Difference between revisions of "Tier 8 (MaGMML2)"
From Make a Good Mega Man Level Contest
m (→Trivia) |
|||
| (One intermediate revision by one other user not shown) | |||
| Line 10: | Line 10: | ||
<!-- ===========Stats============== --> | <!-- ===========Stats============== --> | ||
|elements = 11 | |elements = 11 | ||
| − | |collectables = 26 | + | |collectables = 26 |
|bosses = *[[Jet Man]] | |bosses = *[[Jet Man]] | ||
|previous = [[Tier 7 (MaGMML2)|Tier 7]] | |previous = [[Tier 7 (MaGMML2)|Tier 7]] | ||
| Line 25: | Line 25: | ||
!style="color:#FCFCFC; background-color: #454E54;"|Elements | !style="color:#FCFCFC; background-color: #454E54;"|Elements | ||
!style="color:#FCFCFC; background-color: #454E54;"|Noble Nickels | !style="color:#FCFCFC; background-color: #454E54;"|Noble Nickels | ||
| − | |||
|- | |- | ||
|26th | |26th | ||
| Line 31: | Line 30: | ||
|[[Phoba555]] | |[[Phoba555]] | ||
|32.2 | |32.2 | ||
| − | + | |[[File:Element.png]] | |
| − | + | |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] | |
| − | |||
|- | |- | ||
|25th | |25th | ||
| Line 39: | Line 37: | ||
|[[CosmicGem]] | |[[CosmicGem]] | ||
|32.8 | |32.8 | ||
| − | + | |[[File:Element.png]] | |
| − | + | |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] | |
| − | |||
|- | |- | ||
|24th | |24th | ||
| Line 47: | Line 44: | ||
|[[Smedis|Smedis2]] | |[[Smedis|Smedis2]] | ||
|33 | |33 | ||
| − | + | |[[File:Element.png]] | |
| − | + | |[[File:Nickel.png]] | |
| − | |||
|- | |- | ||
|23rd | |23rd | ||
| Line 55: | Line 51: | ||
|[[Thoron]] | |[[Thoron]] | ||
|33.6 | |33.6 | ||
| − | + | |[[File:Element.png]] [[File:Element.png]] | |
| − | + | |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] | |
| − | | | + | |- |
| + | |Disqualified | ||
| + | |[[Bouncy Castle]] | ||
| + | |[[Beed28]] | ||
| + | |34 | ||
| + | |[[File:Element.png]] | ||
| + | |[[File:Nickel.png]] [[File:Nickel.png]] | ||
|- | |- | ||
|22nd | |22nd | ||
| Line 63: | Line 65: | ||
|[[SpoonyBardOL]] | |[[SpoonyBardOL]] | ||
|34 | |34 | ||
| − | + | |[[File:Element.png]] | |
| − | + | |[[File:Nickel.png]] | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
|21st | |21st | ||
| Line 79: | Line 72: | ||
|[[gone-sovereign]] | |[[gone-sovereign]] | ||
|34.6 | |34.6 | ||
| − | + | |[[File:Element.png]] | |
| − | + | |[[File:Nickel.png]] [[File:Nickel.png]] | |
| − | |||
|- | |- | ||
|20th | |20th | ||
| Line 87: | Line 79: | ||
|[[DoctorNovakaine]] | |[[DoctorNovakaine]] | ||
|35 | |35 | ||
| − | + | |[[File:Element.png]] | |
| − | + | |[[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] [[File:Nickel.png]] | |
| − | |||
|- | |- | ||
|19th | |19th | ||
| Line 95: | Line 86: | ||
|[[TheSkipper1995]] | |[[TheSkipper1995]] | ||
|35.8 | |35.8 | ||
| − | + | |[[File:Element.png]] | |
| | | | ||
| − | |||
|} | |} | ||
==NPCs== | ==NPCs== | ||
| − | + | * King Dedede | |
| − | + | * [[Commando Man]] | |
| − | + | * Ring Man | |
| − | + | * [[Motion Sickness Man]] | |
| − | + | * [[Quick Man]] | |
| − | + | * Snake Man | |
| − | + | * [[Hard Man]] | |
| − | + | * Comet Woman | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
==Secrets== | ==Secrets== | ||
* On the beginning of the ladder to the area with Quick Man and Snake Man, using and riding a Super Arrow or Rush Jet to the right reveals the teleporter to [[Sanct]]. | * On the beginning of the ladder to the area with Quick Man and Snake Man, using and riding a Super Arrow or Rush Jet to the right reveals the teleporter to [[Sanct]]. | ||
| − | == | + | ==Notes== |
* Tier 8 appears aesthetically inspired by Butter Building from the NES game ''Kirby's Adventure'', which had areas with a similar pseudo 3D effect when moving. King Dedede's presence is therefore likely a nod to this. | * Tier 8 appears aesthetically inspired by Butter Building from the NES game ''Kirby's Adventure'', which had areas with a similar pseudo 3D effect when moving. King Dedede's presence is therefore likely a nod to this. | ||
* This Tier holds the only level in the contest to be disqualified entirely, [[Bouncy Castle]], due to giving [[ACESpark]] serious motion sickness problems. As such, the info sign next to it doesn't say "22nd", which is the place it would have been, but rather "DISQUALIFIED". The ratings pick up on [[Aurora Man]] again as the 22nd place, essentially skipping Bouncy Castle in the ratings. [[Motion Sickness Man]] also appears as a warning for the second time, and suggests people that are prone to motion sickness to use the ON/OFF switch next to the level to turn off its constant bouncing if necessary, a function built in by the developers later. | * This Tier holds the only level in the contest to be disqualified entirely, [[Bouncy Castle]], due to giving [[ACESpark]] serious motion sickness problems. As such, the info sign next to it doesn't say "22nd", which is the place it would have been, but rather "DISQUALIFIED". The ratings pick up on [[Aurora Man]] again as the 22nd place, essentially skipping Bouncy Castle in the ratings. [[Motion Sickness Man]] also appears as a warning for the second time, and suggests people that are prone to motion sickness to use the ON/OFF switch next to the level to turn off its constant bouncing if necessary, a function built in by the developers later. | ||
| − | + | <br> | |
| − | |||
{{MaGMML2 Tier 8}} | {{MaGMML2 Tier 8}} | ||
{{MaGMML2}} | {{MaGMML2}} | ||
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]][[Category:Tiers]][[Category:Tier 8 (MaGMML2)]] | [[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Tiers]][[Category:Tiers]][[Category:Tier 8 (MaGMML2)]] | ||
Latest revision as of 14:33, 16 March 2025
| Grand Tower | ||||||||||||||||||||||||||||
| | ||||||||||||||||||||||||||||
| "Man, these contest games sure are weird, right, my trusted sidekick King Dedede?" | ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
The Grand Tower is the eighth Tier in Make a Good Mega Man Level 2. It is a tall tower that has simulations and Robot Masters decorating the exterior (rather than the interior, as any sane architect would have done). As Mega Man moves through the tower, it rotates based on his position. This tier holds the levels ranked 26th to 19th, with the boss being Jet Man from Rokko Chan.
Levels
| Rank | Stage Name | Creator | Score | Elements | Noble Nickels |
|---|---|---|---|---|---|
| 26th | But It Lacked the Depth to Convince Me That This is Really Hell | Phoba555 | 32.2 | ||
| 25th | Force Man | CosmicGem | 32.8 | ||
| 24th | Smed's Big Annoying Mess of a Level | Smedis2 | 33 | ||
| 23rd | Conveyor Mayhem | Thoron | 33.6 | ||
| Disqualified | Bouncy Castle | Beed28 | 34 | ||
| 22nd | Aurora Man | SpoonyBardOL | 34 | ||
| 21st | City Under Siege | gone-sovereign | 34.6 | ||
| 20th | Escape Sequence | DoctorNovakaine | 35 | ||
| 19th | Bond Man | TheSkipper1995 | 35.8 |
NPCs
- King Dedede
- Commando Man
- Ring Man
- Motion Sickness Man
- Quick Man
- Snake Man
- Hard Man
- Comet Woman
Secrets
- On the beginning of the ladder to the area with Quick Man and Snake Man, using and riding a Super Arrow or Rush Jet to the right reveals the teleporter to Sanct.
Notes
- Tier 8 appears aesthetically inspired by Butter Building from the NES game Kirby's Adventure, which had areas with a similar pseudo 3D effect when moving. King Dedede's presence is therefore likely a nod to this.
- This Tier holds the only level in the contest to be disqualified entirely, Bouncy Castle, due to giving ACESpark serious motion sickness problems. As such, the info sign next to it doesn't say "22nd", which is the place it would have been, but rather "DISQUALIFIED". The ratings pick up on Aurora Man again as the 22nd place, essentially skipping Bouncy Castle in the ratings. Motion Sickness Man also appears as a warning for the second time, and suggests people that are prone to motion sickness to use the ON/OFF switch next to the level to turn off its constant bouncing if necessary, a function built in by the developers later.
| Make a Good Mega Man Level 2 - Tier 8 | |
|---|---|
| Entry Stages | |
| But It Lacked the Depth to Convince Me That This is Really Hell • Force Man • Smed's Big Annoying Mess of a Level • Conveyor Mayhem • Aurora Man • Bouncy Castle • City Under Siege • Escape Sequence • Bond Man | |
| List of Bosses | |
| Mecha Dragon • Force Man • Komuso Man? • Final Toad • Super Cannopeller • Big Fire Telly • Crusher Joe • Napalm Man MK 2 • Bond Man • Boundin' Crash Man | |
| Tier Boss | |
| Jet Man | |
| Other Goodies | |
| Sanct | |