Difference between revisions of "Key Barrier"
Spin Attaxx (talk | contribs) |
m |
||
| Line 15: | Line 15: | ||
|location='''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[The Dampening]]<br>[[Forgotten Fortress]]<br>[[Maze of Significantly Less Death]]<br>[[Gunpowder Cellar]]<br>[[Ruined Lab]]<br>[[Sector Upsilon 6]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Beneath Sand and Rock]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Inner Sanctum]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[Wily Fortress VR]]<br>[[Hardcore Parkour]]<br>[[Deep Thoughts]]<br>[[Swiss Hotel]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML: Episode Zero:'''<br>[[Defeat the Giant Spear Man!]]<br>[[Twilight Terrace]]<br>[[Hot Steps]]<br>[[Offshore Hangar Cluster]]<br>[[Pepsi Zero]]<br>[[Stormy Spire]]<br>[[Cursor Corruption]]<br>[[S.R.A.R.A. HQ]]<br>[[Toxic Tunnels]]<br>[[Shift Posting]]<br>[[Ice Breaker]]<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''Other:'''<br>Proxima Station | |location='''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[The Dampening]]<br>[[Forgotten Fortress]]<br>[[Maze of Significantly Less Death]]<br>[[Gunpowder Cellar]]<br>[[Ruined Lab]]<br>[[Sector Upsilon 6]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Beneath Sand and Rock]]<br>[[Identity Crisis]]<br>[[Classic Castle]]<br>[[Inner Sanctum]]<br>[[Unobtainium Mine]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[Wily Fortress VR]]<br>[[Hardcore Parkour]]<br>[[Deep Thoughts]]<br>[[Swiss Hotel]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]<br>'''MaGMML: Episode Zero:'''<br>[[Defeat the Giant Spear Man!]]<br>[[Twilight Terrace]]<br>[[Hot Steps]]<br>[[Offshore Hangar Cluster]]<br>[[Pepsi Zero]]<br>[[Stormy Spire]]<br>[[Cursor Corruption]]<br>[[S.R.A.R.A. HQ]]<br>[[Toxic Tunnels]]<br>[[Shift Posting]]<br>[[Ice Breaker]]<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''Other:'''<br>Proxima Station | ||
|OffAppear= | |OffAppear= | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:KeyBarrier.png|Key Barrier]]<br>[[File:MaGMML2_Key.png|Key (MaGMML2)]] [[File:Key.png|Key (Megamix Engine)]]<br>[[File:MaGMML2_KeyCoin.png|Key Coin (MaGMML2)]] [[File:KeyCoin.png|Key Coin (Megamix Engine)]] | |sprite=[[File:KeyBarrier.png|Key Barrier]]<br>[[File:MaGMML2_Key.png|Key (MaGMML2)]] [[File:Key.png|Key (Megamix Engine)]]<br>[[File:MaGMML2_KeyCoin.png|Key Coin (MaGMML2)]] [[File:KeyCoin.png|Key Coin (Megamix Engine)]] | ||
Revision as of 19:21, 17 May 2021
| Key Barrier | |||||||||||||||||
| |||||||||||||||||
The Key Barrier is a gimmick from the Make a Good Mega Man Level series. It is a wall that must be unlocked with a Key.
Key Barriers were first made available in the devkit for Make a Good Mega Man Level 2, where they appeared in 10 entries, as well as the Wily stages Classic Castle, Inner Sanctum, Unobtainium Mine, and Reality Core, the Tier X stages Hardcore Parkour, Wily Fortress VR, Hardcore Parkour, Deep Thoughts, Swiss Hotel, and Null and Void, and the Pit of Pits sub-level "Water Test". They also appeared in the Stage 1 Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Stage 2 MaGMML3 judge application level Proxima Station. Make a Good Mega Man Level: Episode Zero used them in 12 levels, most prominently in Offshore Hangar Cluster.
Behavior
Key Barriers serve as solid objects. If Mega Man collects a Key in the level, he can use it to unlock a Key Barrier, making it disappear. Mega Man can obtain a Key either by picking up a single key or by picking up a certain amount of Key Coins (the amount required depends).
Trivia
- The design and functionality of Key Barriers are based on the locked doors from Zelda II: The Adventure of Link.
- In MaGMML2, the sprites for Keys and Key Coins were taken from Super Mario Maker, where they serve as sprites for the game's Key and Key Coin objects when the style of the level is set to Super Mario Bros. 3. Starting with the Megamix Engine, Keys and Key Coins use custom sprites instead.
- The sound effect used when a Key Barrier is unlocked is the same as when a Wheel Cutter is released.