Difference between revisions of "Bomb Thrown"
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|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
| − | |at=6 (contact){{1}}<br>4 (contact){{2}}{{3}}<br> | + | |at=6 (contact){{1}}<br>3 (bomb){{1}}<br>4 (contact){{1R}}{{2}}{{3}}<br>6 (bomb){{1R}}{{2}}{{3}}<br>4 (bomb explosion){{1R}}{{2}}{{3}} |
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br> | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Triple Blade]], [[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
| − | |category=Semi Bulky | + | |category=Semi Bulky<br>Rocky (Rock Thrown only) |
|location='''MaGMML(1R):'''<br>[[City War]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Forgotten Fortress]]<br>[[Enhanced Mobility]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>City War<br>[[Lever Oriental Enchanted]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | |location='''MaGMML(1R):'''<br>[[City War]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Forgotten Fortress]]<br>[[Enhanced Mobility]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>City War<br>[[Lever Oriental Enchanted]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | ||
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | ||
| Line 20: | Line 20: | ||
|sprite=[[File:BombThrown.png]] | |sprite=[[File:BombThrown.png]] | ||
}} | }} | ||
| − | '''Bomb Thrown''' is an enemy from ''[[Mega Man 5]]''. It is | + | '''Bomb Thrown''' is an enemy from ''[[Mega Man 5]]''. It is a modified '''Rock Thrown''', a tunnel construction robot, that throws bombs from its head instead of rocks. |
| − | Bomb Thrown was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Bomb Thrown was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]], [[Sunset Siege]], and [[Napalm Forest and Caves]], as well as the Wily stage [[Flashback Database]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is also one of several invincible enemies [[Shadow Gacha]] can create. |
| − | Bomb Thrown returned in ''[[Make a Good Mega Man Level 2]]'', | + | Bomb Thrown returned in ''[[Make a Good Mega Man Level 2]]'', which also included its template, Rock Thrown, for the first time. Bomb Thrown appeared in the entries [[Airflow Hubble]], [[Forgotten Fortress]], [[Enhanced Mobility]], [[Bouncy Castle]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stages [[Lever Oriental Enchanted]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Coyote Man (stage)|Coyote Man]], the [[The Pit of Pits|Pit of Pits]] sub-level "Flippin' Tops", and in [[Null and Void (MaGMML2)|Null and Void]]. Notably, one of Rock Thrown's appearances was in the Pit of Pits sub-level "The Top 10 Most Commonly Used Enemies, In Increasing Order", where it is placed as number ten. |
==Behavior== | ==Behavior== | ||
| − | Bomb Throwns constantly throw bombs in arcs, with the bombs creating large damaging explosions upon hitting a surface. | + | Bomb Throwns constantly throw bombs in arcs, with the bombs creating large damaging explosions upon hitting a surface. The bombs are always aimed towards [[Mega Man]], and whenever possible will land on the spot he was standing on when the bomb was thrown. |
By default, Bomb Throwns are red, but setting "col = #" in a Bomb Thrown's creation code will change its color (1 makes it orange, 2 makes it green). | By default, Bomb Throwns are red, but setting "col = #" in a Bomb Thrown's creation code will change its color (1 makes it orange, 2 makes it green). | ||
| + | |||
| + | ==Variants== | ||
| + | ===Devkit=== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |Official Appearance(s) | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="15%" |Location(s) | ||
| + | ! width="15%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:RockThrown.png]] | ||
| + | | style="text-align: center;"|Rock Thrown | ||
| + | | style="text-align: center;"|''[[Mega Man 5]]''<br>''[[Mega Man IV]]''<br>''Mega Man (Game Gear)'' | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|'''MaGMML2:'''<br>[[Snow Man]] ● [[Joe Destruction Co.]] ● [[Jungle Base]] ● [[Enhanced Mobility]] ● [[Changeable Caverns]] ● [[Bouncy Castle]] ● [[Escape Sequence]] ● [[Guts Man's Asteroid]] ● [[Sheriff Man (stage)|Sheriff Man]] ● [[Reality Core]] ● [[The Pit of Pits]] | ||
| + | | style="text-align: center;"|A robot that throws rocks at Mega Man. The explosion the rocks make on landing is smaller than Bomb Thrown's bomb explosions, but are slightly stronger.<br>By default, Rock Throwns are green, but setting "col = #" in a Rock Thrown's creation code will change its color (1 makes it red, 2 makes it orange). | ||
| + | | style="text-align: center;"|[[ACESpark]] | ||
| + | | style="text-align: center;"|3 | ||
| + | | style="text-align: center;"|4 (contact)<br>6 (rock)<br>5 (rock explosion) | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | ===Custom=== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:CanThrown.png]] | ||
| + | | style="text-align: center;"|Can Thrown | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[Coyote Man (stage)|Coyote Man]] | ||
| + | | style="text-align: center;"|A Rock Thrown that throws smaller rocks that bounce along the ground. The rocks themselves do no damage, but will release two large explosions after a delay; one going down, the other up. The rock's explosion timer will go down even if the game is paused; this can be used to damage Mega Man while in the pause menu. | ||
| + | | style="text-align: center;"|[[Cheez8]] | ||
| + | | style="text-align: center;"|5 | ||
| + | | style="text-align: center;"|4 (contact)<br>6 (rock explosion) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 62: | Line 111: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
| − | { | + | {| class="wikitable" |
| − | | | + | |- |
| − | | | + | ! style = "width: 64pt;" | |
| − | | | + | ! style = "width: 32pt;" | [[File:2icon0.png|M.Buster|link=Mega Buster]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona1.gif|H.Chaser|link=Hornet Chaser]][[File:2Iconb1.png|H.Pumpkin|link=Haunt Pumpkin]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona2.gif|J.Satellite|link=Jewel Satellite]][[File:2Iconb2.png|B.Barrier|link=Badge Barrier]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona3.gif|G.Buster|link=Grab Buster]][[File:2Iconb3.png|N.Bomb|link=Neapolitan Bomb]][[File:2Iconb11.png|L.Rocket|link=Launch Rocket]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona4.gif|T.Blade|link=Triple Blade]][[File:2Iconb4.png|T.Cluster|link=Truffle Cluster]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona5.gif|F.Stopper|link=Flash Stopper]][[File:2Iconb5.png|C.Distorter|link=Cyber Distorter]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona6.gif|S.Claw|link=Slash Claw]][[File:2Iconb6.png|F.Beam|link=Force Beam]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona7.gif|W.Cutter|link=Wheel Cutter]][[File:2Iconb7.png|H.Trapper|link=Hazard Trapper]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona8.png|Sakugarne|link=Sakugarne]][[File:2Iconb8.png|M.Blast|link=Match Blast]] |
| − | | | + | ! style = "width: 32pt;" | [[File:2icona9.png|W.Adaptor|link=Wire Adaptor]][[File:2Iconb9.png|C.Claw|link=Chomp Claw]] |
| − | + | ! style = "width: 32pt;" | [[File:2icona10.png|S.Arrow|link=Super Arrow]] | |
| + | |- style="text-align:center;" | ||
| + | | '''Bomb Thrown*''' | ||
| + | |1/2/3<br>1/1/3 | ||
| + | |3<br>3 | ||
| + | |3<br>3 | ||
| + | |3<br>3 | ||
| + | |3<br>3 | ||
| + | |Y<br>Y | ||
| + | |1<br>1 | ||
| + | |3<br>2 | ||
| + | |4<br>4 | ||
| + | |1<br>3 | ||
| + | |2<br>2 | ||
| + | |- style="text-align:center;" | ||
| + | | '''Rock Thrown*''' | ||
| + | |1/2/3<br>1/1/3 | ||
| + | |3<br>3 | ||
| + | |3<br>3 | ||
| + | |3<br>3 | ||
| + | |1<br>1 | ||
| + | |Y<br>Y | ||
| + | |1<br>1 | ||
| + | |1<br>2 | ||
| + | |4<br>8 | ||
| + | |1<br>3 | ||
| + | |2<br>2 | ||
| + | |- style="text-align:center;" | ||
| + | | '''Can Thrown''' | ||
| + | | 1/2/3 | ||
| + | | 3 | ||
| + | | 2 | ||
| + | | 3 | ||
| + | | 2 | ||
| + | | Y | ||
| + | | 1 | ||
| + | | 2 | ||
| + | | 4 | ||
| + | | 1 | ||
| + | | 2 | ||
| + | |- | ||
| + | | colspan="2" |'''Other Notes''' | ||
| + | | colspan="10" |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
| + | |} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
| Line 84: | Line 176: | ||
|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=2 | |ice=2 | ||
| Line 125: | Line 217: | ||
}} | }} | ||
| − | == | + | ==Gallery== |
| − | + | {| | |
| − | + | |[[File:RockThrownArt.png|thumb|none|200px|alt=|Rock Thrown]] | |
| + | |} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 5 Enemies]][[Category:Semi Bulky Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Semi Bulky Enemies]][[Category:Rocky Enemies]] |
Revision as of 15:23, 21 April 2020
Bomb Thrown is an enemy from Mega Man 5. It is a modified Rock Thrown, a tunnel construction robot, that throws bombs from its head instead of rocks.
Bomb Thrown was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Sunset Siege, and Napalm Forest and Caves, as well as the Wily stage Flashback Database. In Make a Good Mega Man Level Remastered, it is also one of several invincible enemies Shadow Gacha can create.
Bomb Thrown returned in Make a Good Mega Man Level 2, which also included its template, Rock Thrown, for the first time. Bomb Thrown appeared in the entries Airflow Hubble, Forgotten Fortress, Enhanced Mobility, Bouncy Castle, and Escape Sequence, as well as the recreation of City War, the Wily stages Lever Oriental Enchanted and Reality Core, the Tier X stage Coyote Man, the Pit of Pits sub-level "Flippin' Tops", and in Null and Void. Notably, one of Rock Thrown's appearances was in the Pit of Pits sub-level "The Top 10 Most Commonly Used Enemies, In Increasing Order", where it is placed as number ten.
Contents
Behavior
Bomb Throwns constantly throw bombs in arcs, with the bombs creating large damaging explosions upon hitting a surface. The bombs are always aimed towards Mega Man, and whenever possible will land on the spot he was standing on when the bomb was thrown.
By default, Bomb Throwns are red, but setting "col = #" in a Bomb Thrown's creation code will change its color (1 makes it orange, 2 makes it green).
Variants
Devkit
| Sprite | Name | Official Appearance(s) | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|---|
| Rock Thrown | Mega Man 5 Mega Man IV Mega Man (Game Gear) |
MaGMML2 | MaGMML2: Snow Man ● Joe Destruction Co. ● Jungle Base ● Enhanced Mobility ● Changeable Caverns ● Bouncy Castle ● Escape Sequence ● Guts Man's Asteroid ● Sheriff Man ● Reality Core ● The Pit of Pits |
A robot that throws rocks at Mega Man. The explosion the rocks make on landing is smaller than Bomb Thrown's bomb explosions, but are slightly stronger. By default, Rock Throwns are green, but setting "col = #" in a Rock Thrown's creation code will change its color (1 makes it red, 2 makes it orange). |
ACESpark | 3 | 4 (contact) 6 (rock) 5 (rock explosion) |
Custom
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Can Thrown | MaGMML2 | Coyote Man | A Rock Thrown that throws smaller rocks that bounce along the ground. The rocks themselves do no damage, but will release two large explosions after a delay; one going down, the other up. The rock's explosion timer will go down even if the game is paused; this can be used to damage Mega Man while in the pause menu. | Cheez8 | 5 | 4 (contact) 6 (rock explosion) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
1.5 1 |
2 3 |
1 2 |
0 3 |
1 0.5 |
1 3 |
2/2/66 1/5 |
1.5 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| Bomb Thrown* | 1/2/3 1/1/3 |
3 3 |
3 3 |
3 3 |
3 3 |
Y Y |
1 1 |
3 2 |
4 4 |
1 3 |
2 2 |
| Rock Thrown* | 1/2/3 1/1/3 |
3 3 |
3 3 |
3 3 |
1 1 |
Y Y |
1 1 |
1 2 |
4 8 |
1 3 |
2 2 |
| Can Thrown | 1/2/3 | 3 | 2 | 3 | 2 | Y | 1 | 2 | 4 | 1 | 2 |
| Other Notes | *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||