Difference between revisions of "Gamma"
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|affiliations= | |affiliations= | ||
|stage= | |stage= | ||
| − | |location= | + | |location=[[The Arena]] |
|occupation= | |occupation= | ||
| − | |OffAppear=[[Mega Man 3]] | + | |OffAppear=[[Mega Man 3]]<br>[[Mega Man: The Wily Wars]] |
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss) | ||
|appear2= | |appear2= | ||
|sprite=[[File:GammaSprite.png]] | |sprite=[[File:GammaSprite.png]] | ||
}} | }} | ||
| − | {{quote|THIS is what Gamma SHOULD HAVE BEEN!|Draco Sodozir| | + | {{quote|THIS is what Gamma SHOULD HAVE BEEN!|Draco Sodozir|[https://www.youtube.com/watch?v=qXGM24TK7gw HatredElemental's Make a Good Mega Man Level 2 Let's Play]}} |
| − | Gamma is the final boss of ''[[Mega Man 3]]'', built by both | + | Gamma is the final boss of ''[[Mega Man 3]]'', built by both [[Doctor Thomas Light|Dr. Light]] and [[Doctor Albert W. Wily|Dr. Wily]] to be an enormous peacekeeping robot. During the events of ''Mega Man 3'', after [[Mega Man]] collects the [[Energy Element]]s meant for Gamma and defeats the [[Doc Robot|Doc Robots]], Wily steals the towering robot, intending to use it as a weapon for world domination, forcing Mega Man to destroy it. |
==''Make a Good Mega Man Level 2''== | ==''Make a Good Mega Man Level 2''== | ||
| − | Gamma appears as the end boss of the [[The Arena|Arena]]. Instead of being piloted by Wily, Gamma appears to act on its own through an exposed computer core on its forehead, which continues to serve as the main weak point. Unlike the original fight from ''Mega Man 3'', Gamma is capable of limited movement, causing the floor to shake with each step. Additionally, the weak point is vulnerable to a larger number of weapons instead of a few select ones, including the [[Mega Buster]]. In order to reach this weak point, Mega Man must continually jump from the | + | Gamma appears as the end boss of the [[The Arena|Arena]]. Instead of being piloted by Wily, Gamma appears to act on its own through an exposed computer core on its forehead, which continues to serve as the main weak point. Unlike the original fight from ''Mega Man 3'', Gamma is capable of limited movement, causing the floor to shake with each step. Additionally, the weak point is vulnerable to a larger number of weapons instead of a few select ones, including the [[Mega Buster]]. In order to reach this weak point, Mega Man must continually jump from two [[Drop Platforms]] on either side of the room. |
Gamma has three attacks that are chosen at random: | Gamma has three attacks that are chosen at random: | ||
| Line 53: | Line 53: | ||
|flash=Y | |flash=Y | ||
|notes=}} | |notes=}} | ||
| + | |||
| + | ==Trivia== | ||
| + | * Gamma was originally created by [[Beed28]] for use in [[The Pit of Pits]], and was made entirely with arbitrary code execution (per submission rules for the Pit). However, the fight was very prone to lag, and subsequently repurposed as an endboss for the Arena. | ||
{{MaGMML2}} | {{MaGMML2}} | ||
[[Category:Bosses]][[Category:Make a Good Mega Man Level 2]] | [[Category:Bosses]][[Category:Make a Good Mega Man Level 2]] | ||
Revision as of 10:47, 21 September 2019
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| Official artwork by Capcom | |||||||||||||||||||||||||
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- "THIS is what Gamma SHOULD HAVE BEEN!"
- ―Draco Sodozir, {{{3}}}
Gamma is the final boss of Mega Man 3, built by both Dr. Light and Dr. Wily to be an enormous peacekeeping robot. During the events of Mega Man 3, after Mega Man collects the Energy Elements meant for Gamma and defeats the Doc Robots, Wily steals the towering robot, intending to use it as a weapon for world domination, forcing Mega Man to destroy it.
Make a Good Mega Man Level 2
Gamma appears as the end boss of the Arena. Instead of being piloted by Wily, Gamma appears to act on its own through an exposed computer core on its forehead, which continues to serve as the main weak point. Unlike the original fight from Mega Man 3, Gamma is capable of limited movement, causing the floor to shake with each step. Additionally, the weak point is vulnerable to a larger number of weapons instead of a few select ones, including the Mega Buster. In order to reach this weak point, Mega Man must continually jump from two Drop Platforms on either side of the room.
Gamma has three attacks that are chosen at random:
- Gamma shoots several arcing bullets out at Mega Man in a row.
- Gamma shoots several laser bullets from both of its horns in a fanning pattern, similar to a Dachone.
- Gamma prepares to raise a fist from below, which tracks Mega Man's movements momentary before stopping to punch upwards.
Damage Table
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| 1/2/3 | 2 | 0 | 0 | 2 | Y | 3 | 2 | 3 | 1 | 2 |
| Other Notes | ||||||||||
Trivia
- Gamma was originally created by Beed28 for use in The Pit of Pits, and was made entirely with arbitrary code execution (per submission rules for the Pit). However, the fight was very prone to lag, and subsequently repurposed as an endboss for the Arena.