Difference between revisions of "Crystal Joe"
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|hp=3 | |hp=3 | ||
|at=6 (contact)<br>8 (crystal) | |at=6 (contact)<br>8 (crystal) | ||
| − | |weak=[[Slash Claw]]{{2}}<br>[[Laser Trident]], [[ | + | |weak=[[Slash Claw]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]], [[Banshee Wail]]{{3}}<br>[[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Z-Saber]] (No Chip)<br>[[Cutter Chip]] (Z-Saber, [[Blank Drive]]){{EZ}}<br>[[Magic Card]], [[Concrete Shot]]{{Megamix}} |
|category=Joes | |category=Joes | ||
| − | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[MegaLondo]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Misty Lake]]<br>[[Reality Core]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>'''MaGMML: Episode Zero:'''<br>[[Midnight Aurora]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory | + | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[MegaLondo]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Misty Lake]]<br>[[Reality Core]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Gilded Man (stage)|Gilded Man]]<br>[[Glass Factory]]<br>[[Decoy Man (stage)|Decoy Man]]<br>[[House of Fun]]<br>[[The Warped Void]]<br>[[Frenzy Reactor]]<br>[[Up Down All Around]]<br>[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]<br>[[Outer Reaches]]<br>[[Poudrin Man (stage)|Poudrin Man]]<br>[[An Ice Cave in Russia]]<br>[[NEO Pit of Pits]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>'''MaGMML: Episode Zero:'''<br>[[Midnight Aurora]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory |
|OffAppear= [[Mega Man 5]]<br>[[Mega Man IV]] | |OffAppear= [[Mega Man 5]]<br>[[Mega Man IV]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv |mirror=[[File:CrystalJoe.png]]}} | |sprite={{MirrorDiv |mirror=[[File:CrystalJoe.png]]}} | ||
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In ''[[Make a Good 48 Hour Mega Man Level]]'', a Crystal Joe appears in [[Tier 11 (MaG48HMML)|Tier 11]] as an NPC, but is otherwise unused as an enemy outside of a fleeting appearance in the game's [[Weapon Tutorials]]. | In ''[[Make a Good 48 Hour Mega Man Level]]'', a Crystal Joe appears in [[Tier 11 (MaG48HMML)|Tier 11]] as an NPC, but is otherwise unused as an enemy outside of a fleeting appearance in the game's [[Weapon Tutorials]]. | ||
| + | |||
| + | By contrast, Crystal Joe was abundantly prominent as an enemy in ''[[Make a Good Mega Man Level 3]]''. There, it appeared in 11 entries (not counting variants), the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "Megaman Crushes the Competition!", Mine Layer Madness", "The Top 10 Most Commonly Used Enemies in MaGMML3, in Increasing Order" (where it is ranked #9), "SCROLL JOES!", and "Swinging Mine". | ||
==Behavior== | ==Behavior== | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |tape=2/1 | + | |tape=2/1/Y |
|lantern=1 | |lantern=1 | ||
|prismatic=2/3/4 | |prismatic=2/3/4 | ||
| Line 102: | Line 104: | ||
|shoes=1 | |shoes=1 | ||
|royal=3 | |royal=3 | ||
| − | |bait=3/ | + | |bait=3/1 |
|power=1 | |power=1 | ||
|notes= | |notes= | ||
Latest revision as of 02:06, 20 December 2024
Crystal Joe is an enemy from Mega Man 5. It is a Sniper Joe with the ability to create crystals.
Crystal Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Rush City, MegaLondo, Starman Recreation, Aurora Man, Escape Sequence, and Misty Lake, as well as the Wily stage Reality Core, and in Null and Void. It reappears in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels. It also appears in the Make a Good Mega Man Level: Episode Zero stage Midnight Aurora.
In Make a Good 48 Hour Mega Man Level, a Crystal Joe appears in Tier 11 as an NPC, but is otherwise unused as an enemy outside of a fleeting appearance in the game's Weapon Tutorials.
By contrast, Crystal Joe was abundantly prominent as an enemy in Make a Good Mega Man Level 3. There, it appeared in 11 entries (not counting variants), the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Megaman Crushes the Competition!", Mine Layer Madness", "The Top 10 Most Commonly Used Enemies in MaGMML3, in Increasing Order" (where it is ranked #9), "SCROLL JOES!", and "Swinging Mine".
Contents
Behavior
Crystal Joes will charge up energy, eventually forming a crystal that deflects projectiles, which it will fire forward shortly after creating. When the crystal has gone off-screen, been destroyed, or been reflected by Jewel Satellite, the Crystal Joe will continue charging up energy.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Crystal Joe (Contra Base) | MaGMML: Episode Zero | Contra Base | A modified Crystal Joe that replaces its crystal for a stream of four bullets. It lacks the original's shielding, and so is always vulnerable to damage. | SilvernixSP | 3 | 3 (contact) 2 (projectile) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 4 | |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
4 4 |
1.5 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| 2/1/Y | 1 | 2/3/4 | 2 | 4/3 | 5 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man Level
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| 1/1/3 1/1/3 |
2 N/A† |
Y N/A† |
?/?* 4/2 |
1/3 1/5 |
2 1 |
2 1 |
1 2 |
2 1 |
1 3 |
1 2 |
Y Y |
10 2 |
3 2 |
4 2 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine. *Not usable in any scenario involving Crystal Joes in MaG24HMML. †Not in the current build of the Megamix Engine. | ||||||||||||||
Make a Good 48 Hour Mega Man Level
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| N/A* 1/1/3 |
N/A* 2 |
2 2 |
N/A* 0 |
N/A* 2 |
N/A* 1/1/2 |
N/A* 2 |
N/A* 3 |
N/A* 2 |
N/A* N/A† | |
| Other Notes | Top row is damage in MaG48HMML; bottom row is damage from MaG48HMML weapons in the Megamix Engine. *Not usable in any scenario involving Crystal Joe in MaG48HMML. †Not in the current build of the Megamix Engine. | |||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||