Difference between revisions of "Prop-Top"

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|hp=5
 
|hp=5
 
|at=4 (contact)
 
|at=4 (contact)
|weak=[[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wire Adaptor]], [[Chill Spike]], [[Power Stone]], [[Block Dropper]]{{Megamix}}
 
|category=Flying, Semi Bulky
 
|category=Flying, Semi Bulky
|location='''MaGMML:'''<br>[[Cannon Deck]]<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void]]
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]
+
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:Prop-Top.png]]
 
|sprite=[[File:Prop-Top.png]]
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'''Prop-Top''' is an enemy from ''[[Mega Man 2]]''. It is a flying and hopping robot modified from a toy.
 
'''Prop-Top''' is an enemy from ''[[Mega Man 2]]''. It is a flying and hopping robot modified from a toy.
  
Prop-Top was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Cannon Deck]].
+
Prop-Top was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Cannon Deck]] (though ''[[Make a Good Mega Man Level Remastered]]'' omits it from said stage's redesign).
  
Prop-Top returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Swiss Hotel]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Once More, With Ceiling" and "Paradrop".
+
Prop-Top returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Once More, With Ceiling" and "Paradrop", and in [[Null and Void]].
  
 
==Behavior==
 
==Behavior==
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|phar=1/1/99<br>1/5
 
|phar=1/1/99<br>1/5
 
|magic=7<br>2
 
|magic=7<br>2
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
 
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=3
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>6
 
|wire=1<br>6
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=4
 
|ice=4
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=5
 
|concrete=5
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=4
 
|block=4
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
==Trivia==
 
==Trivia==
*In ''MaGMML'', Prop-Tops incorrectly used a sound effect from ''[[Mega Man 5]]'' when landing from a jump (namely, the sound that plays after a [[Teckyun]] finishes moving). Starting with ''MaGMML2'', they use the correct sound effect (the same sound that plays when a [[Big Eye]] lands from a jump in the original ''[[Mega Man 1|Mega Man]]'').
+
*In the original ''Make a Good Mega Man Level'', Prop-Tops incorrectly used a sound effect from ''[[Mega Man 5]]'' when landing from a jump (namely, the sound that plays after a [[Teckyun]] finishes moving). Starting with the [[Megamix Engine]], they use the correct sound effect (the same sound that plays when a [[Big Eye]] lands from a jump in the original ''[[Mega Man 1|Mega Man]]''; ''Make a Good Mega Man Level 2'' uses the same sound, but at a different pitch).
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Flying Enemies]][[Category:Semi Bulky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Flying Enemies]][[Category:Semi Bulky Enemies]]

Revision as of 17:43, 25 October 2019

Prop-Top
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
Weakness(es): Pharaoh Shot, Magic Card1
Top Spin, Thunder Wool, Black Hole Bomb, Power Orb1R
Sakugarne2
Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3
Salt Water, Concrete Shot48H
Gemini Laser, Grab Buster, Wire Adaptor, Chill Spike, Power Stone, Block DropperMegamix Only
Category: Flying, Semi Bulky
Location(s): MaGMML(1R):
Cannon Deck1
MaGMML2:
Escape Sequence
Reality Core
Swiss Hotel
The Pit of Pits
Null and Void
Misc. Information
Japanese Name: Fly Boy
Script: フライボーイ
Romaji: Furai Bōi
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
Prop-Top.png
"A weird helicopter that goes up drops trying to stomp megaman"
―Note in Prop-Top's code, Megamix Engine

Prop-Top is an enemy from Mega Man 2. It is a flying and hopping robot modified from a toy.

Prop-Top was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Cannon Deck (though Make a Good Mega Man Level Remastered omits it from said stage's redesign).

Prop-Top returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Wily stage Reality Core, the Tier X stage Swiss Hotel, the Pit of Pits sub-levels "Once More, With Ceiling" and "Paradrop", and in Null and Void.

Behavior

Prop-Tops will slowly rise into the air. After they have risen a certain amount, they will leap in an arc towards Mega Man, waiting briefly before rising again.

By default, Prop-Tops are red, but by setting "col = 1" in a Prop-Top's creation code, it will turn green.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
3
2
2
0
3
2
2
1
3
1/1/99
1/5
7
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 3 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 5 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes


Trivia

  • In the original Make a Good Mega Man Level, Prop-Tops incorrectly used a sound effect from Mega Man 5 when landing from a jump (namely, the sound that plays after a Teckyun finishes moving). Starting with the Megamix Engine, they use the correct sound effect (the same sound that plays when a Big Eye lands from a jump in the original Mega Man; Make a Good Mega Man Level 2 uses the same sound, but at a different pitch).