Difference between revisions of "Biree Spark"
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| Line 12: | Line 12: | ||
|hp=3 | |hp=3 | ||
|at=4 (contact)<br>2 (spark) | |at=4 (contact)<br>2 (spark) | ||
| − | |weak= | + | |weak=[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Thunder Wool]], [[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
|category=Flying | |category=Flying | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Doorkman]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[The Bouncy Octa Boom]]<br>[[Alpha-Omega]]<br>[[Pandora's Parlor]] |
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
|sprite=[[File:BireeSpark.png]] | |sprite=[[File:BireeSpark.png]] | ||
}} | }} | ||
| + | {{quote|A flying enemy that drops sparks that, on impact with the ground, become waves that charge across surfaces.|Note in Biree Spark's code|[[Megamix Engine]]}} | ||
'''Biree Spark''' is an enemy from ''[[Mega Man V]]''. It is a flying robot that drops electric sparks beneath itself. | '''Biree Spark''' is an enemy from ''[[Mega Man V]]''. It is a flying robot that drops electric sparks beneath itself. | ||
| − | Biree Spark was first present in [[Megamix Engine]], and | + | Biree Spark was first present in [[Megamix Engine]], and thus appeared in the devkits for all games built with it. The first to use Biree Spark was ''[[Make a Good 48 Hour Mega Man Level]]'', where it appeared in the entries [[The Bouncy Octa Boom]] and [[Alpha-Omega]], and is one of several enemies summoned by [[Don Atetemino]] during the final battle. It would reappear in the ''[[Make a Good Mega Man Level 3]]'' entry [[Doorkman]]; the same game also used it in the [[NEO Pit of Pits]] sublevel "Shocking, Isn't It?" |
==Behavior== | ==Behavior== | ||
| − | Biree Sparks fly from one side to the other, turning around upon hitting a wall. At regular intervals, they drop small electric sparks that turn into fast-moving ground sparks that follow the contours of the terrain. | + | Biree Sparks fly from one side to the other, turning around upon hitting a wall. At regular intervals, they drop small electric sparks that turn into fast-moving ground sparks that follow the contours of the terrain. |
| + | |||
| + | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1M | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=2 | ||
| + | |black=3 | ||
| + | |phar=1/5 | ||
| + | |magic=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
| + | {{Damagetable2M | ||
| + | |buster=1/1/3 | ||
| + | |hornet=2 | ||
| + | |jewel=1 | ||
| + | |grab=1 | ||
| + | |triple=1 | ||
| + | |flash=Y | ||
| + | |slash=1 | ||
| + | |wheel=2 | ||
| + | |sakugarne=4 | ||
| + | |wire=6 | ||
| + | |arrow=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=3 | ||
| + | |laser=1 | ||
| + | |water=1 | ||
| + | |tornado=6 | ||
| + | |thunder=3 | ||
| + | |magnetic=2 | ||
| + | |ice=4 | ||
| + | |break=2 | ||
| + | |tape=3/4/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=4/2 | ||
| + | |chill=1/5 | ||
| + | |pakkajoe=99 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=2 | ||
| + | |rain=2 | ||
| + | |spark=0 | ||
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=2 | ||
| + | |concrete=5 | ||
| + | |homing=2 | ||
| + | |beat=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=4 | ||
| + | |plant=4 | ||
| + | |block=4 | ||
| + | |ice=2 | ||
| + | |notes= | ||
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Flying Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Flying Enemies]] | ||
Latest revision as of 23:49, 2 February 2025
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- "A flying enemy that drops sparks that, on impact with the ground, become waves that charge across surfaces."
- ―Note in Biree Spark's code, Megamix Engine
Biree Spark is an enemy from Mega Man V. It is a flying robot that drops electric sparks beneath itself.
Biree Spark was first present in Megamix Engine, and thus appeared in the devkits for all games built with it. The first to use Biree Spark was Make a Good 48 Hour Mega Man Level, where it appeared in the entries The Bouncy Octa Boom and Alpha-Omega, and is one of several enemies summoned by Don Atetemino during the final battle. It would reappear in the Make a Good Mega Man Level 3 entry Doorkman; the same game also used it in the NEO Pit of Pits sublevel "Shocking, Isn't It?"
Contents
Behavior
Biree Sparks fly from one side to the other, turning around upon hitting a wall. At regular intervals, they drop small electric sparks that turn into fast-moving ground sparks that follow the contours of the terrain.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 6 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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| 3/4/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||