Difference between revisions of "Big Telly"
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|location='''MaGMML2:'''<br>[[Volcanic Furnace]]<br>[[But it Lacked the Depth to Convince Me That This Was Really Hell]]<br>[[Launch Man & Shuttle Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | |location='''MaGMML2:'''<br>[[Volcanic Furnace]]<br>[[But it Lacked the Depth to Convince Me That This Was Really Hell]]<br>[[Launch Man & Shuttle Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]] | ||
|OffAppear=[[Mega Man 8]]<br>[[Mega Man & Bass]] | |OffAppear=[[Mega Man 8]]<br>[[Mega Man & Bass]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] |
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|sprite=[[File:BigTelly.png|MaGMML2]] [[File:BigTellyMaGMML3.png|Megamix]] | |sprite=[[File:BigTelly.png|MaGMML2]] [[File:BigTellyMaGMML3.png|Megamix]] | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
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===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
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===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
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Revision as of 12:01, 17 May 2021
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Big Telly is an enemy from Mega Man 8. As its name suggests, it is a gigantic Telly modified to carry large numbers of bombs.
Big Telly was first made available in the devkit for Make a Good Mega Man Level 2, and it appears in the levels Volcanic Furnace, But it Lacked the Depth to Convince Me That This Was Really Hell, and Launch Man & Shuttle Man, as well as the Pit of Pits levels "Lyrickrolled" and "Mt. Furioso", and in Null and Void.
Contents
Behavior
When Big Telly first scrolls onto the screen, it flies straight forward. After a short period of time, it will fly slightly lower to the ground and drop eight bombs that create small explosions. After rising back up to its initial height, it will either repeat this series of actions if Mega Man is behind it, or continuously fly forward if Mega Man is in front of it.
If Mega Man is riding a Frost Sled, Big Telly's behavior changes slightly. It will continue flying straight forward until it's directly above Mega Man, at which point it will remain in the same position on the screen and drop 10 bombs before flying away.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 3 |
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1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 5 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
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Trivia
- The sprites Big Telly uses in Make a Good Mega Man Level 2 come from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. In the Megamix Engine and all games using it, it uses original sprites instead.