Difference between revisions of "Null and Void (MaGMML2)"

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|enemies =  
 
|enemies =  
 
* Again, likely the entire devkit's worth
 
* Again, likely the entire devkit's worth
|subbosses = [[Twin Cannons]]<br>[[Fire Man]]<br>[[Stone Butterfly]]<br>[[Copy Hologram]]<br>[[Literally Just A Bee]]<br>[[Die Sign]]
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|subbosses = [[Volt Man]]<br>[[Twin Cannons]]<br>[[Komuso Man]]<br>[[Fire Man]]<br>[[Stone Butterfly]]<br>[[Copy Hologram]]<br>[[Literally Just A Bee]]<br>[[Boundin' Crash Man]]<br>[[Die Sign]]
 
|bosses = [[Absolute ZERO]]
 
|bosses = [[Absolute ZERO]]
 
|other =  
 
|other =  
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{{quote|NULL AND VOID|The ready text|setting the mood for the true final stage.}}
 
{{quote|NULL AND VOID|The ready text|setting the mood for the true final stage.}}
 
==Overview==
 
==Overview==
Null and Void is the true final stage in '''Make a Good Mega Man Level 2.''' Its main design centers around six floors with four rooms each.<br>
+
Null and Void is the true final stage in '''Make a Good Mega Man Level 2.''' Its main design centers around six floors with four rooms each. To descend each floor, one room out of the four presented on that floor must be cleared. Each floor also features a green teleporter that allows them to return to any previously visited floor, even when replaying the stage. The rooms themselves have been created by multiple people, in a manner similar to [[Wily 6]] and the [[Pit of Pits]].
To descend each floor, one room out of the four presented on that floor must be cleared. Floors other than the first also feature a red-particle teleporter that allows them to return upwards a floor.<br>
 
After clearing six floors, the player finds themselves in a small chamber.<br>
 
A beam of rainbow light similar to the one that takes them to [[Tier 10]] is present in the middle, with the last three [[Noble Nickel]]s and the return teleporter to the right of the room.<br>
 
Taking the beam begins the fight against [[Absolute ZERO]], rewarding the player with the final [[Energy Element]] upon completion.<br>
 
The rooms themselves have been created by multiple people, in a manner similar to [[Wily 6]] and the [[Pit of Pits]].
 
<!--
 
 
==Strategy==
 
==Strategy==
TODO
+
===Floor 1===
-->
+
====Renhoek====
 +
====CosmicGem====
 +
====MiniMacro, Entity1037====
 +
====SnoruntPyro====
 +
===Floor 2===
 +
====Freeman, The Stove Guy====
 +
====Renhoek====
 +
====MiniMacro, SnoruntPyro====
 +
====Shinryu====
 +
===Floor 3===
 +
====SnoruntPyro====
 +
====Enjl====
 +
====Zieldak====
 +
====Entity1037====
 +
===Floor 4===
 +
====SnoruntPyro====
 +
====The Stove Guy====
 +
====Zieldak====
 +
====Renhoek====
 +
===Floor 5===
 +
====Zatsupachi====
 +
====Cruise Elroy====
 +
====ParmaJon====
 +
====ACESpark====
 +
===Floor 6===
 +
====Zieldak====
 +
====Beed28====
 +
====ParmaJon====
 +
====Entity1037====
 +
===Finale===
 +
After clearing six floors, the player finds themselves in a small chamber. A beam of rainbow light similar to the one that takes them to [[Tier 10 (MaGMML2)|Tier 10]] is present in the middle, with the last three [[Noble Nickel]]s and the return teleporter to the right of the room. Taking the beam begins the fight against [[Absolute ZERO]], rewarding the player with the final [[Energy Element]] upon completion and the true credits.
 
{{MaGMML2 Tier X}}
 
{{MaGMML2 Tier X}}
 
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X Stages]]
 
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier X Stages]]

Revision as of 10:22, 16 November 2017

N/A: Null and Void

Make a Good Mega Man Level 2

MaGMML2-TF-Nullandvoid.png
The beginning of the end.
"NULL AND VOID"
―The ready text, setting the mood for the true final stage.

Overview

Null and Void is the true final stage in Make a Good Mega Man Level 2. Its main design centers around six floors with four rooms each. To descend each floor, one room out of the four presented on that floor must be cleared. Each floor also features a green teleporter that allows them to return to any previously visited floor, even when replaying the stage. The rooms themselves have been created by multiple people, in a manner similar to Wily 6 and the Pit of Pits.

Strategy

Floor 1

Renhoek

CosmicGem

MiniMacro, Entity1037

SnoruntPyro

Floor 2

Freeman, The Stove Guy

Renhoek

MiniMacro, SnoruntPyro

Shinryu

Floor 3

SnoruntPyro

Enjl

Zieldak

Entity1037

Floor 4

SnoruntPyro

The Stove Guy

Zieldak

Renhoek

Floor 5

Zatsupachi

Cruise Elroy

ParmaJon

ACESpark

Floor 6

Zieldak

Beed28

ParmaJon

Entity1037

Finale

After clearing six floors, the player finds themselves in a small chamber. A beam of rainbow light similar to the one that takes them to Tier 10 is present in the middle, with the last three Noble Nickels and the return teleporter to the right of the room. Taking the beam begins the fight against Absolute ZERO, rewarding the player with the final Energy Element upon completion and the true credits.

Make a Good Mega Man Level 2 - Tier X
Stages
Coyote ManDeep ThoughtsGoblins n' GhastsHardcore ParkourMario LandMetallic OceanNightwalk CastleSo GoodStar RoadSwiss HotelThe Quickening 2Wily Fortress VRNull and Void
List of Bosses
Coyote ManAlter ManAir CapsuleChomp ManSheriff ManCheat ManSkullderSkullder's RevengeExcalibur ManHolo WilyAir ManUnbeatable Air ManToad ManToad Man's RevengeGigabgyoVolt Man MK2Ronrez8 Centipeder Tower
Null and Void Bosses
Boundin' Crash ManNapalm Man Mk2Disco BallCopy HologramDie SignFire ManLiterally Just a BeeTwin CannonsStone Butterfly
True Final Boss
Absolute ZERO