Difference between revisions of "Big Snakey"
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|hp=10 | |hp=10 | ||
|at=4 (contact){{1}}<br>8 (contact){{1R}}{{2}}{{3}}<br>3 (projectile){{1}}<br>2 (projectile){{1R}}{{2}}{{3}} | |at=4 (contact){{1}}<br>8 (contact){{1R}}{{2}}{{3}}<br>3 (projectile){{1}}<br>2 (projectile){{1R}}{{2}}{{3}} | ||
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]]{{Megamix}} |
|category=Nature | |category=Nature | ||
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Wily Combo]]<br>[[Maze of Death]]<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Wily Combo]]<br>[[Maze of Death]]<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Something Original]]<br>[[Jungle Base]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | ||
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|phar=2/2/99<br>1/5 | |phar=2/2/99<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
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===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
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===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
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===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
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===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|notes= | |notes= | ||
}} | }} | ||
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===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 21:10, 28 May 2021
| Big Snakey | |||||||||||||||||||||||||||||||||
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Big Snakey is a midboss from Mega Man 3. It is a large snake robot made of several segments.
Big Snakey was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Wily Combo, and Maze of Death. In Make a Good Mega Man Level 2, it appears in the entries Gigavolt Man, Something Original, and Jungle Base, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Chroma Key?" and "Serpent's Curse". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Gate 303.
Contents
Behavior
Big Snakey will wait briefly, then fire three large projectiles before waiting again.
Creation code can be used to modify how many vertical segments Big Snakey is made of (3 by default), and horizontal segments can be placed that move up and down during the Big Snakey battle, stopping when the Big Snakey is defeated.
Damage Table
Make a Good Mega Man Level
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2 3 |
2 1 |
2 2 |
0 3 |
1 0.5 |
1 3 |
2/2/99 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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