Difference between revisions of "Astro Door"
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The '''Astro Door''' is a gimmick from ''[[Mega Man 8]]'', found in Astro Man's stage. It is a door that moves up or down with the press of a switch. | The '''Astro Door''' is a gimmick from ''[[Mega Man 8]]'', found in Astro Man's stage. It is a door that moves up or down with the press of a switch. | ||
| − | Astro Doors were first available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]'' | + | Astro Doors were first available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. |
==Behavior== | ==Behavior== | ||
Revision as of 19:32, 16 May 2021
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The Astro Door is a gimmick from Mega Man 8, found in Astro Man's stage. It is a door that moves up or down with the press of a switch.
Astro Doors were first available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Behavior
Astro Doors stay in one place initially, but will move up or down when activated by an object corresponding to their "myFlag" creation code value. Their primary purpose is to block passageways, though they can also be used as platforms.
By default, Astro Doors travel up 4 blocks of 16 pixels (for a total travel distance of 64 pixels), but the number of "blocks" traversed can be raised or lowered by changing the value of the "travel" variable via creation code.
Trivia
- In all devkits Astro Doors have appeared in to date, they are named "objMM8Door".
- Although a green Astro Door sprite exists, the object lacks a "col" variable to set it like most objects with different palettes. A green Astro Door must instead be set via typing "sprite_index = sprMM8DoorG" in an Astro Door's creation code.