Difference between revisions of "Electriri"

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|programmer=[[InUniverse]]
 
|programmer=[[InUniverse]]
 
|artist=SRWB
 
|artist=SRWB
|hp=1
+
|hp=2
 
|at=3 (contact)
 
|at=3 (contact)
|weak=
+
|weak=[[Z-Burst]]<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]])<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Tornado Blow]], [[Royal Guard]]{{3}}
|category=Cluster, Floating
+
|category=Floating, Cluster
|location=[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]]
+
|location='''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''MaGMML3:'''<br>[[Static Man (stage)|Static Man]]<br>[[Shrine of Nebula]]
 
|OffAppear=[[Mega Man 11]]
 
|OffAppear=[[Mega Man 11]]
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)
 
|appear2=
 
|appear2=
 
|sprite=[[File:ElectririSprite.png]]
 
|sprite=[[File:ElectririSprite.png]]
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While Electriri is an official enemy, it has not yet appeared in any ''MaGMML'' game's devkit, instead debuting in ''[[Make a Good Mega Man Level: Episode Zero]]'' as a custom enemy. While it was created for (and appears in) the level [[Stormy Spire]], it also appears in [[Null and Void (Episode Zero)|Null and Void]].
 
While Electriri is an official enemy, it has not yet appeared in any ''MaGMML'' game's devkit, instead debuting in ''[[Make a Good Mega Man Level: Episode Zero]]'' as a custom enemy. While it was created for (and appears in) the level [[Stormy Spire]], it also appears in [[Null and Void (Episode Zero)|Null and Void]].
 +
 +
Electriris reappeared in ''[[Make a Good Mega Man Level 3]]'', again as a custom enemy, in the bonus level [[Static Man (stage)|Static Man]]; later on, it appears in the [[Shrine of Nebula]] room "Shock Chaser".
  
 
==Behavior==
 
==Behavior==
 
Electriris will fly straight forward, with an electrical barrier surrounding them. The barrier doesn't affect shots, but instead increases their contact damage range.
 
Electriris will fly straight forward, with an electrical barrier surrounding them. The barrier doesn't affect shots, but instead increases their contact damage range.
 +
 +
==Damage Table==
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=4
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=2
 +
|cutburst=4
 +
|cutdrive=2
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=4
 +
|flamedrive=1
 +
|icebuster=2
 +
|icesaber=4
 +
|iceburst=4
 +
|icedrive=4
 +
|zapbuster=2
 +
|zapsaber=2
 +
|zapburst=4
 +
|zapdrive=3
 +
|psybuster=3
 +
|psysaber=4
 +
|psyburst=4
 +
|psydrive=4
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level 3===
 +
{{Damagetable3
 +
|buster=1/1/3
 +
|spark=1
 +
|laser=1
 +
|water=1
 +
|tornado=6
 +
|thunder=3
 +
|magnetic=2
 +
|ice=2
 +
|break=2
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=1
 +
|cable=2
 +
|shoes=1
 +
|royal=4
 +
|bait=1/0.5
 +
|power=3
 +
|notes=
 +
}}
  
 
==Related Articles==
 
==Related Articles==
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*[[Big Fire Telly]]
 
*[[Big Fire Telly]]
  
[[Category:Enemies]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 11 Enemies]][[Category:Cluster Enemies]][[Category:Floating Enemies]]
+
[[Category:Enemies]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Custom Enemies (MaGMML3)]][[Category:Mega Man 11 Enemies]][[Category:Cluster Enemies]][[Category:Floating Enemies]]

Latest revision as of 18:25, 1 February 2025

Electriri
ElectririConceptArt.png
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 3 (contact)
Weakness(es): Z-Burst
Icicle Chip (Z-Saber, Blank Drive)
Psycho Chip (Z-Saber, Blank Drive)EZ
Tornado Blow, Royal Guard3
Category: Floating, Cluster
Location(s): MaGMML: Episode Zero:
Stormy Spire
Null and Void
MaGMML3:
Static Man
Shrine of Nebula
Misc. Information
Japanese Name: Elec Telly
Script: エレキテリー
Romaji: Ereki Terī
Programmer(s): InUniverse
Artist(s): SRWB
Series Information
Official Game Appearances: Mega Man 11
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
MaGMML3 (Enemy, NPC)
ElectririSprite.png

Electriri is an enemy from Mega Man 11. It is an electric Telly used to guard transformer stations. It uses a large electric barrier to attack intruders.

While Electriri is an official enemy, it has not yet appeared in any MaGMML game's devkit, instead debuting in Make a Good Mega Man Level: Episode Zero as a custom enemy. While it was created for (and appears in) the level Stormy Spire, it also appears in Null and Void.

Electriris reappeared in Make a Good Mega Man Level 3, again as a custom enemy, in the bonus level Static Man; later on, it appears in the Shrine of Nebula room "Shock Chaser".

Behavior

Electriris will fly straight forward, with an electrical barrier surrounding them. The barrier doesn't affect shots, but instead increases their contact damage range.

Damage Table

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 4 99
Cutter Chip 2 2 4 2
Flame Chip 1 1 4 1
Icicle Chip 2 4 4 4
Zap Chip 2 2 4 3
Psycho Chip 3 4 4 4
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 6 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 1 2 1 4 1/0.5 3
Other Notes


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