Difference between revisions of "R Suzy"

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{{enemy
+
#REDIRECT [[Octopus Battery]]
|name=R Suzy
 
|image=
 
|caption=
 
|jname=
 
|script=Rスージー
 
|romaji=R Sūjī
 
|altname=
 
|designer=
 
|programmer=[[Mick Galbani]]{{3}}
 
|artist=
 
|hp=5
 
|at=4 (contact)
 
|weak=[[Gemini Laser]]{{1}}<br>[[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=
 
|location='''MaGMML1:'''<br>[[Wily Combo]]<br>[[Final Stage]]
 
|OffAppear=[[Mega Man 10]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)
 
|appear2=
 
|sprite=[[File:RSuzy.png|Mega Man 10, Megamix Engine]][[File:WilyComboRSuzy.png|Wily Combo]]
 
}}
 
'''R Suzy''' is an enemy from ''[[Mega Man 10]]''. It is an [[Octopus Battery]] with a darker color scheme and a larger eye.
 
 
 
R Suzy appeared as a custom enemy in the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entry [[Wily Combo]], and later the [[Final Stage]]. It used edited versions of its ''Mega Man 10'' sprites.
 
 
 
R Suzy is included in the [[Megamix Engine]], and is planned to appear as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. In the engine, R Suzy goes back to using its original ''Mega Man 10'' sprites.
 
 
 
==Behavior==
 
Like normal Octopus Batteries, R Suzies only react by moving horizontally or vertically across the screen, stopping upon hitting a surface, at which point they will close their eye and wait briefly before opening it again and moving in the opposite direction.
 
 
 
Creation code can be used to decide whether R Suzy moves horizontally or vertically, as well as which direction it starts in.
 
 
 
==Damage Table==
 
===Make a Good Mega Man Level===
 
{{Damagetable1
 
|buster=1/1/3<br>1/1/3
 
|metal=2<br>1
 
|gemini=3<br>1
 
|solar=2<br>2
 
|top=0<br>3
 
|wool=2<br>0.5
 
|black=1<br>3
 
|phar=1/1/5<br>1/5
 
|magic=2<br>2
 
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
 
===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2
 
|buster=1/1/3
 
|hornet=2
 
|jewel=1
 
|grab=1
 
|triple=1
 
|flash=Y
 
|slash=1
 
|wheel=2
 
|sakugarne=4
 
|wire=3
 
|arrow=2
 
|notes=}}
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
|buster=1/1/3
 
|spark=1
 
|laser=1
 
|water=1
 
|tornado=2
 
|thunder=5
 
|magnetic=2
 
|ice=2
 
|break=2
 
|notes=}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
|buster=1/1/3
 
|super=4/2
 
|chill=1/5
 
|pakkajoe=99
 
|notes=}}
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
|buster=1/1/3
 
|flame=2
 
|rain=2
 
|spark=0
 
|snake=2
 
|tengu=1/1/2
 
|water=2
 
|concrete=3
 
|homing=2
 
|notes=}}
 
===Megamix Engine===
 
{{DamagetableM
 
|buster=1/1/3
 
|time=Y
 
|stone=2
 
|plant=4
 
|block=2
 
|ice=2
 
|notes=}}
 
 
 
==Related Enemies==
 
*[[Octopus Battery]]
 
*[[Suzy G]]
 
*[[Giant Suzy]]
 
*[[Hunter Type A]]
 
*[[Hunter Type B]]
 
 
 
[[Category:Enemies]][[Category:Make a Good Mega Man Level]][[Category:Tier 3 (MaGMML)]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 10 Enemies]]
 

Latest revision as of 13:53, 19 May 2021

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