Difference between revisions of "Big Telly"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=
+
|programmer=[[ThatEntityGirl‏‎]]
|artist=
+
|artist=SE1985{{2}}<br>[[MiniMacro]]{{3}}
 
|hp=4
 
|hp=4
 
|at=5 (contact)<br>3 (bomb)
 
|at=5 (contact)<br>3 (bomb)
|weak=[[Sakugarne]]{{2}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Banshee Wail]], [[Power Line]]{{3}}<br>[[Pharaoh Shot]], [[Hornet Chaser]], [[Concrete Shot]], [[Power Stone]]{{Megamix}}
 
|category=Floating
 
|category=Floating
|location=[[Volcanic Furnace]]<br>[[But it Lacked the Depth to Convince Me That This Was Really Hell]]<br>[[Launch Man & Shuttle Man]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
+
|location='''MaGMML2:'''<br>[[Volcanic Furnace]]<br>[[But it Lacked the Depth to Convince Me That This Was Really Hell]]<br>[[Launch Man & Shuttle Man]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 
|OffAppear=[[Mega Man 8]]<br>[[Mega Man & Bass]]
 
|OffAppear=[[Mega Man 8]]<br>[[Mega Man & Bass]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Megamix Engine]]
|appear=
 
 
|appear2=
 
|appear2=
|sprite=[[File:BigTelly.png|Rockman 8 Famicom/MaGMML2 Big Telly]] [[File:BigTellyMaGMML3.png|MaGMML3 Big Telly]]
+
|sprite=[[File:BigTelly.png|Rockman 8 Famicom, MaGMML2]] [[File:BigTellyMaGMML3.png|Megamix Engine]]
 
}}
 
}}
'''Big Telly''' is an enemy from ''[[Mega Man 8]]''. As its name suggests, it is a gigantic [[Telly]].
+
'''Big Telly''' is an enemy from ''[[Mega Man 8]]''. As its name suggests, it is a gigantic [[Telly]] modified to carry large numbers of bombs.
  
Big Telly was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', and it appears in the levels [[Volcanic Furnace]], [[But it Lacked the Depth to Convince Me That This Was Really Hell]], [[Launch Man & Shuttle Man]], and [[Null and Void]], as well as the [[The Pit of Pits|Pit of Pits]] levels "Lyrickrolled" and "Mt. Furioso".
+
Big Telly was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', and it appears in the levels [[Volcanic Furnace]], [[But it Lacked the Depth to Convince Me That This Was Really Hell]], and [[Launch Man & Shuttle Man]], as well as the [[The Pit of Pits|Pit of Pits]] levels "Lyrickrolled" and "Mt. Furioso", and in [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good 48 Hour Mega Man Level]]'', a Big Telly appears as an NPC in [[Tier 3 (MaG48HMML)|Tier 3]], but otherwise went unused as an enemy.
  
 
==Behavior==
 
==Behavior==
When Big Telly first scrolls onto the screen, it flies straight forward. After a short period of time, it will fly slightly lower to the ground and drop 8 bombs that create small explosions. After rising back up to its initial height, it will either repeat this series of actions if [[Mega Man]] is behind it, or continuously fly forward if Mega Man is in front of it.
+
When Big Telly first scrolls onto the screen, it flies straight forward. After a short period of time, it will fly slightly lower to the ground and drop eight bombs that create small explosions. After rising back up to its initial height, it will either repeat this series of actions if [[Mega Man]] is behind it, or continuously fly forward if Mega Man is in front of it.
  
If Mega Man is riding a sled, Big Telly's behavior changes slightly. It will continue flying straight forward until it's directly above Mega Man, at which point it will remain in the same position on the screen and drop 10 bombs before flying away.
+
If Mega Man is riding a [[Frost Sled]], Big Telly's behavior changes slightly. It will continue flying straight forward until it's directly above Mega Man, at which point it will remain in the same position on the screen and drop 10 bombs before flying away.
  
 
==Damage Table==
 
==Damage Table==
 +
===Make a Good Mega Man Level{{Megamix}}===
 +
{{Damagetable1
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=0.5
 +
|black=3
 +
|phar=1/5
 +
|magic=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
 +
|buster=1/1/3<br>1/1/3
 +
|hornet=2<br>3
 +
|jewel=1<br>1
 +
|grab=1<br>1
 +
|triple=1<br>1
 +
|flash=Y<br>Y
 +
|slash=1<br>1
 +
|wheel=2<br>2
 +
|sakugarne=4<br>4
 +
|wire=1<br>3
 +
|arrow=2<br>2
 +
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
===Make a Good Mega Man Level 3===
 +
{{Damagetable3
 +
|buster=1/1/3
 +
|spark=1
 +
|laser=1
 +
|water=1
 +
|tornado=6
 +
|thunder=3
 +
|magnetic=2
 +
|ice=2
 +
|break=2
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=1
 +
|cable=2
 +
|shoes=1
 +
|royal=3
 +
|bait=1/0.5
 +
|power=3
 +
|notes=
 +
}}
 +
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable24HM
 
|buster=1/1/3
 
|buster=1/1/3
|hornet=2
+
|super=4/2
|jewel=1
+
|chill=1/5
|grab=1
+
|pakkajoe=99
|triple=1
+
|notes=
|flash=Y
+
}}
|slash=1
+
===Make a Good 48 Hour Mega Man Level{{Megamix}}===
|wheel=2
+
{{Damagetable48HM
|sakugarne=4
+
|buster=1/1/3
|wire=1
+
|flame=2
|arrow=2
+
|rain=2
|notes=}}
+
|spark=0
 +
|snake=2
 +
|tengu=1/1/2
 +
|water=2
 +
|concrete=3
 +
|homing=2
 +
|notes=
 +
}}
 +
===Megamix Engine===
 +
{{DamagetableM
 +
|buster=1/1/3
 +
|time=Y
 +
|stone=4
 +
|plant=4
 +
|block=2
 +
|ice=2
 +
|notes=
 +
}}
 +
==Notes==
 +
* The sprites Big Telly uses in ''MaGMML2'' come from ''Rockman 8 Famicom'', a fangame that recreates ''Mega Man 8'' in the style of the NES ''Mega Man'' games. In the [[Megamix Engine]] and all games using it, it uses original sprites instead.
  
==Related Enemies==
+
==Related Articles==
 
*[[Telly]]
 
*[[Telly]]
 
*[[Fire Telly]]
 
*[[Fire Telly]]
 +
*[[Telly X]]
 +
*[[Electriri]]
 
*[[Telly XL]]
 
*[[Telly XL]]
 
*[[Glue Telly]]
 
*[[Glue Telly]]
 
*[[Big Fire Telly]]
 
*[[Big Fire Telly]]
 
==Trivia==
 
*The sprites Big Telly uses in ''MaGMML2'' come from ''Rockman 8 Famicom'', a fangame that recreates ''Mega Man 8'' in the style of the NES ''Mega Man'' games. In ''[[MaGMML3|Make a Good Mega Man Level 3]]'', it uses original sprites instead.
 
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 8 Enemies]][[Category:Floating Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 8 Enemies]][[Category:Floating Enemies]]

Latest revision as of 14:18, 16 March 2025

Big Telly
Information
In-Game Information
HP: 4
Attack Damage: 5 (contact)
3 (bomb)
Weakness(es): Sakugarne2
Tornado Blow, Banshee Wail, Power Line3
Pharaoh Shot, Hornet Chaser, Concrete Shot, Power StoneMegamix Only
Category: Floating
Location(s): MaGMML2:
Volcanic Furnace
But it Lacked the Depth to Convince Me That This Was Really Hell
Launch Man & Shuttle Man
The Pit of Pits
Null and Void
Misc. Information
Script: ビッグテリー
Romaji: Biggu Terī
Programmer(s): ThatEntityGirl‏‎
Artist(s): SE19852
MiniMacro3
Series Information
Official Game Appearances: Mega Man 8
Mega Man & Bass
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG48HMML (NPC)
Megamix Engine
Rockman 8 Famicom, MaGMML2 Megamix Engine

Big Telly is an enemy from Mega Man 8. As its name suggests, it is a gigantic Telly modified to carry large numbers of bombs.

Big Telly was first made available in the devkit for Make a Good Mega Man Level 2, and it appears in the levels Volcanic Furnace, But it Lacked the Depth to Convince Me That This Was Really Hell, and Launch Man & Shuttle Man, as well as the Pit of Pits levels "Lyrickrolled" and "Mt. Furioso", and in Null and Void. In Make a Good 48 Hour Mega Man Level, a Big Telly appears as an NPC in Tier 3, but otherwise went unused as an enemy.

Behavior

When Big Telly first scrolls onto the screen, it flies straight forward. After a short period of time, it will fly slightly lower to the ground and drop eight bombs that create small explosions. After rising back up to its initial height, it will either repeat this series of actions if Mega Man is behind it, or continuously fly forward if Mega Man is in front of it.

If Mega Man is riding a Frost Sled, Big Telly's behavior changes slightly. It will continue flying straight forward until it's directly above Mega Man, at which point it will remain in the same position on the screen and drop 10 bombs before flying away.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
3
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 6 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 1 2 1 3 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes

Notes

  • The sprites Big Telly uses in MaGMML2 come from Rockman 8 Famicom, a fangame that recreates Mega Man 8 in the style of the NES Mega Man games. In the Megamix Engine and all games using it, it uses original sprites instead.

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