Difference between revisions of "Parasyu"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=Unconfirmed
+
|programmer=[[snoruntpyro]]{{1}}<br>Unconfirmed{{2}}{{3}}
 
|artist=
 
|artist=
 
|hp=3
 
|hp=3
 
|at=3 (contact)
 
|at=3 (contact)
|weak=[[Gemini Laser]], [[Top Spin]], [[Solar Blaze]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Gemini Laser]], [[Solar Blaze]], [[Top Spin]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
 
|category=Flying
 
|category=Flying
|location='''MaGMML1:'''<br>[[SnoruntPyro's Stage]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[SMB3]]<br>[[Ruined Lab]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[SMB3]]<br>[[Ruined Lab]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Military Training Grounds]]<br>[[Radium Man (stage)|Radium Man]]<br>[[Top Man 2: Spin or Go Home]]<br>'''MaG48HMML:'''<br>[[Robot Recycling Center]]<br>[[Burning Bunker]]<br>[[Mystic Museum]]<br>[[Pandora's Parlor]]
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]
+
|OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Parasyu.png]]
 
|sprite=[[File:Parasyu.png]]
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'''Parasyu''' is an enemy from ''[[Mega Man 3]]''. It is a circus robot with a parachute on its back.
 
'''Parasyu''' is an enemy from ''[[Mega Man 3]]''. It is a circus robot with a parachute on its back.
  
Parasyu was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest. It didn't appear in any entries, but it did appear in the Wily stages [[SnoruntPyro's Stage]] and the [[Final Stage]].
+
Parasyu was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]''. It didn't appear in any entries, but it did appear in the Wily stages [[Cannon Deck]]{{1}} and [[Flashback Database]].
  
Parasyu returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[SMB3]], and [[Ruined Lab]], as well as the [[The Pit of Pits|Pit of Pits]] mini-stage "Beach Party".
+
Parasyu returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[SMB3]], and [[Ruined Lab]], as well as the [[The Pit of Pits|Pit of Pits]] mini-stage "Beach Party". In ''[[Make a Good 48 Hour Mega Man Level]]'', they appear in the entries [[Robot Recycling Center]], [[Burning Bunker]], and [[Mystic Museum]], as well as the [[Cartel Hideout]] stage [[Pandora's Parlor]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Parasyu was used in the entries [[Military Training Grounds]], [[Radium Man (stage)|Radium Man]], and [[Top Man 2: Spin or Go Home]].
  
 
==Behavior==
 
==Behavior==
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|phar=2/3/4<br>1/5
 
|phar=2/3/4<br>1/5
 
|magic=2<br>2
 
|magic=2<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 +
}}
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=3
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>6
 
|wire=1<br>6
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=4
 
|ice=4
 
|break=2
 
|break=2
|notes=}}
+
|tape=3/4/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=1
 +
|cable=2
 +
|shoes=1
 +
|royal=3
 +
|bait=1/0.5
 +
|power=3
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=5
 
|concrete=5
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
 
|buster=1/1/3
 
|buster=1/1/3
|time=N
+
|time=Y
 
|stone=4
 
|stone=4
 
|plant=4
 
|plant=4
 
|block=4
 
|block=4
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Flying Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 3 Enemies]][[Category:Flying Enemies]]

Latest revision as of 15:53, 4 February 2025

Parasyu
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 3 (contact)
Weakness(es): Gemini Laser, Solar Blaze, Top Spin1
Top Spin, Thunder Wool, Black Hole Bomb, Power Orb1R
Sakugarne2
Spark Chaser, Tornado Blow, Ice Wall, Mix Tape, Power Line3
Concrete Shot48H
Wire Adaptor, Power Stone, Plant Barrier, Block DropperMegamix Only
Category: Flying
Location(s): MaGMML(1R):
Cannon Deck1
Flashback Database
MaGMML2:
Cardinal Man
SMB3
Ruined Lab
The Pit of Pits
MaGMML3:
Military Training Grounds
Radium Man
Top Man 2: Spin or Go Home
MaG48HMML:
Robot Recycling Center
Burning Bunker
Mystic Museum
Pandora's Parlor
Misc. Information
Script: パラシュー
Romaji: Parashū
Programmer(s): snoruntpyro1
Unconfirmed23
Series Information
Official Game Appearances: Mega Man 3
Mega Man III
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy)
Megamix Engine
Parasyu.png
"is an enemy that uses a parachute to fall down from the top of the screen then drift in a swaying motion attempting to crash into Mega Man"
―Note in Parasyu's code, Megamix Engine

Parasyu is an enemy from Mega Man 3. It is a circus robot with a parachute on its back.

Parasyu was first made available in the devkit for the original Make a Good Mega Man Level. It didn't appear in any entries, but it did appear in the Wily stages Cannon Deck1 and Flashback Database.

Parasyu returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, SMB3, and Ruined Lab, as well as the Pit of Pits mini-stage "Beach Party". In Make a Good 48 Hour Mega Man Level, they appear in the entries Robot Recycling Center, Burning Bunker, and Mystic Museum, as well as the Cartel Hideout stage Pandora's Parlor.

In Make a Good Mega Man Level 3, Parasyu was used in the entries Military Training Grounds, Radium Man, and Top Man 2: Spin or Go Home.

Behavior

Parasyus will fall down from the top of the screen when Mega Man is close enough to them. When they reach a specific position (the position they were placed internally), they will open their parachutes and begin floating down slowly, swaying back and forth.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
3
2
3
3
2
2
1
3
2/3/4
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 3 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 1 1/2/3 2 4/3 4 1 2 1 3 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 5 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes