Difference between revisions of "Really Goddang Cool Quick Man"
From Make a Good Mega Man Level Contest
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*High jump out of the battle room and stomp on Zero 2-3 times with pieces of debris spawning from each stomp. After his first/second stomp, he will jump about five times across the room. | *High jump out of the battle room and stomp on Zero 2-3 times with pieces of debris spawning from each stomp. After his first/second stomp, he will jump about five times across the room. | ||
*Make all the platforms closed and use [[Volt Man]]'s Force Field. For every run, he will shoot a Yamato Spear aimed at Zero. For every jump, he will shoot three Yamato Spears, two aiming left and right from each other, and one aiming at Zero. For his last jump, he will shoot three Quick Boomerangs and a small bolt of lightning. | *Make all the platforms closed and use [[Volt Man]]'s Force Field. For every run, he will shoot a Yamato Spear aimed at Zero. For every jump, he will shoot three Yamato Spears, two aiming left and right from each other, and one aiming at Zero. For his last jump, he will shoot three Quick Boomerangs and a small bolt of lightning. | ||
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==Damage Table== | ==Damage Table== | ||
Revision as of 04:32, 9 July 2020
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| File:CW-12-QuickMan-Art.jpg | |||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||
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Really Goddang Cool Quick Man is a boss in Make a Good Mega Man Level: Episode Zero. He appears as a boss at the end of Entrance Succession, sporting an upgraded pattern from the original Quick Man's.
Strategy
Really Goddang Cool Quick Man's first pattern is the same as Quick Man's. He will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Zero, before repeating this pattern. The Quick Boomerangs aim towards Zero when they return.
Once his first healthbar is depleted, 20 platforms will spawn, he will leave a large health capsule, and his pattern changes:
- Make five of the platforms closed and put a Ballade Cracker on each by jumping. A health-draining Quick Laser spawns on the ground.
- High jump out of the battle room and stomp on Zero 2-3 times with pieces of debris spawning from each stomp. After his first/second stomp, he will jump about five times across the room.
- Make all the platforms closed and use Volt Man's Force Field. For every run, he will shoot a Yamato Spear aimed at Zero. For every jump, he will shoot three Yamato Spears, two aiming left and right from each other, and one aiming at Zero. For his last jump, he will shoot three Quick Boomerangs and a small bolt of lightning.
Damage Table
Make a Good Mega Man Level: Episode Zero
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