Difference between revisions of "Biribaree"
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| Line 12: | Line 12: | ||
|hp=3 | |hp=3 | ||
|at=6 (contact)<br>2 (spark) | |at=6 (contact)<br>2 (spark) | ||
| − | |weak=[[ | + | |weak=[[Slash Claw]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]] (No Chip, [[Cutter Chip]]), [[Blank Drive]] (Cutter Chip){{EZ}}<br>[[Pharaoh Shot]], [[Magic Card]], [[Plant Barrier]]{{Megamix}} |
|category=Joes | |category=Joes | ||
| − | |location=[[ | + | |location='''MaGMML2:'''<br>[[The Pit of Pits]]<br>[[Null and Void]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
|appear2= | |appear2= | ||
| − | |sprite= [[File:Biribaree.png]] [[File:Biribaree | + | |sprite= [[File:Biribaree MaGMML2.png|MaGMML2]] [[File:Biribaree.png|Megamix Engine]] |
}} | }} | ||
{{quote|A pseudo Joe robot that uses electricity for a shield. For Piriparee (which does the same thing but actually looks like a Joe), set col to 1 in creation code.|Note in Biribaree's code|[[Megamix Engine]]}} | {{quote|A pseudo Joe robot that uses electricity for a shield. For Piriparee (which does the same thing but actually looks like a Joe), set col to 1 in creation code.|Note in Biribaree's code|[[Megamix Engine]]}} | ||
| − | '''Biribaree''' is an enemy from ''[[Mega Man V]]''. It is a humanoid robot with the ability to charge electricity throughout its body. | + | '''Biribaree''' is an enemy from ''[[Mega Man V]]''. It is a humanoid robot with the ability to charge electricity throughout its body. It has an identical relative in '''Piriparee''', which acts identically, but is red and resembles a [[Sniper Joe]]. |
| − | Biribaree was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]''. | + | Biribaree was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', but was only an alternate form of Piriparee, which was the default form of the enemy. Biribaree did not appear in any entries, but it did appear in [[Null and Void]], as well as the [[The Pit of Pits|Pit of Pits]] room "Clouded Judgement". |
| − | With the release of the [[Megamix Engine]], Biribaree received | + | With the release of the [[Megamix Engine]], Biribaree became the default form, with Piriparee becoming a variant. Both enemies also received more colorful sprites with greater accuracy to the official artwork. |
==Behavior== | ==Behavior== | ||
At first, Biribarees will stand idly. After a short period of time, they will charge up electricity and shoot a spark straight forward. While charging up electricity, they are immune to all weapons that don't pierce shields. By default, Biribaree has one less HP than it did in ''Mega Man V'' (where it had 4 HP). | At first, Biribarees will stand idly. After a short period of time, they will charge up electricity and shoot a spark straight forward. While charging up electricity, they are immune to all weapons that don't pierce shields. By default, Biribaree has one less HP than it did in ''Mega Man V'' (where it had 4 HP). | ||
| + | |||
| + | By setting "col = 1" in a Biribaree's creation code, it will become a Piriparee (in ''MaGMML2'', this is reversed). | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="4%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |Official Appearance(s) | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="15%" |Location(s) | ||
| + | ! width="15%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="4%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Piriparee MaGMML2.png|MaGMML2]] [[File:Piriparee.png|Megamix Engine]] | ||
| + | | style="text-align: center;"|Piriparee | ||
| + | | style="text-align: center;"|''[[Mega Man V]]'' | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|'''MaGMML2:'''<br>[[Poorly Named Level]] ● [[Volcanic Furnace]] ● [[Fortified Lab]] ● [[Escape Sequence]] ● [[Classic Castle]] ● [[Reality Core]] ● [[Wily Fortress VR]] ● [[Null and Void]] | ||
| + | | style="text-align: center;"|A red Biribaree that resembles a Sniper Joe. | ||
| + | | style="text-align: center;"|[[Renhoek]] | ||
| + | | style="text-align: center;"|3 | ||
| + | | style="text-align: center;"|6 (contact)<br>2 (spark) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 47: | Line 74: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
| − | |hornet= | + | |hornet=1<br>1 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
|grab=1<br>1 | |grab=1<br>1 | ||
|triple=1<br>1 | |triple=1<br>1 | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
| − | |slash= | + | |slash=4<br>4 |
| − | |wheel= | + | |wheel=1.5<br>2 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
| Line 95: | Line 122: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=4 | ||
| + | |burst=2 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 109: | Line 164: | ||
}} | }} | ||
| − | == | + | ==Gallery== |
| − | + | {| | |
| − | + | |[[File:PiripareeArt.jpg|thumb|none|200px|alt=|Piriparee]] | |
| − | + | |} | |
| − | |||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man V Enemies]][[Category:Joes]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man V Enemies]][[Category:Joes]] | ||
Revision as of 12:18, 4 February 2020
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "A pseudo Joe robot that uses electricity for a shield. For Piriparee (which does the same thing but actually looks like a Joe), set col to 1 in creation code."
- ―Note in Biribaree's code, Megamix Engine
Biribaree is an enemy from Mega Man V. It is a humanoid robot with the ability to charge electricity throughout its body. It has an identical relative in Piriparee, which acts identically, but is red and resembles a Sniper Joe.
Biribaree was first made available in the devkit for Make a Good Mega Man Level 2, but was only an alternate form of Piriparee, which was the default form of the enemy. Biribaree did not appear in any entries, but it did appear in Null and Void, as well as the Pit of Pits room "Clouded Judgement".
With the release of the Megamix Engine, Biribaree became the default form, with Piriparee becoming a variant. Both enemies also received more colorful sprites with greater accuracy to the official artwork.
Contents
Behavior
At first, Biribarees will stand idly. After a short period of time, they will charge up electricity and shoot a spark straight forward. While charging up electricity, they are immune to all weapons that don't pierce shields. By default, Biribaree has one less HP than it did in Mega Man V (where it had 4 HP).
By setting "col = 1" in a Biribaree's creation code, it will become a Piriparee (in MaGMML2, this is reversed).
Variants
| Sprite | Name | Official Appearance(s) | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|---|
| Piriparee | Mega Man V | MaGMML2 | MaGMML2: Poorly Named Level ● Volcanic Furnace ● Fortified Lab ● Escape Sequence ● Classic Castle ● Reality Core ● Wily Fortress VR ● Null and Void |
A red Biribaree that resembles a Sniper Joe. | Renhoek | 3 | 6 (contact) 2 (spark) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 4 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
4 4 |
1.5 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 4 | 2 | |||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||