Difference between revisions of "Au-Au"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[Entity1037]] | + | |programmer=[[ThatEntityPerson|Entity1037]] |
|artist= | |artist= | ||
|hp=5 | |hp=5 | ||
|at=3 (contact)<br>2 (projectile) | |at=3 (contact)<br>2 (projectile) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Metal Blade]], [[Gemini Laser]], [[Thunder Wool | + | |weak=[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Thunder Wool]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} |
|category=Aquatic, Nature, Semi Bulky | |category=Aquatic, Nature, Semi Bulky | ||
| − | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Just an Ice Level]]<br>[[Misty Lake]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Twilight Lodge]]<br>[[Reality Core]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[A Mega Man for All Seasons]]<br>[[Just an Ice Level]]<br>[[Misty Lake]]<br>[[Neapolitan Man (stage)|Neapolitan Man]]<br>[[Twilight Lodge]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>[[When Spike Drops Freeze Over]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:AuAu.png]] | |sprite=[[File:AuAu.png]] | ||
| Line 22: | Line 22: | ||
'''Au-Au''' is an enemy from ''[[Mega Man 6]]''. It is a guard robot that looks like a cute fur seal. | '''Au-Au''' is an enemy from ''[[Mega Man 6]]''. It is a guard robot that looks like a cute fur seal. | ||
| − | Au-Au was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[A Mega Man for All Seasons]], [[Just an Ice Level]], [[Misty Lake]], and [[Neapolitan Man (stage)|Neapolitan Man]]. It also appeared in the secret level [[Twilight Lodge]], the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Magic Crash-Pit Ride" and "Vacuum Seal". | + | Au-Au was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[A Mega Man for All Seasons]], [[Just an Ice Level]], [[Misty Lake]], and [[Neapolitan Man (stage)|Neapolitan Man]]. It also appeared in the secret level [[Twilight Lodge]], the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Magic Crash-Pit Ride" and "Vacuum Seal". In ''[[Make a Good Mega Man Level: Episode Zero]]'', it appeared in the levels [[Frosty Fields]] and [[When Spike Drops Freeze Over]]. |
==Behavior== | ==Behavior== | ||
| Line 29: | Line 29: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=3 | |metal=3 | ||
| Line 41: | Line 41: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
| − | |hornet= | + | |hornet=1<br>1 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
| − | |grab= | + | |grab=3<br>3 |
|triple=1<br>1 | |triple=1<br>1 | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel= | + | |wheel=1<br>3 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
| Line 57: | Line 56: | ||
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 80: | Line 77: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 94: | Line 90: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=5 | ||
| + | |zapburst=3 | ||
| + | |zapdrive=5 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected shots do 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |time= | + | |time=Y |
|stone=2 | |stone=2 | ||
|plant=6 | |plant=6 | ||
Revision as of 01:26, 17 May 2021
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Au-Au is an enemy from Mega Man 6. It is a guard robot that looks like a cute fur seal.
Au-Au was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, A Mega Man for All Seasons, Just an Ice Level, Misty Lake, and Neapolitan Man. It also appeared in the secret level Twilight Lodge, the Wily stage Reality Core, and the Pit of Pits sublevels "Magic Crash-Pit Ride" and "Vacuum Seal". In Make a Good Mega Man Level: Episode Zero, it appeared in the levels Frosty Fields and When Spike Drops Freeze Over.
Contents
Behavior
Au-Au sits in place, and waits for Mega Man to get in front of it. When it does, it will create a large glowing energy shot at the tip of its nose, then launch it at a downwards angle. It will repeat this process after a small delay (the length of which can be raised or lowered by setting "cooldownMax = #" in creation code).
Damage Table
Make a Good Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 3 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/2/3 1/1/3 |
1 1 |
1 1 |
3 3 |
1 1 |
Y Y |
1 1 |
1 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 3 | 3 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 5 | 3 | 5 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 6 | 2 | 2 | |||||
| Other Notes | ||||||||||