Difference between revisions of "Proto Man"
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|romaji=Burūsu | |romaji=Burūsu | ||
|gender= Male | |gender= Male | ||
| − | |eyecolor = ??? | + | |eyecolor =??? |
| − | |at= ??? | + | |at=??? |
|weapon= Proto Buster<br>Proto Shield<br>Variable Weapon System | |weapon= Proto Buster<br>Proto Shield<br>Variable Weapon System | ||
|hp=28 | |hp=28 | ||
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|occupation= | |occupation= | ||
|OffAppear= Several games from the [http://megaman.wikia.com/wiki/Mega_Man_(series) Mega Man] Classic Series | |OffAppear= Several games from the [http://megaman.wikia.com/wiki/Mega_Man_(series) Mega Man] Classic Series | ||
| − | |MaGMMLAppear= [[Make a Good Mega Man Level]] ([[Make a Good Mega Man Level Remastered| | + | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] ([[Make a Good Mega Man Level Remastered|1R]]) (NPC{{1}}, Costume{{1}}{{1R}})<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Costume)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (cameo) |
|sprite=[[File:DLN000Blues.gif]] | |sprite=[[File:DLN000Blues.gif]] | ||
}} | }} | ||
| − | '''Proto Man''', known as '''Blues''' in Japan, is the first Robot Master created by [[Doctor Thomas Light|Dr. Light]]. Considered the "older brother" to [[Mega Man]] and [[Roll]], he first appeared in ''[[Mega Man 3]]'' where he tested Mega Man to see if he could beat [[Doctor Albert W. Wily|Dr. Wily]], as well as sometimes aiding him on his way through levels. Ever since, he has served as an ally and occasional rival in his brother's many adventures to save the world from Wily's mad ambitions. | + | '''Proto Man''', known as '''Blues''' in Japan, is the first Robot Master created by [[Doctor Thomas Light|Dr. Light]]. Considered the "older brother" to [[Mega Man|Rock]] and [[Roll]], he first appeared in ''[[Mega Man 3]]'' where he tested Mega Man in battle to see if he could beat [[Doctor Albert W. Wily|Dr. Wily]], as well as sometimes aiding him on his way through levels. Ever since, he has served as both an ally and occasional rival in his brother's many adventures to save the world from Wily's mad ambitions. |
| − | While a pivotal character in the classic ''Mega Man'' series, Proto Man has yet to play a | + | While a pivotal character in the classic ''Mega Man'' series, Proto Man has yet to play even a minor role in a ''MaGMML'' game's story. Starting with ''[[Make a Good Mega Man Level 2]]'', however, he can appear in a level via the "objProtomanEncounter" object. By default, he will destroy all onscreen boss barriers, but he can also give the player a specific item instead (similar to his ''[[Mega Man IV]]'' and ''[[Mega Man V]]'' appearances). This encounter object has a few creation code variables: |
* itemDrop - Determines what object Proto Man will drop. If this is set to anything at all, Proto Man will not destroy any barriers. | * itemDrop - Determines what object Proto Man will drop. If this is set to anything at all, Proto Man will not destroy any barriers. | ||
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===''Make a Good Mega Man Level 2''=== | ===''Make a Good Mega Man Level 2''=== | ||
| − | + | The Proto Man costume reappears in ''MaGMML2'' as one of the few costumes available from the start. Proto Man himself also appears as an NPC in [[Tier 9 (MaGMML2)|Tier 9]] if said costume isn't currently equipped. He additionally shows up in the stage [[Sheriff Man (stage)|Sheriff Man]], where he gives Mega Man a [[Noble Nickel]] upon being discovered. | |
===''Make a Good Mega Man Level: Episode Zero''=== | ===''Make a Good Mega Man Level: Episode Zero''=== | ||
| − | Proto Man has a cameo during the game's credits, where he is seen | + | Proto Man has a brief cameo during the game's credits, where he is seen dueling [[Bass]] in a mountain area that looks similar to that of [[Surveillance Canyon]]. Their battle is interrupted when both see a portal to [[Tier X (MaGMML2)|Tier X]] briefly open up in the sky. |
==Proto Mode== | ==Proto Mode== | ||
| − | Both '' | + | Both ''MaGMML2'' and ''MaGMML1R'' feature Proto Man as a playable character through the "Proto Mode" [[Cheat Mode|cheat]]. When activated, Mega Man will be replaced by Proto Man, who plays as he does in ''[[Mega Man 9]]'' and ''[[Mega Man 10]]''. When jumping, he uses his Proto Shield to block enemy projectiles, and he has a unique Charge Shot design and sound (if the Charged Buster upgrade is active, it will override said design). However, he also takes twice as much damage as Mega Man. He also cannot change costumes, as the Costume Shop is closed in both games if the cheat is active. |
[[Category:Robot Masters]][[category:Costume]] | [[Category:Robot Masters]][[category:Costume]] | ||
Revision as of 20:30, 19 May 2021
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||
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Proto Man, known as Blues in Japan, is the first Robot Master created by Dr. Light. Considered the "older brother" to Rock and Roll, he first appeared in Mega Man 3 where he tested Mega Man in battle to see if he could beat Dr. Wily, as well as sometimes aiding him on his way through levels. Ever since, he has served as both an ally and occasional rival in his brother's many adventures to save the world from Wily's mad ambitions.
While a pivotal character in the classic Mega Man series, Proto Man has yet to play even a minor role in a MaGMML game's story. Starting with Make a Good Mega Man Level 2, however, he can appear in a level via the "objProtomanEncounter" object. By default, he will destroy all onscreen boss barriers, but he can also give the player a specific item instead (similar to his Mega Man IV and Mega Man V appearances). This encounter object has a few creation code variables:
- itemDrop - Determines what object Proto Man will drop. If this is set to anything at all, Proto Man will not destroy any barriers.
- instantLeave - If set to true, Proto Man will leave immediately after performing his actions, rather than lingering for a bit.
Contents
MaGMML Series Appearances
Make a Good Mega Man Level (Remastered)
In the original Make a Good Mega Man Level, Proto Man appears in Eddie's Shop as the single unlockable costume in the game. Other than that, he makes no physical appearance. In Make a Good Mega Man Level Remastered, the costume is instead purchased from Roll's costume shop. The remake also features a cameo from Proto Man when playing with Bass Mode active; dressed in a Wood Man costume, he laments being unable to return it due to the costume shop being closed.
Make a Good Mega Man Level 2
The Proto Man costume reappears in MaGMML2 as one of the few costumes available from the start. Proto Man himself also appears as an NPC in Tier 9 if said costume isn't currently equipped. He additionally shows up in the stage Sheriff Man, where he gives Mega Man a Noble Nickel upon being discovered.
Make a Good Mega Man Level: Episode Zero
Proto Man has a brief cameo during the game's credits, where he is seen dueling Bass in a mountain area that looks similar to that of Surveillance Canyon. Their battle is interrupted when both see a portal to Tier X briefly open up in the sky.
Proto Mode
Both MaGMML2 and MaGMML1R feature Proto Man as a playable character through the "Proto Mode" cheat. When activated, Mega Man will be replaced by Proto Man, who plays as he does in Mega Man 9 and Mega Man 10. When jumping, he uses his Proto Shield to block enemy projectiles, and he has a unique Charge Shot design and sound (if the Charged Buster upgrade is active, it will override said design). However, he also takes twice as much damage as Mega Man. He also cannot change costumes, as the Costume Shop is closed in both games if the cheat is active.