Difference between revisions of "Sumatran"
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|hp=3 | |hp=3 | ||
|at=6 (contact) | |at=6 (contact) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]]{{2}}<br>[[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br> | + | |weak=[[Gemini Laser]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Super Arrow]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Nature | |category=Nature | ||
|location='''MaGMML(1R):'''<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Jungle Base]]<br>[[AD 2101]]<br>[[Reality Core]]<br>[[Star Road]]<br>[[The Pit of Pits]] | |location='''MaGMML(1R):'''<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Jungle Base]]<br>[[AD 2101]]<br>[[Reality Core]]<br>[[Star Road]]<br>[[The Pit of Pits]] | ||
| Line 43: | Line 43: | ||
|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=2<br>2 | |magic=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=3 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 57: | Line 74: | ||
|wire=3<br>3 | |wire=3<br>3 | ||
|arrow=1<br>3 | |arrow=1<br>3 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 65: | Line 84: | ||
|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 76: | Line 97: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 88: | Line 111: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 97: | Line 122: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 5 Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 5 Enemies]][[Category:Nature Enemies]] | ||
Revision as of 17:03, 26 October 2019
| Sumatran | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Sumatran is an enemy from Mega Man 5. It is a security robot modeled after a tiger.
Sumatran was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Napalm Forest and Caves and Maze of Death, as well as the Wily stage Flashback Database.
Sumatran returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Jungle Base, and AD 2101, as well as the Wily stage Reality Core, the Tier X stage Star Road, and the Pit of Pits sub-levels "Logan's Runner", "Lyrickrolled", and "Tselinoyarsk 20XX".
Contents
Behavior
Sumatrans will sit still at first. After a certain amount of time, they will leap forward, performing an additional leap if Mega Man is close enough, before waiting to leap again.
By default, Sumatrans are orange, but by setting "col = 1" in a Sumatran's creation code, it will turn white.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
2 2 |
2 2 |
1 1 |
Y Y |
3 3 |
3 3 |
3 1 |
3 3 |
1 3 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||