Difference between revisions of "Magnetic Shockwave"
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* Magnetic Shockwave is the first weapon voted to appear in a ''Make a Good Mega Man Level'' game that did not originate from a classic ''Mega Man'' game. | * Magnetic Shockwave is the first weapon voted to appear in a ''Make a Good Mega Man Level'' game that did not originate from a classic ''Mega Man'' game. | ||
* Magnetic Shockwave was first publicly shown in the first Devkit Boss Rush video for ''Make a Good Mega Man Level 3'', where it behaved very differently. It was a chargeable weapon, with uncharged shots releasing a single blast in front of Mega Man, and fully-charged shots moving along the ground and walls. | * Magnetic Shockwave was first publicly shown in the first Devkit Boss Rush video for ''Make a Good Mega Man Level 3'', where it behaved very differently. It was a chargeable weapon, with uncharged shots releasing a single blast in front of Mega Man, and fully-charged shots moving along the ground and walls. | ||
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{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 23:39, 14 May 2021
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
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Magnetic Shockwave (マグネティックショックウェーブ Magunetikku Shokkuwēbu) is a super move from the Marvel Vs. Capcom series of fighting games, normally used by Magneto and Onslaught. It is a wave of magnetic blasts that deal heavy amounts of damage. In Mega Man's arcade mode ending from Marvel Vs. Capcom: Clash of Super Heroes, he is shown getting Magnetic Shockwave as a special weapon from Onslaught, and he can use Magnetic Shockwave as a super move in the Playstation port of the game.
Make a Good Mega Man Level 3
Magnetic Shockwave is one of the weapons voted to appear in Make a Good Mega Man Level 3. Like in Marvel Vs. Capcom: Clash of Super Heroes, it covers a very large portion of the screen (roughly 1/4 of it). The weapon can pass through walls and be used in the air, and it can pierce shields. Despite this, shielded enemies are more resistent to damage from it; enemies under the "Joes", "Shielded", and "Shield Attackers" categories take 1 point of damage, and "Met" enemies are completely immune to Magnetic Shockwave. "Bulky" category enemies, however, take 4 points of damage, making it ideal for destroying minibosses quickly.
Damage Tables
Devkit Bosses
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| 1 | 1 | 2 | 6 | 2 | 2 | 6 | 2 | 2 | 2 |
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| 1 | 6 | 1 | 0 | 2 | 3 | 2 | 2 | 6 | 1 |
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| 0 | 1 | 1 | 1 | 1 | 0 | 6 | 1 | 1 | 6 |
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| 1 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 3 | 1 |
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| 2 | 2 | 2 | 6 | 2 | 6 | 2 | 2 | 2 | 6 |
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| 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 6 | 4 |
Trivia
- Magnetic Shockwave is the first weapon voted to appear in a Make a Good Mega Man Level game that did not originate from a classic Mega Man game.
- Magnetic Shockwave was first publicly shown in the first Devkit Boss Rush video for Make a Good Mega Man Level 3, where it behaved very differently. It was a chargeable weapon, with uncharged shots releasing a single blast in front of Mega Man, and fully-charged shots moving along the ground and walls.