Difference between revisions of "Piledan"
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|hp=3 (Piledan)<br>4 (Piledan Bomber/Turret) | |hp=3 (Piledan)<br>4 (Piledan Bomber/Turret) | ||
|at=3 (contact)<br>4 (bomb)<br>4 (bomb explosion)<br>2 (turret projectile) | |at=3 (contact)<br>4 (bomb)<br>4 (bomb explosion)<br>2 (turret projectile) | ||
| − | |weak='''Piledan:'''<br>[[Tornado Blow]], [[ | + | |weak='''Piledan:'''<br>[[Tornado Blow]], [[Propeller Vortex]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Hornet Chaser]], [[Power Stone]]{{Megamix}}<br>'''Piledan Bomber:'''<br>[[Spark Chaser]], [[Laser Trident]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Prismatic Laser]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Thunder Wool]], [[Wire Adaptor]], [[Power Stone]], [[Block Dropper]]{{Megamix}}<br>'''Piledan Turret:'''<br>[[Tornado Blow]], [[Prismatic Laser]], [[Royal Guard]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]]{{Megamix}} |
|category=Floating (Piledan)<br>Flying, Shielded (Piledan Bomber)<br>Cannons (Piledan Turret) | |category=Floating (Piledan)<br>Flying, Shielded (Piledan Bomber)<br>Cannons (Piledan Turret) | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Hunter Tower]]<br>[[House of Fun]]<br>[[An Underwater Adventure? Wow!]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Megatroid]]<br>[[Central Computer]]<br>'''MaGMML: Episode Zero:'''<br>[[Out of Order]] |
|OffAppear=[[Mega Man 10]] | |OffAppear=[[Mega Man 10]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Piledan.png]] | |sprite=[[File:Piledan.png]] | ||
| Line 22: | Line 22: | ||
'''Piledan''' is an enemy from ''[[Mega Man 10]]''. It is a small floating robot that can plug itself into various machines. | '''Piledan''' is an enemy from ''[[Mega Man 10]]''. It is a small floating robot that can plug itself into various machines. | ||
| − | Piledan was first made available with the [[Megamix Engine]], and subsequently the devkits for ''[[Make a Good Mega Man Level | + | Piledan was first made available with the [[Megamix Engine]], and subsequently the devkits for all games created with it. Piledan's first appearance in a ''MaGMML'' game was ''[[Make a Good Mega Man Level: Episode Zero]]'', appearing in the level [[Out of Order]]. It went on to appear in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Megatroid]] and [[Central Computer]], as well as the game's [[Weapon Tutorials]]. |
| + | |||
| + | Piledan returned in ''[[Make a Good Mega Man Level 3]]'' for the entries [[Hunter Tower]], [[House of Fun]], and [[An Underwater Adventure? Wow!]]; it also appeared in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevels "Boobeam Evasion", "Dangerous Desert", "Going 90 Degrees", and "Under My Control". | ||
==Behavior== | ==Behavior== | ||
| Line 30: | Line 32: | ||
A Piledan Turret sits in place and periodically fires projectiles in a volley of four, alternating from the lower turret to the higher one. Unlike Piledan Bombers, Piledan Turrets lack any kind of shielding whatsoever and can be freely damaged. | A Piledan Turret sits in place and periodically fires projectiles in a volley of four, alternating from the lower turret to the higher one. Unlike Piledan Bombers, Piledan Turrets lack any kind of shielding whatsoever and can be freely damaged. | ||
| − | |||
| − | |||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3<br>1/1/3<br>1/1/3 | |buster=1/1/3<br>1/1/3<br>1/1/3 | ||
|metal=1<br>1<br>1 | |metal=1<br>1<br>1 | ||
| Line 47: | Line 47: | ||
|notes=Damage is listed first for Piledan, then Pildan Bomber, then Piledan Turret. | |notes=Damage is listed first for Piledan, then Pildan Bomber, then Piledan Turret. | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 63: | Line 62: | ||
|notes=Damage is listed first for Piledan, then Pildan Bomber, then Piledan Turret. | |notes=Damage is listed first for Piledan, then Pildan Bomber, then Piledan Turret. | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 70: | Line 68: | ||
|laser=1<br>2<br>1 | |laser=1<br>2<br>1 | ||
|water=1<br>1<br>1 | |water=1<br>1<br>1 | ||
| − | |tornado= | + | |tornado=6<br>6<br>4 |
|thunder=3<br>3<br>3 | |thunder=3<br>3<br>3 | ||
|magnetic=2<br>1<br>2 | |magnetic=2<br>1<br>2 | ||
|ice=2<br>4<br>2 | |ice=2<br>4<br>2 | ||
|break=2<br>2<br>2 | |break=2<br>2<br>2 | ||
| + | |tape=2/3/Y<br>3/4/Y<br>2/3/Y | ||
| + | |lantern=1<br>1<br>1 | ||
| + | |prismatic=1/2/3<br>2/3/4<br>2/3/4 | ||
| + | |beet=2<br>2<br>2 | ||
| + | |rec=4/3<br>4/3<br>4/3 | ||
| + | |banshee=4<br>4<br>4 | ||
| + | |propeller=1<br>1<br>0.5 | ||
| + | |cable=2<br>2<br>1 | ||
| + | |shoes=1<br>1<br>1 | ||
| + | |royal=3<br>1<br>4 | ||
| + | |bait=1/0.5<br>1/0.5<br>3/1 | ||
| + | |power=3<br>3<br>1 | ||
|notes=Damage is listed first for Piledan, then Pildan Bomber, then Piledan Turret. | |notes=Damage is listed first for Piledan, then Pildan Bomber, then Piledan Turret. | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 86: | Line 95: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 98: | Line 106: | ||
|concrete=3<br>5<br>3 | |concrete=3<br>5<br>3 | ||
|homing=2<br>2<br>2 | |homing=2<br>2<br>2 | ||
| + | |beat=2<br>2<br>2 | ||
|notes=Damage is listed first for Piledan, then Pildan Bomber, then Piledan Turret. | |notes=Damage is listed first for Piledan, then Pildan Bomber, then Piledan Turret. | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | ====Piledan==== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
| + | ====Piledan Bomber==== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=2 | ||
| + | |psysaber=3 | ||
| + | |psyburst=3 | ||
| + | |psydrive=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | ====Piledan Turret==== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=3 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=3 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=4 | ||
| + | |psysaber=6* | ||
| + | |psyburst=5 | ||
| + | |psydrive=6 | ||
| + | |notes=*Reflected shots do 5 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Latest revision as of 16:48, 13 February 2025
Piledan is an enemy from Mega Man 10. It is a small floating robot that can plug itself into various machines.
Piledan was first made available with the Megamix Engine, and subsequently the devkits for all games created with it. Piledan's first appearance in a MaGMML game was Make a Good Mega Man Level: Episode Zero, appearing in the level Out of Order. It went on to appear in the Make a Good 48 Hour Mega Man Level entries Megatroid and Central Computer, as well as the game's Weapon Tutorials.
Piledan returned in Make a Good Mega Man Level 3 for the entries Hunter Tower, House of Fun, and An Underwater Adventure? Wow!; it also appeared in the Contest Weapon Playground, and the NEO Pit of Pits sublevels "Boobeam Evasion", "Dangerous Desert", "Going 90 Degrees", and "Under My Control".
Contents
- 1 Behavior
- 2 Damage Table
Behavior
Piledans slowly float down towards the bottom of the screen in a wave pattern, but will plug themselves into specific machines embedded in the ground if they happen to be in their flight path. Though a Piledan can be destroyed before it can activate a machine, if they successfully connect to one, the machine will emerge and the Piledan's abilities will change.
A Piledan Bomber flies up and down while slowly inching forwards. Every so often it will drop a bomb, which releases a harmful explosion on contact with the ground. The front of the machine is shielded, protecting it from harm from that angle.
A Piledan Turret sits in place and periodically fires projectiles in a volley of four, alternating from the lower turret to the higher one. Unlike Piledan Bombers, Piledan Turrets lack any kind of shielding whatsoever and can be freely damaged.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 1/1/3 |
1 1 1 |
1 1 1 |
2 2 4 |
3 3 3 |
0.5 2 0.5 |
3 3 3 |
1/5 1/5 1/5 |
2 2 2 | |
| Other Notes | Damage is listed first for Piledan, then Pildan Bomber, then Piledan Turret. | ||||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 1/1/3 |
3 2 2 |
1 1 1 |
1 1 1 |
1 1 1 |
Y Y Y |
1 1 1 |
2 2 2 |
4 4 4 |
3 6 3 |
2 2 2 |
| Other Notes | Damage is listed first for Piledan, then Pildan Bomber, then Piledan Turret. | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 1/1/3 |
1 3 1 |
1 2 1 |
1 1 1 |
6 6 4 |
3 3 3 |
2 1 2 |
2 4 2 |
2 2 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 2/3/Y 3/4/Y 2/3/Y |
1 1 1 |
1/2/3 2/3/4 2/3/4 |
2 2 2 |
4/3 4/3 4/3 |
4 4 4 |
1 1 0.5 |
2 2 1 |
1 1 1 |
3 1 4 |
1/0.5 1/0.5 3/1 |
3 3 1 | |||||||||
| Other Notes | Damage is listed first for Piledan, then Pildan Bomber, then Piledan Turret. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 1/1/3 |
2 2 2 |
2 2 2 |
0 0 0 |
2 2 2 |
1/1/2 1/1/2 1/1/2 |
2 2 2 |
3 5 3 |
2 2 2 |
2 2 2 | |
| Other Notes | Damage is listed first for Piledan, then Pildan Bomber, then Piledan Turret. | |||||||||
Make a Good Mega Man Level: Episode Zero
Piledan
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
2 | 3 | 2 | 3 | ||||||
| |
3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Piledan Bomber
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
2 | 4 | 3 | 4 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
2 | 3 | 2 | 3 | ||||||
| |
2 | 3 | 3 | 3 | ||||||
| Other Notes | ||||||||||
Piledan Turret
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
2 | 3 | 2 | 3 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 1/1/3 |
Y Y Y |
4 4 2 |
4 4 4 |
2 4 2 |
2 2 2 | |||||
| Other Notes | Damage is listed first for Piledan, then Pildan Bomber, then Piledan Turret. | |||||||||
