Difference between revisions of "Sign (Mega Man 8)"
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| − | |location='''MaGMML2:'''<br>[[Shovel Knight]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Cursor Curse]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Swiss Hotel]]<br>[[Null and Void]] | + | |location='''MaGMML2:'''<br>[[Shovel Knight]]<br>[[Holy Crap, Mega Man Can Airslide?]]<br>[[Cursor Curse]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Swiss Hotel]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear=[[Mega Man 8]] | |OffAppear=[[Mega Man 8]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2]] | |MaGMMLAppear=[[Make a Good Mega Man Level 2]] | ||
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The '''Sign''' is a gimmick from ''[[Mega Man 8]]'', found in Frost Man's stage. It is a sign that briefly appears to warn travellers of upcoming hazards and how to avoid them. | The '''Sign''' is a gimmick from ''[[Mega Man 8]]'', found in Frost Man's stage. It is a sign that briefly appears to warn travellers of upcoming hazards and how to avoid them. | ||
| − | Signs were first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', and were used in the entries [[Shovel Knight]], [[Holy Crap, Mega Man Can Airslide?]], [[Cursor Curse]], and [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], and in [[Null and Void]]. | + | Signs were first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', and were used in the entries [[Shovel Knight]], [[Holy Crap, Mega Man Can Airslide?]], [[Cursor Curse]], and [[But It Lacked the Depth to Convince Me That This is Really Hell]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], and in [[Null and Void (MaGMML2)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Revision as of 01:32, 10 March 2020
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- "JUMP! JUMP! SLIDE! SLIDE!"
- ―The sounds made by Signs, Mega Man 8
The Sign is a gimmick from Mega Man 8, found in Frost Man's stage. It is a sign that briefly appears to warn travellers of upcoming hazards and how to avoid them.
Signs were first made available in the devkit for Make a Good Mega Man Level 2, and were used in the entries Shovel Knight, Holy Crap, Mega Man Can Airslide?, Cursor Curse, and But It Lacked the Depth to Convince Me That This is Really Hell, as well as the Tier X stage Swiss Hotel, and in Null and Void.
Behavior
When Mega Man approaches a Sign's location, it will fly in from one side of the screen and play a sound cue before going back offscreen. Two variants exist; one that says, "JUMP! JUMP!", and another that says "SLIDE! SLIDE!" Though they can be used however a designer wishes, their intended purpose is to be used in Frost Sled sections to alert the player to upcoming danger (e.g. pits, spiked ceilings) and how to react to avoid it.