Difference between revisions of "Really Goddang Cool Quick Man"

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*Make five of the platforms closed and put a Ballade Cracker on each by jumping. A health-draining Quick Laser spawns on the ground.
 
*Make five of the platforms closed and put a Ballade Cracker on each by jumping. A health-draining Quick Laser spawns on the ground.
 
*High jump out of the battle room and stomp on Zero 2-3 times with pieces of debris spawning from each stomp. After his first/second stomp, he will jump about five times across the room.
 
*High jump out of the battle room and stomp on Zero 2-3 times with pieces of debris spawning from each stomp. After his first/second stomp, he will jump about five times across the room.
*Make all the platforms closed and use [[Volt Man]]'s Force Field. For every run, he will shoot a small bolt of lighting at Zero. For every jump, he will shoot three small bolts of lightning, two aiming left and right from each other, and one aiming at Zero. For his last jump, he will shoot three Quick Boomerangs and a yellow bolt of lightning.
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*Make all the platforms closed and use [[Volt Man]]'s Force Field. For every run, he will shoot a Yamato Spear aimed at Zero. For every jump, he will shoot three Yamato Spears, two aiming left and right from each other, and one aiming at Zero. For his last jump, he will shoot three Quick Boomerangs and a small bolt of lightning.
  
 
==Damage Table==
 
==Damage Table==

Revision as of 11:13, 6 July 2020

Quick Man's mugshot
Quick Man's mugshot
Really Goddang Cool Quick Man
File:CW-12-QuickMan-Art.jpg
Artwork by Capcom
Information
In-Game Information
HP: 56
Weapon: Quick Boomerang
Type: Swift
Location(s): Entrance Succession
Misc. Information
Gender: Male
Eye Color: Blue
Series Information
MaGMML Game Appearances: Make a Good Mega Man Level: Episode Zero
Quick Man Preview.png

Really Goddang Cool Quick Man is a boss in Make a Good Mega Man Level: Episode Zero. He appears as a boss at the end of Entrance Succession, sporting an upgraded pattern from the original Quick Man's.

Strategy

Really Goddang Cool Quick Man's first pattern is the same as Quick Man's. He will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Zero, before repeating this pattern. The Quick Boomerangs aim towards Zero when they return.

Once his first healthbar is depleted, 20 platforms will spawn, he will leave a large health capsule, and his pattern changes:

  • Make five of the platforms closed and put a Ballade Cracker on each by jumping. A health-draining Quick Laser spawns on the ground.
  • High jump out of the battle room and stomp on Zero 2-3 times with pieces of debris spawning from each stomp. After his first/second stomp, he will jump about five times across the room.
  • Make all the platforms closed and use Volt Man's Force Field. For every run, he will shoot a Yamato Spear aimed at Zero. For every jump, he will shoot three Yamato Spears, two aiming left and right from each other, and one aiming at Zero. For his last jump, he will shoot three Quick Boomerangs and a small bolt of lightning.

Damage Table

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip
Cutter Chip
Flame Chip
Icicle Chip
Zap Chip
Psycho Chip
Other Notes