Difference between revisions of "Brown"

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|hp=2
 
|hp=2
 
|at=4 (contact)<br>3 (projectile)
 
|at=4 (contact)<br>3 (projectile)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Beet Tiller]]{{3}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Concrete Shot]] [[Plant Barrier]]{{Megamix}}
 
|category=Rocky
 
|category=Rocky
|location='''MaGMML2:'''<br>[[The Pit of Pits]]
+
|location='''MaGMML2:'''<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[NEO Pit of Pits]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Brown.png]]
 
|sprite=[[File:Brown.png]]
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'''Brown''' is an enemy from ''[[Mega Man 6]]''. It is a robot hiding in a durable barrel.
 
'''Brown''' is an enemy from ''[[Mega Man 6]]''. It is a robot hiding in a durable barrel.
  
Brown was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the [[The Pit of Pits|Pit of Pits]] sub-level "Over the Pit".
+
Brown was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', and while it didn't appear in any entries, it was used in the [[The Pit of Pits|Pit of Pits]] sub-level "Over the Pit". It went completely unused in ''[[Make a Good 48 Hour Mega Man Level]]'', although a Brown appears as an NPC in [[Tier 2 (MaG48HMML)|Tier 2]].
 +
 
 +
Brown's poor attendance continued into ''[[Make a Good Mega Man Level 3]]'', which didn't use it (unmodified) in a single entry. Once again, it still managed to appear via the [[NEO Pit of Pits]], in the sublevels "A Harsh Judge of Fashion", "Laser Precision", and "Generating Blocks".
  
 
==Behavior==
 
==Behavior==
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The Megamix Engine adds another attribute that makes Browns more accurate to ''Mega Man 6''; [[Mega Man]] can stand on the sides and top of their barrels, but standing on the top of their barrels will cause their heads to pop out.
 
The Megamix Engine adds another attribute that makes Browns more accurate to ''Mega Man 6''; [[Mega Man]] can stand on the sides and top of their barrels, but standing on the top of their barrels will cause their heads to pop out.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:Chef.png]]
 +
| style="text-align: center;"|Chef
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
 +
| style="text-align: center;"|[[Bakery Man]]
 +
| style="text-align: center;"|A [[Neo Metall|Chef Met]] hiding inside an armoured oven.
 +
| style="text-align: center;"|[[Darkohexar]] & [[Lynnetendo]]
 +
| style="text-align: center;"|2
 +
| style="text-align: center;"|4 (contact)<br>3 (chocolate)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/2/3<br>1/1/3
+
|buster=1/1/3<br>1/1/3
 
|hornet=2<br>2
 
|hornet=2<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
 +
|tape=1/1.5/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=1
 +
|cable=0.5
 +
|shoes=1
 +
|royal=3
 +
|bait=3/1
 +
|power=0.5
 
|notes=
 
|notes=
 
}}
 
}}
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|notes=
 
|notes=
 
}}
 
}}
===Make a Good 48 Hour Mega Man Level===
+
===Make a Good 48 Hour Mega Man Level{{Megamix}}===
{{Damagetable48H
+
{{Damagetable48HM
 
|buster=1/1/3
 
|buster=1/1/3
 
|flame=2
 
|flame=2

Revision as of 18:16, 4 February 2025

Brown
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
3 (projectile)
Weakness(es): Sakugarne2
Tornado Blow, Beet Tiller3
Top Spin, Black Hole Bomb, Sakugarne, Concrete Shot Plant BarrierMegamix Only
Category: Rocky
Location(s): MaGMML2:
The Pit of Pits
MaGMML3:
NEO Pit of Pits
Misc. Information
Script: ブラウン
Romaji: Buraun
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (NPC)
Megamix Engine
Brown.png

Brown is an enemy from Mega Man 6. It is a robot hiding in a durable barrel.

Brown was first made available in the devkit for Make a Good Mega Man Level 2, and while it didn't appear in any entries, it was used in the Pit of Pits sub-level "Over the Pit". It went completely unused in Make a Good 48 Hour Mega Man Level, although a Brown appears as an NPC in Tier 2.

Brown's poor attendance continued into Make a Good Mega Man Level 3, which didn't use it (unmodified) in a single entry. Once again, it still managed to appear via the NEO Pit of Pits, in the sublevels "A Harsh Judge of Fashion", "Laser Precision", and "Generating Blocks".

Behavior

Browns will hide in their barrels, constantly lobbing projectiles in arcs. If their barrel is hit, they will briefly stop tossing projectiles to peek their head out before hiding again. In MaGMML2, shooting where their head would peek out even if they were hiding would be enough to deal damage to them, but the Megamix Engine brings them closer to their Mega Man 6 behavior by requiring that the head is actually peeking out for them to take damage. Browns can also be defeated in a single hit if their barrels are hit with a piercing weapon like Slash Claw or Laser Trident.

The Megamix Engine adds another attribute that makes Browns more accurate to Mega Man 6; Mega Man can stand on the sides and top of their barrels, but standing on the top of their barrels will cause their heads to pop out.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
Chef.png Chef MaGMML3 Bakery Man A Chef Met hiding inside an armoured oven. Darkohexar & Lynnetendo 2 4 (contact)
3 (chocolate)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
8
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
1/1.5/Y 1 1/2/3 4 4/3 4 1 0.5 1 3 3/1 0.5
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes