right contain no hazards or obstacles, save for an infobox, and reaches another ladder with two checkpoints. The next four rooms to the left contain two [[Metall DX]]s each and are identical to one another, save for the ladder in the final room of the sequence. After climbing up from the Metall rooms, Mega Man must jump across a few platforms above an abyss to reach the boss corridor, after which is a battle with [[Sonic Man]]. Though the room looks watery, the room does not contain any water, making the battle more difficult due to Sonic Man being designed around Mega Man's underwater mobility.&lt;br /&gt;
&lt;br /&gt;
==Judge Comments==&lt;br /&gt;
{{JudgeComment3&lt;br /&gt;
|mick=Well... this was a whole lotta nothing. The concept had potential, and I was certainly baffled when I arrived. But this is just dull and bland and instead of anything interesting-throwing out what little concept it had in short order (the zeroes seem to disappear about halfway through the level) and having barely anything to interact with.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the very least, it was surprisingly functional for a 'glitched up beta'. But... that's not the most significant bar to pass. Otherwise, there's... really not a lot to comment on here.&lt;br /&gt;
|mickscore=19&lt;br /&gt;
|mgdesign=4&lt;br /&gt;
|mgfun=2&lt;br /&gt;
|mgcreativity=1&lt;br /&gt;
|mgaesthetics=3&lt;br /&gt;
|mgfunctionality=9&lt;br /&gt;
|shin=There's...virtually nothing to talk about here. Even taking this level at face value, in that it's a joke about the game/engine getting messed up, and therefore &amp;quot;it's supposed to be bad,&amp;quot; it still ends up falling short. I get the intention here (even if I didn't find the joke itself funny), but the problem is you still need an actual level to support it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Granted, the concept of a &amp;quot;glitched&amp;quot; level isn't exactly new, but I think this still could have worked if a lot more effort was put into it. If you're going to do something like this, you might as well go all out with it; Make the visuals more unique and twisted as the level goes on, or add strange new enemies and gimmicks to mix things up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, my advice would be to take the &amp;quot;glitched up&amp;quot; aspect and make it a part of the level's identity, instead of just being a weak punchline.&lt;br /&gt;
|shinscore=14&lt;br /&gt;
|sdesign=2&lt;br /&gt;
|sfun=1&lt;br /&gt;
|screativity=1&lt;br /&gt;
|saesthetics=1&lt;br /&gt;
|sfunctionality=9&lt;br /&gt;
|pachy=You Didn't Install Mega Man: Source.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An... interesting choice of aesthetics, I guess? That's right, I'm talking about the music. It do be so gosh darn loud, holy garbles.&amp;lt;br&amp;gt;&lt;br /&gt;
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Honestly though, if you take away the whole &amp;quot;glitchy&amp;quot; part, the stage is really not that visually impressive. The architecture involves all straight paths, with only one section of the whole platforming stage involving any platforming at all, and you reach the next part by a ladder each time, accompanied by the &amp;quot;Checkpoint Reached&amp;quot; notification. It almost felt like sections were just lazily copied and pasted together with the same lame way of transitioning.&amp;lt;br&amp;gt;&lt;br /&gt;
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The stage would've been more interesting had it tried to utilize its theming a lot more, like having clashes of different tilesets together to form interesting terrains to traverse through, enemies fused together to create a glitched abomination, make the stage layout more chaotic by having more varied transition methods, etc. Just things more on the top of the mind than... splattering giant 1s and 0s in places. Numbers. How spooky.&lt;br /&gt;
|pachyscore=29&lt;br /&gt;
|pdesign=4&lt;br /&gt;
|pfun=10&lt;br /&gt;
|pcreativity=5&lt;br /&gt;
|paesthetics=3&lt;br /&gt;
|pfunctionality=7&lt;br /&gt;
|flashman=Thank you for calling the MaGMML3 Level Design Support Center. Before we connect you with a representative, please listen to our self-service checklist, which can help resolve many common level design problems:&amp;lt;br&amp;gt;&lt;br /&gt;
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1. Has this level been playtested by multiple people? Hazards placed too close to screen entrances are a common sign of underplaytesting.&amp;lt;br&amp;gt;&lt;br /&gt;
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2. If your level has any text (eg, NPC dialogue), has it been reviewed for typos and clarity?&amp;lt;br&amp;gt;&lt;br /&gt;
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3. Is the level visually appealing? Little touches (eg, background tiles arranged to look like an enemy or like a glitchy program) are nice, but remember that repetitive textures and long stretches of solid-colored background should be avoided, regardless of the theme. Choosing enemies that fit the theme (or respriting them to look like they fit) is also recommended.&amp;lt;br&amp;gt;&lt;br /&gt;
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4. Are the challenges thoughtfully constructed and organized into some sort of thematic/difficulty/complexity progression? If there are blank screens with no apparent purpose, and if every challenge contains only one hazardous component and can be overcome by doing the same thing four times in a row, then the challenge design is probably not sufficiently innovative or meaningful. Disguising spikes and platforms as binary code is a cute idea, but not enough to carry a level.&amp;lt;br&amp;gt;&lt;br /&gt;
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5. Are checkpoint objects placed at logical intervals, using the correct type and quantity?&amp;lt;br&amp;gt;&lt;br /&gt;
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6. Has the level been checked for any oversights or inconsistencies with collision and section objects (eg, bottomless pits where there should logically be a transition to the screen below, tiles that didn't function like they look they should especially if deception isn't a core theme)?&amp;lt;br&amp;gt;&lt;br /&gt;
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7. Does your level avoid making the player fight Sonic Man on dry land? Because seriously, fighting Sonic Man on dry land is not any fun for Flashman.&amp;lt;br&amp;gt;&lt;br /&gt;
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We apologize; no representatives are available. Please hang up and try your level again.&lt;br /&gt;
|flashmanscore=24&lt;br /&gt;
|fmdesign=5&lt;br /&gt;
|fmfun=5&lt;br /&gt;
|fmcreativity=1&lt;br /&gt;
|fmaesthetics=6&lt;br /&gt;
|fmfunctionality=7&lt;br /&gt;
|ace=[[File:MaGMML3-GlitchedUpBetaComic.png]]&lt;br /&gt;
|acescore=19&lt;br /&gt;
|asdesign=4&lt;br /&gt;
|asfun=3&lt;br /&gt;
|ascreativity=2&lt;br /&gt;
|asaesthetics=0&lt;br /&gt;
|asfunctionality=10&lt;br /&gt;
}}&lt;br /&gt;
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{{MaGMML3 Tier 1}}&lt;br /&gt;
{{MaGMML3}}&lt;br /&gt;
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Tier 1 (MaGMML3)]][[Category:Make a Good Mega Man Level 3 Entries]][[Category:Tier 1 Stages]]&lt;/div&gt;</summary>
		<author><name>INTCOM</name></author>	</entry>

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