Difference between revisions of "Cocco"
m |
Spin Attaxx (talk | contribs) |
||
| (2 intermediate revisions by one other user not shown) | |||
| Line 12: | Line 12: | ||
|hp=6 | |hp=6 | ||
|at=7 (contact) | |at=7 (contact) | ||
| − | |weak=[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[ | + | |weak=[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Ice Wall]], [[Mix Tape]], [[Rec Can]], [[Power Line]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]])<br>[[Psycho Chip]] (Z-Saber, [[Z-Burst]], Blank Drive){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Block Dropper]]{{Megamix}} |
|category=Shielded, Semi Bulky, Nature, Bird | |category=Shielded, Semi Bulky, Nature, Bird | ||
| − | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[SMB3]]<br>[[Shovel Knight]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Bouncy Castle]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[SMB3]]<br>[[Shovel Knight]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Bouncy Castle]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Ultimate Level]]<br>[[Hunter Tower]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[GraviMan INC.]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]] | |OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Cocco.png]] | |sprite=[[File:Cocco.png]] | ||
| Line 22: | Line 22: | ||
'''Cocco''' is an enemy from ''[[Mega Man 5]]''. It is a chicken robot modified from a toy. | '''Cocco''' is an enemy from ''[[Mega Man 5]]''. It is a chicken robot modified from a toy. | ||
| − | Cocco was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in | + | Cocco was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in seven entries, as well as the Wily stage [[Unobtainium Mine]], the [[The Pit of Pits|Pit of Pits]] sub-level "Night Way", and in [[Null and Void (MaGMML2)|Null and Void]]. It returned in ''[[Make a Good Mega Man Level: Episode Zero]]'', but only appeared in one level, [[Null and Void (Episode Zero)|Null and Void]]. Likewise, in ''[[Make a Good 48 Hour Mega Man Level]]'' it only appeared in the entry [[GraviMan INC.]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Cocco was used in the entries [[Ultimate Level]] and [[Hunter Tower]], as well as in the [[Weapon Tutorials|Contest Weapon Playground]], and in the [[NEO Pit of Pits]] sublevels "Don't Chicken Out", "Flocking Call Torture", "Let's Not Lose Our Heads, Though", "Pullet Surprise", and "Wood Rush". | ||
==Behavior== | ==Behavior== | ||
| Line 43: | Line 45: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 54: | Line 56: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
| Line 67: | Line 69: | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| + | |tape=3/4/Y | ||
| + | |lantern=2 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=0.5 | ||
| + | |royal=1 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 88: | Line 102: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 02:58, 20 January 2025
| Cocco | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Cocco is an enemy from Mega Man 5. It is a chicken robot modified from a toy.
Cocco was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in seven entries, as well as the Wily stage Unobtainium Mine, the Pit of Pits sub-level "Night Way", and in Null and Void. It returned in Make a Good Mega Man Level: Episode Zero, but only appeared in one level, Null and Void. Likewise, in Make a Good 48 Hour Mega Man Level it only appeared in the entry GraviMan INC..
In Make a Good Mega Man Level 3, Cocco was used in the entries Ultimate Level and Hunter Tower, as well as in the Contest Weapon Playground, and in the NEO Pit of Pits sublevels "Don't Chicken Out", "Flocking Call Torture", "Let's Not Lose Our Heads, Though", "Pullet Surprise", and "Wood Rush".
Contents
Behavior
Coccos will sit still, spawning Corocoros at a steady rate. Most weapons can only damage a Cocco by hitting its head.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
3 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 2 | 1 | 4 | 3 | 1 | 3 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 3/4/Y | 2 | 2/3/4 | 1 | 5/4 | 4 | 1 | 2 | 0.5 | 1 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
2 | 4 | 3 | 4 | ||||||
| |
2 | 3 | 3 | 2 | ||||||
| |
2 | 2 | 2 | 2 | ||||||
| |
2 | 3 | 2 | 3 | ||||||
| |
3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 2 | 4 | 2 | |||||
| Other Notes | ||||||||||