Difference between revisions of "Commando Man"
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{{robotmaster | {{robotmaster | ||
|titlebg=#B07620 | |titlebg=#B07620 | ||
| − | |titletext = #FFFFFF | + | |titletext=#FFFFFF |
| − | |name= [[File:CommandoManMugshot.png|left|Commando Man's mugshot]][[File:CommandoManMugshot.png|right|Commando Man's mugshot]]Commando Man | + | |name=[[File:CommandoManMugshot.png|left|Commando Man's mugshot]][[File:CommandoManMugshot.png|right|Commando Man's mugshot]]Commando Man |
|image=[[File:CommandoManArt.png|300px]] | |image=[[File:CommandoManArt.png|300px]] | ||
| − | |caption= | + | |caption=Artwork by Capcom |
| − | |script= コマンドマン | + | |script=コマンドマン |
| − | |romaji = Komando Man | + | |romaji=Komando Man |
| − | |number= DWN-075 | + | |number=DWN-075 |
|designer= | |designer= | ||
| − | |programmer= [[Spin Attaxx]] | + | |programmer=[[Spin Attaxx]] |
| − | |gender= Male | + | |gender=Male |
| − | |eyecolor = Red | + | |eyecolor=Red |
| − | |at= | + | |at=4 (contact)<br>5 (Commando Bomb)<br>5 (shockwave) |
| − | |weapon= Commando Bomb | + | |weapon=Commando Bomb |
| − | |hp= 28 | + | |hp=28 |
|attack= | |attack= | ||
| − | |type = Explosive | + | |type=Explosive |
| − | |weak= [[Break Dash]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Break Dash]], [[Beet Tiller]]{{3}}<br>[[Salt Water]], [[Tengu Blade]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} |
| − | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] (formerly) | + | |affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (formerly) |
|stage= | |stage= | ||
| − | |location= [[ | + | |location='''MaGMML3:'''<br>[[The Return of Veteran Z]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Commando Caverns]]<br>[[Orbital Assault]] |
| − | |occupation= Minesweeping Robot | + | |occupation=Minesweeping Robot |
| − | |OffAppear= [[Mega Man 10]] | + | |OffAppear=[[Mega Man 10]] |
| − | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MaGMML3 CommandoMan.png]] | |sprite=[[File:MaGMML3 CommandoMan.png]] | ||
}} | }} | ||
| + | {{quote|WHY ARE YOU DILLY-DALLYING AND TALKING TO ME, PRIVATE?! NOW, MOVE!!!|Commando Man|a motivational speaker for the ages, [[Make a Good Mega Man Level 2]]}} | ||
| + | '''Commando Man''' is a Robot Master from ''[[Mega Man 10]]''. He is a tank-like robot designed to safely sweep minefields by destroying landmines with remote detonation techniques, a task which sees him travelling to several countries (and sampling their oil while he's there). However, he later became a pawn of [[Doctor Albert W. Wily|Dr. Wily]] for a time after contracting Roboenza. | ||
| − | + | In ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Tier 8 (MaGMML2)|Tier 8]], standing in between [[But It Lacked the Depth to Convince Me That This is Really Hell]] and [[Force Man (stage)|Force Man]]. He makes another appearance as an NPC in ''[[Make a Good Mega Man Level: Episode Zero]]'', this time located in the [[Chateau Chevaleresque]] in [[Mega City]]. | |
| − | + | Commando Man was added to the [[Megamix Engine]] as a devkit boss, and would make his debut as such in ''[[Make a Good 48 Hour Mega Man Level]]'', where he appeared as the boss of [[Commando Caverns]] and [[Orbital Assault]]. In ''[[Make a Good Mega Man Level 3]]'', he appears in both the entry level [[The Return of Veteran Z]] and the [[NEO Pit of Pits]] sublevel "Tsurare Yare Daze". He also appears in the Megamix Engine's Example Game, replacing [[Chill Man]] in the fifth Wily stage if the difficulty is set to Hard. | |
| − | + | ==Battle== | |
| + | Commando Man will randomly pick between one of 4 attacks: | ||
| + | *Stand in place and shoot a bomb. | ||
| + | *Perform a short jump while shooting a bomb. | ||
| + | *Perform a high jump, shoot a bomb, then create a quake upon landing that will knock [[Mega Man]] over if he's standing on the ground. | ||
| + | *Perform a short jump and punch the ground, creating a shockwave. This attack will only be used if "canWave" is set to true in Commando Man's creation code, or if the difficulty is set to Hard. | ||
| + | A Commando Bomb shot from the air will change its trajectory when it is directly above Mega Man, and it creates a large shockwave when it hits a surface. | ||
| − | + | ==Custom Variants== | |
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:48HNotNapalmMan.png|center]] | ||
| + | | style="text-align: center;"|Not Napalm Man | ||
| + | | style="text-align: center;"|''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''<br>''[[Make a Good Mega Man Level 3|MaGMML3]]'' (NPC) | ||
| + | | style="text-align: center;"|[[Mystic Museum]] | ||
| + | | style="text-align: center;"|A robot from the bootleg game Rockman DX3 who bears a shocking resemblance to [[Napalm Man]]. | ||
| + | | style="text-align: center;"|[[Shinryu]] | ||
| + | | style="text-align: center;"|28 | ||
| + | | style="text-align: center;"|4 (contact)<br>5 (Not Napalm Bomb)<br>5 (shockwave) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=4 | |metal=4 | ||
| Line 52: | Line 79: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 65: | Line 91: | ||
|sakugarne=2 | |sakugarne=2 | ||
|arrow=1 | |arrow=1 | ||
| − | |wire= | + | |wire=3 |
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 77: | Line 102: | ||
|tornado=1 | |tornado=1 | ||
|thunder=2 | |thunder=2 | ||
| − | |||
|magnetic=2 | |magnetic=2 | ||
|ice=3 | |ice=3 | ||
| − | |notes=Break Dash knocks away Commando Bombs. | + | |break=5* |
| + | |tape=1/1/N | ||
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=1/1 | ||
| + | |banshee=3 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=0/0 | ||
| + | |power=2 | ||
| + | |notes=*Break Dash knocks away Commando Bombs. | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 91: | Line 127: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | ====Devkit==== | ||
{{Damagetable48H | {{Damagetable48H | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| Line 103: | Line 139: | ||
|concrete=1 | |concrete=1 | ||
|homing=1 | |homing=1 | ||
| − | |notes= | + | |beat=1 |
| + | |notes= | ||
| + | }} | ||
| + | ====Not Napalm Man==== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=1 | ||
| + | |rain=1 | ||
| + | |spark=4 | ||
| + | |snake=2 | ||
| + | |tengu=2/2/2 | ||
| + | |water=1 | ||
| + | |concrete=N/A* | ||
| + | |homing=1 | ||
| + | |beat=1 | ||
| + | |notes=*Weapon is disabled during the battle. | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 117: | Line 167: | ||
}} | }} | ||
| + | {{MaGMML3 Tier 3}} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
| − | [[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] | + | {{MaG48HMML Tier 6}} |
| + | {{MaG48HMML Tier 11}} | ||
| + | {{MaG48HMML}} | ||
| + | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | ||
Latest revision as of 04:10, 8 October 2024
| Commando Man | |||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||
| DWN-075 | |||||||||||||||||||||||||||||||||||||||||||
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- "WHY ARE YOU DILLY-DALLYING AND TALKING TO ME, PRIVATE?! NOW, MOVE!!!"
- ―Commando Man, a motivational speaker for the ages, Make a Good Mega Man Level 2
Commando Man is a Robot Master from Mega Man 10. He is a tank-like robot designed to safely sweep minefields by destroying landmines with remote detonation techniques, a task which sees him travelling to several countries (and sampling their oil while he's there). However, he later became a pawn of Dr. Wily for a time after contracting Roboenza.
In Make a Good Mega Man Level 2, he appears as an NPC in Tier 8, standing in between But It Lacked the Depth to Convince Me That This is Really Hell and Force Man. He makes another appearance as an NPC in Make a Good Mega Man Level: Episode Zero, this time located in the Chateau Chevaleresque in Mega City.
Commando Man was added to the Megamix Engine as a devkit boss, and would make his debut as such in Make a Good 48 Hour Mega Man Level, where he appeared as the boss of Commando Caverns and Orbital Assault. In Make a Good Mega Man Level 3, he appears in both the entry level The Return of Veteran Z and the NEO Pit of Pits sublevel "Tsurare Yare Daze". He also appears in the Megamix Engine's Example Game, replacing Chill Man in the fifth Wily stage if the difficulty is set to Hard.
Contents
Battle
Commando Man will randomly pick between one of 4 attacks:
- Stand in place and shoot a bomb.
- Perform a short jump while shooting a bomb.
- Perform a high jump, shoot a bomb, then create a quake upon landing that will knock Mega Man over if he's standing on the ground.
- Perform a short jump and punch the ground, creating a shockwave. This attack will only be used if "canWave" is set to true in Commando Man's creation code, or if the difficulty is set to Hard.
A Commando Bomb shot from the air will change its trajectory when it is directly above Mega Man, and it creates a large shockwave when it hits a surface.
Custom Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Not Napalm Man | MaG48HMML MaGMML3 (NPC) |
Mystic Museum | A robot from the bootleg game Rockman DX3 who bears a shocking resemblance to Napalm Man. | Shinryu | 28 | 4 (contact) 5 (Not Napalm Bomb) 5 (shockwave) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 4 | 2 | 1 | 0 | 1 | 1 | 1 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 2 | 1 | 2 | N | 1 | 4 | 2 | 3 | 1 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 5* | ||||||||||||
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| 1/1/N | 2 | 1/2/3 | 4 | 1/1 | 3 | 1 | 2 | 1 | 1 | 0/0 | 2 | |||||||||
| Other Notes | *Break Dash knocks away Commando Bombs. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/1 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
Devkit
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| 1/1/3 | 2 | 2 | 2 | 1 | 1/2/4 | 5 | 1 | 1 | 1 | |
| Other Notes | ||||||||||
Not Napalm Man
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| 1/1/3 | 1 | 1 | 4 | 2 | 2/2/2 | 1 | N/A* | 1 | 1 | |
| Other Notes | *Weapon is disabled during the battle. | |||||||||
Megamix Engine
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| 1/1/3 | N | 1 | 6 | 1 | 1 | |||||
| Other Notes | ||||||||||
| Make a Good Mega Man Level 3 - Tier 3 | |
|---|---|
| Entry Stages | |
| Hunter Tower • Cutman's New Warehouse • Disobedience of Superior Machines • Revenge of Tricastle • DISCHARGEEEE • The Return of Veteran Z • Air man's ultimate weapon • I Hope I Lose: A Grand Tale • Gilded Man • Fruit Forest • Suzy Love • Glass Factory | |
| Bonus Stages | |
| Just a Judge Level | |
| List of Bosses | |
| Enker • Quint • Giant Suzy • Iron Ball • Punk • Hunter Type A • Hunter Type B • Ballade • Cut Man • Splash Woman Overdrive • Metal Man Overdrive • Toad Man • Discharge Man • Commando Man • Veteran Z • Z-Tank • Air Dab Man • Boobeam Trap • Gilded Man • Glass Man C • Scorch Man V1 • Usagi Woman • Hyper Plant Man | |
| Tier Boss | |
| Muscle Juggler | |
| Make a Good 48 Hour Mega Man Level - Tier 6 | |
|---|---|
| Entry Stages | |
| Taking a Dip • Commando Caverns • Curious Skymachine • Orbital Assault • Seahorse City • Combustible Alien Variable Events • Void Quest • Wily Station • Scissors 'n Shrimps • Tesla Coil | |
| List of Bosses | |
| Honey Woman • Commando Man • Guts Man • Toxic Seahorse? • Dust Man • Plant Man • Iron Ball • Cut Man • Spark Man | |
| Box Cartel | |
| Blocky | |
| Make a Good 48 Hour Mega Man Level - Tier 11 | |
|---|---|
| Entry Stages | |
| Flaming Fortress • Spicy Top Action • Braving New Depths • Just a Space Level • Cascade • Planet Xanlordus • Warehouse of Conveyors • Deep Within the Jungle • Lime and Lame • Mystic Museum | |
| List of Bosses | |
| Solar Man • Top Man • Gyro Man • Stone Man • Kamegoro Maker • Metall Daddy • Mega Mech Shark • Ballade • Quick Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner | |