Difference between revisions of "Sumatran"
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|altname=Tiger (Game Gear ''Mega Man'' manual) | |altname=Tiger (Game Gear ''Mega Man'' manual) | ||
|designer= | |designer= | ||
| − | |programmer=[[ACESpark]] | + | |programmer=[[Blyka]]{{1}}<br>[[ACESpark]]{{2}}{{3}} |
|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
|at=6 (contact) | |at=6 (contact) | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[ | + | |weak=[[Gemini Laser]]{{1}}<br>[[Metal Blade]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]]{{2}}<br>[[Ice Wall]], [[Lantern Flare]], [[Rec Can]]{{3}}<br>[[Super Arrow]], [[Flame Mixer]], [[Plant Barrier]]{{Megamix}} |
|category=Nature | |category=Nature | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Jungle Base]]<br>[[AD 2101]]<br>[[Reality Core]]<br>[[Star Road]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[An Ice Cave in Russia]]<br>[[NEO Pit of Pits]] |
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Sumatran.png]] | |sprite=[[File:Sumatran.png]] | ||
| Line 22: | Line 22: | ||
'''Sumatran''' is an enemy from ''[[Mega Man 5]]''. It is a security robot modeled after a tiger. | '''Sumatran''' is an enemy from ''[[Mega Man 5]]''. It is a security robot modeled after a tiger. | ||
| − | Sumatran was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Sumatran was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Napalm Forest and Caves]] and [[Maze of Death]], as well as the Wily stage [[Flashback Database]]. |
| − | Sumatran returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Jungle Base]], and [[AD 2101]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Star Road]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Logan's Runner", "Lyrickrolled", and "Tselinoyarsk 20XX". | + | Sumatran returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Jungle Base]], and [[AD 2101]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Star Road]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Logan's Runner", "Lyrickrolled", and "Tselinoyarsk 20XX". It went unused as an enemy in ''[[Make a Good 48 Hour Mega Man Level]]'', but a Sumatran can be found on the [[SS Elroy]] as an NPC outside the Kickboxing Club. Though initially static, it will move progressively faster as more [[Energy Element]]s are collected. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Sumatran appeared in the entry [[An Ice Cave in Russia]], in the [[Weapon Tutorials]], and in the [[NEO Pit of Pits]] sublevels "Block Party", "Les Cles De Fort Boyard", and "Meow Moonbase". A Sumatran NPC also sometimes appears in the [[Victor Heights]] bar, vibrating faster as more Energy Elements are collected (it claims to have drank [Collected Elements / 2] cups of coffee). | ||
==Behavior== | ==Behavior== | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level=== | ===Make a Good Mega Man Level=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3<br>1/1/3 | |buster=1/1/3<br>1/1/3 | ||
|metal=2<br>3 | |metal=2<br>3 | ||
| Line 43: | Line 45: | ||
|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=2<br>2 | |magic=2<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
| + | }} | ||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=3 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 57: | Line 74: | ||
|wire=3<br>3 | |wire=3<br>3 | ||
|arrow=1<br>3 | |arrow=1<br>3 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 76: | Line 107: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| − | ===Make a Good 48 Hour Mega Man Level=== | + | }} |
| − | {{ | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| + | {{Damagetable48HM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=4 | |flame=4 | ||
| Line 88: | Line 120: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 97: | Line 130: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies ( | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 5 Enemies]][[Category:Nature Enemies]] |
Latest revision as of 13:29, 25 January 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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Sumatran is an enemy from Mega Man 5. It is a security robot modeled after a tiger.
Sumatran was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Napalm Forest and Caves and Maze of Death, as well as the Wily stage Flashback Database.
Sumatran returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Jungle Base, and AD 2101, as well as the Wily stage Reality Core, the Tier X stage Star Road, and the Pit of Pits sub-levels "Logan's Runner", "Lyrickrolled", and "Tselinoyarsk 20XX". It went unused as an enemy in Make a Good 48 Hour Mega Man Level, but a Sumatran can be found on the SS Elroy as an NPC outside the Kickboxing Club. Though initially static, it will move progressively faster as more Energy Elements are collected.
In Make a Good Mega Man Level 3, Sumatran appeared in the entry An Ice Cave in Russia, in the Weapon Tutorials, and in the NEO Pit of Pits sublevels "Block Party", "Les Cles De Fort Boyard", and "Meow Moonbase". A Sumatran NPC also sometimes appears in the Victor Heights bar, vibrating faster as more Energy Elements are collected (it claims to have drank [Collected Elements / 2] cups of coffee).
Contents
Behavior
Sumatrans will sit still at first. After a certain amount of time, they will leap forward, performing an additional leap if Mega Man is close enough, before waiting to leap again.
By default, Sumatrans are orange, but by setting "col = 1" in a Sumatran's creation code, it will turn white.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
2 2 | |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | ||||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
2 2 |
2 2 |
1 1 |
Y Y |
3 3 |
3 3 |
3 1 |
3 3 |
1 3 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||