Difference between revisions of "Peat"
Spin Attaxx (talk | contribs) |
m (→Trivia) |
||
| (One intermediate revision by the same user not shown) | |||
| Line 22: | Line 22: | ||
'''Peat''' is an enemy from ''[[Mega Man 6]]''. It is a robot bird modeled after [[Beat]] that hatches from eggs. | '''Peat''' is an enemy from ''[[Mega Man 6]]''. It is a robot bird modeled after [[Beat]] that hatches from eggs. | ||
| − | Peat was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the [[The Pit of Pits|Pit of Pits]] sub-level "Typical Miniboss Fights". | + | Peat was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the [[The Pit of Pits|Pit of Pits]] sub-level "Typical Miniboss Fights". In ''[[Make a Good 48 Hour Mega Man Level]]'', a single Peat named Lt. Sinc appeared as an NPC in [[Sarge]]'s [[Weapon Tutorials|Special Weapons Bootcamp]] (where it apologises for the lack of a Beat tutorial), but as an enemy it went completely unused. |
Peat returned in ''[[Make a Good Mega Man Level 3]]'', but aside from [[Arcade Archives|one stage]] reskinning it, it went completely unused throughout the entire game. However, a single Peat appears in [[Tier 4 (MaGMML3)|Tier 4]] as an NPC. | Peat returned in ''[[Make a Good Mega Man Level 3]]'', but aside from [[Arcade Archives|one stage]] reskinning it, it went completely unused throughout the entire game. However, a single Peat appears in [[Tier 4 (MaGMML3)|Tier 4]] as an NPC. | ||
| Line 139: | Line 139: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | == | + | ==Notes== |
* Lt. Sinc in ''MaG48HMML'' is named as a tribute to [[MaestroSinc]], who was the first person to notice Beat as an extra weapon in ''MaG48HMML''<nowiki>'s</nowiki> trailer (several weeks after it was uploaded). | * Lt. Sinc in ''MaG48HMML'' is named as a tribute to [[MaestroSinc]], who was the first person to notice Beat as an extra weapon in ''MaG48HMML''<nowiki>'s</nowiki> trailer (several weeks after it was uploaded). | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Cluster Enemies]][[Category:Bird Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Cluster Enemies]][[Category:Bird Enemies]][[Category:Flying Enemies]][[Category:Nature Enemies]] | ||
Latest revision as of 21:55, 16 March 2025
| Peat | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Peat is an enemy from Mega Man 6. It is a robot bird modeled after Beat that hatches from eggs.
Peat was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the Pit of Pits sub-level "Typical Miniboss Fights". In Make a Good 48 Hour Mega Man Level, a single Peat named Lt. Sinc appeared as an NPC in Sarge's Special Weapons Bootcamp (where it apologises for the lack of a Beat tutorial), but as an enemy it went completely unused.
Peat returned in Make a Good Mega Man Level 3, but aside from one stage reskinning it, it went completely unused throughout the entire game. However, a single Peat appears in Tier 4 as an NPC.
Contents
Behavior
Peats will slowly rise up from their spawning position while inside an egg. If the egg reaches a certain position or takes damage, it will hatch, and the Peat inside will fly towards Mega Man.
Peats will be spawned regardless of how many are destroyed or fly offscreen. The only way to stop the Peats from despawning is to position an X Block over their spawning point.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Pinwheel | MaGMML3 | Arcade Archives | The Yashichi, based on its original appearance as an enemy in Vulgus. | Brash Buster | 2 | 3 (contact) |
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 3 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 3/4/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 2 | 4 | 1/0.5 | 3 | |||||||||
| Other Notes | Damage pertains to Pinwheel. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| ||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||
Notes
- Lt. Sinc in MaG48HMML is named as a tribute to MaestroSinc, who was the first person to notice Beat as an extra weapon in MaG48HMML's trailer (several weeks after it was uploaded).