Difference between revisions of "Parasyu"
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|weak=[[Gemini Laser]], [[Top Spin]], [[Solar Blaze]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} | |weak=[[Gemini Laser]], [[Top Spin]], [[Solar Blaze]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} | ||
|category=Flying | |category=Flying | ||
| − | |location='''MaGMML1:'''<br>[[ | + | |location='''MaGMML1:'''<br>[[Cannon Deck]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[SMB3]]<br>[[Ruined Lab]]<br>[[The Pit of Pits]] |
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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'''Parasyu''' is an enemy from ''[[Mega Man 3]]''. It is a circus robot with a parachute on its back. | '''Parasyu''' is an enemy from ''[[Mega Man 3]]''. It is a circus robot with a parachute on its back. | ||
| − | Parasyu was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest. It didn't appear in any entries, but it did appear in the Wily stages [[ | + | Parasyu was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest. It didn't appear in any entries, but it did appear in the Wily stages [[Cannon Deck]] and [[Flashback Database]]. |
Parasyu returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[SMB3]], and [[Ruined Lab]], as well as the [[The Pit of Pits|Pit of Pits]] mini-stage "Beach Party". | Parasyu returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[SMB3]], and [[Ruined Lab]], as well as the [[The Pit of Pits|Pit of Pits]] mini-stage "Beach Party". | ||
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|phar=2/3/4<br>1/5 | |phar=2/3/4<br>1/5 | ||
|magic=2<br>2 | |magic=2<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} |
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
Revision as of 08:00, 27 May 2019
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- "is an enemy that uses a parachute to fall down from the top of the screen then drift in a swaying motion attempting to crash into Mega Man"
- ―Note in Parasyu's code, Megamix Engine
Parasyu is an enemy from Mega Man 3. It is a circus robot with a parachute on its back.
Parasyu was first made available in the devkit for the original Make a Good Mega Man Level contest. It didn't appear in any entries, but it did appear in the Wily stages Cannon Deck and Flashback Database.
Parasyu returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, SMB3, and Ruined Lab, as well as the Pit of Pits mini-stage "Beach Party".
Contents
Behavior
Parasyus will fall down from the top of the screen when Mega Man is close enough to them. When they reach a specific position (the position they were placed internally), they will open their parachutes and begin floating down slowly, swaying back and forth.
Damage Table
Make a Good Mega Man Level
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2 1 |
4 1 |
3 2 |
3 3 |
2 2 |
1 3 |
2/3/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
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Megamix Engine
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| 1/1/3 | N | 4 | 4 | 4 | 2 | |||||
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