Difference between revisions of "Dark Man 4"
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[[Category:Robot Masters]][[Category:Bosses]][[Category:Devkit Bosses]] | [[Category:Robot Masters]][[Category:Bosses]][[Category:Devkit Bosses]] | ||
Revision as of 17:38, 21 September 2021
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Dark Man 4 | |||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||
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Dark Man 4 is a boss from Mega Man 5. The fourth and last of the Dark Man series of robots, Dr. Wily created Dark Man 4 for two purposes; destroy Mega Man (obviously), and frame Proto Man for his latest world domination scheme. To this end, he has the firepower of Dark Man 1, the electromagnetic barriers of Dark Man 2, and the jumping capability of Dark Man 3. Unlike the others, he can also send his shields out as an attack, speed up their rotation, and disguise himself as any target.
He was added as a boss in the Megamix Engine, and therefore will appear in Make a Good Mega Man Level 3 as a devkit boss. His debut came with Make a Good 48 Hour Mega Man Level, where he is the boss of Flower Core and Seahorse City (in the latter, he is briefly disguised as Toxic Seahorse). He also appears as the final boss of the Megamix Engine's Example Game if the difficulty is set to Normal.
Dark Man 4 has a customizable introduction where he can appear disguised as the player, as Proto Man (complete with off-key whistle), as someone or something else, or skipping a disguise altogether.
Contents
Battle
Dark Man 4 will randomly pick between two attacks:
- Fire three projectiles straight forward while his electromagnetic barriers spin around him.
- Release the electromagnetic barriers, causing them to fly off the sides of the screen, then jump to Mega Man's position before the electromagnetic barriers return to Dark Man 4.
Damage Tables
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 2 | 2 | 0 | 4 | 1 | 2/4 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 4 | 2 | 1 | 1 | N | 1 | 4 | 3 | 3 | 1 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 3 | 1 | 1 | 2 | 6 | 2 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2/2 | 1/4 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 4 | 0 | 0 | 1/2/2 | 2 | 1 | 2 | 3 | |
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Megamix Engine
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| 1/1/3 | N | 4 | 2 | 3 | 2 | |||||
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Trivia
- Dark Man 4 is the only devkit boss in MaG48HMML to have a weakness to Beat, owing to it being his weakness in Mega Man 5.
| Make a Good 48 Hour Mega Man Level - Tier 4 | |
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| Entry Stages | |
| Outer Excavation • Air Labs • Flower Core • Stormy Tower • Mega Man Saves Canada from the Evil Clutches of • Gettin' out of Dogecity • Cosmological Factory • Fortified Base • Saturn Fortress • Sleet Citadel | |
| List of Bosses | |
| Guts Man • Uranus • Blizzard Man • Dark Man 4 • The City of St. Petersburg • Air Man • Wood Man • Mercury • Giant Suzy • Saturn • Metall Daddy | |
| Box Cartel | |
| Dockalocker | |
| Make a Good 48 Hour Mega Man Level - Tier 6 | |
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| Entry Stages | |
| Taking a Dip • Commando Caverns • Curious Skymachine • Orbital Assault • Seahorse City • Combustible Alien Variable Events • Void Quest • Wily Station • Scissors 'n Shrimps • Tesla Coil | |
| List of Bosses | |
| Honey Woman • Commando Man • Guts Man • Toxic Seahorse? • Dust Man • Plant Man • Iron Ball • Cut Man • Spark Man | |
| Box Cartel | |
| Blocky | |