Difference between revisions of "Gohma"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
(Created page with "{{enemy |name=Gohma |image= |caption= |jname= |script= |romaji= |altname= |designer= |programmer= |artist= |hp=4 |at=4 (contact)<br>4 (energy wave) |weak=Triple Blade, W...")
 
 
Line 7: Line 7:
 
|romaji=
 
|romaji=
 
|altname=
 
|altname=
|designer=
+
|designer=[[Kunosachiaka]]
|programmer=
+
|programmer=[[Kunosachiaka]]
 
|artist=
 
|artist=
 
|hp=4
 
|hp=4
Line 24: Line 24:
  
 
==Behavior==
 
==Behavior==
Gohmas will crawl towards [[Mega Man|Mega Man's]] Y-axis while staying on their current X-axis. When they get close enough, they will constantly fire an energy wave either downward or upward, depending on the variant.
+
Gohmas will crawl towards [[Mega Man]]'s Y-axis while staying on their current X-axis. When they get close enough, they will constantly fire an energy wave either downward or upward, depending on the variant.
  
 
==Damage Table==
 
==Damage Table==
Line 39: Line 39:
 
|wire=4
 
|wire=4
 
|arrow=1
 
|arrow=1
|notes=}}
+
|notes=
 +
}}
  
[[Category:Make a Good Mega Man Level 2]][[Category:Enemies]][[Category:Tier 9 (MaGMML2)]]
+
[[Category:Enemies]][[Category:Custom Enemies (MaGMML2)]]

Latest revision as of 13:30, 22 December 2019

Gohma
Information
In-Game Information
HP: 4
Attack Damage: 4 (contact)
4 (energy wave)
Weakness(es): Triple Blade, Wire Adaptor
Location(s): Mount Sabre
Reality Core
Misc. Information
Designer(s): Kunosachiaka
Programmer(s): Kunosachiaka
Series Information
MaGMML Game Appearances: MaGMML2 (Enemy)
Other Appearances: Crystalis
Gohma.png

Gohma is an enemy from the NES and Game Boy RPG Crystalis. It is a large spider with a single eye.

Gohmas are also enemies in Make a Good Mega Man Level 2, where they appear in the entry Mount Sabre, and later the Wily stage Reality Core.

Behavior

Gohmas will crawl towards Mega Man's Y-axis while staying on their current X-axis. When they get close enough, they will constantly fire an energy wave either downward or upward, depending on the variant.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 1 2 1 4 Y 0 1 3 4 1
Other Notes