Difference between revisions of "Octoper OA"
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|hp=20 | |hp=20 | ||
|at=4 (contact)<br>3 (projectile) | |at=4 (contact)<br>3 (projectile) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]] | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]], [[Beet Tiller]], [[Banshee Wail]], [[Bait Bobber]]{{3}}<br>[[Thunder Wool]], [[Triple Blade]], [[Salt Water]], [[Plant Barrier]]{{Megamix}} |
|category=Aquatic, Bulky | |category=Aquatic, Bulky | ||
| − | |location='''MaGMML2:'''<br>[[Sector Upsilon 6]]<br>[[Reality Core]] | + | |location='''MaGMML2:'''<br>[[Sector Upsilon 6]]<br>[[Reality Core]]<br>'''MaGMML3:'''<br>[[Chemical Industry]]<br>[[Lost Caverns of Jungata]]<br>[[Rec Man (stage)|Rec Man]]<br>[[NEO Pit of Pits]] |
| − | |OffAppear=[[Mega Man 5]] | + | |OffAppear=[[Mega Man 5]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:OctoperOA.png]] | |sprite=[[File:OctoperOA.png]] | ||
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'''Octoper OA''' is a midboss from ''[[Mega Man 5]]''. It is a giant octopus robot originally made to monitor water quality, typically fought while [[Mega Man]] rides a [[Wave Man Jetski]]. | '''Octoper OA''' is a midboss from ''[[Mega Man 5]]''. It is a giant octopus robot originally made to monitor water quality, typically fought while [[Mega Man]] rides a [[Wave Man Jetski]]. | ||
| − | Octoper OA was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Sector Upsilon 6]], as well as the Wily stage [[Reality Core]]. | + | Octoper OA was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Sector Upsilon 6]], as well as the Wily stage [[Reality Core]]. It returned in a slightly more prolific capacity in ''[[Make a Good Mega Man Level 3]]'', seeing use in the entries [[Chemical Industry]], [[Lost Caverns of Jungata]], and [[Rec Man (stage)|Rec Man]], and in the [[NEO Pit of Pits]] sublevels "Midnight Wave Rider" and "They Call Him Flipper". |
==Behavior== | ==Behavior== | ||
| Line 43: | Line 43: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>1 | |hornet=2<br>1 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 63: | Line 63: | ||
|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=4 | |magnetic=4 | ||
| − | |ice= | + | |ice=3 |
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=2/1 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=2 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=4/2 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 77: | Line 89: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | ===Make a Good 48 Hour Mega Man Level=== | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable48HM |
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
Latest revision as of 01:45, 20 September 2024
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Octoper OA is a midboss from Mega Man 5. It is a giant octopus robot originally made to monitor water quality, typically fought while Mega Man rides a Wave Man Jetski.
Octoper OA was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Sector Upsilon 6, as well as the Wily stage Reality Core. It returned in a slightly more prolific capacity in Make a Good Mega Man Level 3, seeing use in the entries Chemical Industry, Lost Caverns of Jungata, and Rec Man, and in the NEO Pit of Pits sublevels "Midnight Wave Rider" and "They Call Him Flipper".
Contents
Behavior
Octoper OA will bob up and down while moving back and forth, firing a projectile at Mega Man when it reaches the peak of its height.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
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1 1 |
1 3 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 3 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 2/1 | 4 | 0.5 | 2 | 0.5 | 3 | 4/2 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 6 | 2 | 2 | |||||
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