Difference between revisions of "Stegorus"
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|artist=[[gone-sovereign]] | |artist=[[gone-sovereign]] | ||
|hp=24 (Stegorus)<br>1 (missile) | |hp=24 (Stegorus)<br>1 (missile) | ||
| − | |at=3 (contact | + | |at=3 (contact)<br>3 (missile)<br>2 (blade) |
| − | |weak=[[Magnetic Shockwave]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Sakugarne]]{{Megamix}} | + | |weak=[[Magnetic Shockwave]], [[Ice Wall]], [[Rec Can]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Sakugarne]]{{Megamix}} |
|category=Bulky, Nature | |category=Bulky, Nature | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML3:'''<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Ancient Ziggurat]]<br>[[Slipping Through Time]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 7]] | |OffAppear=[[Mega Man 7]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Stegorus.png]] | |sprite=[[File:Stegorus.png]] | ||
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'''Stegorus''' is an enemy from ''[[Mega Man 7]]''. It is a giant robotic ''Stegosaurus'' that can switch its head and tail. | '''Stegorus''' is an enemy from ''[[Mega Man 7]]''. It is a giant robotic ''Stegosaurus'' that can switch its head and tail. | ||
| − | Stegorus | + | Stegorus was first included in the [[Megamix Engine]], and as such was a devkit enemy in all games using it. Its first appearance in a ''MaGMML'' game was ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the level [[Null and Void (Episode Zero)|Null and Void]]. It returned in ''[[Make a Good 48 Hour Mega Man Level]]'', in the levels [[Ancient Ziggurat]], [[Slipping Through Time]], and [[Pandora's Parlor]]. Although it didn't appear in any ''[[Make a Good Mega Man Level 3]]'' entries, it still saw use in the [[NEO Pit of Pits]] sublevel "Stegorus In The City". |
==Behavior== | ==Behavior== | ||
| Line 71: | Line 71: | ||
|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 18:25, 6 February 2025
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Stegorus is an enemy from Mega Man 7. It is a giant robotic Stegosaurus that can switch its head and tail.
Stegorus was first included in the Megamix Engine, and as such was a devkit enemy in all games using it. Its first appearance in a MaGMML game was Make a Good Mega Man Level: Episode Zero, where it appeared in the level Null and Void. It returned in Make a Good 48 Hour Mega Man Level, in the levels Ancient Ziggurat, Slipping Through Time, and Pandora's Parlor. Although it didn't appear in any Make a Good Mega Man Level 3 entries, it still saw use in the NEO Pit of Pits sublevel "Stegorus In The City".
Contents
Behavior
A Stegorus will slowly walk back and forth, changing the direction it faces by switching its head and tail rather than turning around. As the Stegorus walks, it will occasionally stop to attack Mega Man. If the Stegorus is facing Mega Man, it will toss three blades that roll along the ground; otherwise, it will fire two homing missiles. Most weapons can only damage Stegorus at the head.
Stegorus has two creation code values:
- leftLimit - How far Stegorus can move to the left of its starting position, in pixels. Default value is 32 pixels.
- rightLimit - How far Stegorus can move to the right of its starting position, in pixels. Default value is 16 pixels.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 3 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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