Difference between revisions of "Submarine Flier"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[ThatEntityGirl]] |
|artist= | |artist= | ||
| − | |hp=3 | + | |hp=3{{2}}<br>5{{3}} |
|at=3 (contact)<br>2 (projectile) | |at=3 (contact)<br>2 (projectile) | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Thunder Wool]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
|category=Aquatic, Flying | |category=Aquatic, Flying | ||
| − | |location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[The Pit of Pits]] | + | |location='''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[It Was Rated Arr]]<br>'''MaG48HMML:'''<br>[[Deep Dark Temple]]<br>[[Cloudy City]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Megamix Engine]] |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
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'''Submarine Flier''' is an enemy from ''[[Mega Man 6]]''. It is a submarine robot created for use in both airborne and aquatic environments. | '''Submarine Flier''' is an enemy from ''[[Mega Man 6]]''. It is a submarine robot created for use in both airborne and aquatic environments. | ||
| − | Submarine Flier was first available with the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Chomp Man (stage)|Chomp Man]], as well as the [[The Pit of Pits|Pit of Pits]] sublevels "Clouded Judgement" and "Paradrop". | + | Submarine Flier was first available with the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Chomp Man (stage)|Chomp Man]], as well as the [[The Pit of Pits|Pit of Pits]] sublevels "Clouded Judgement" and "Paradrop". It would not be seen again until ''[[Make a Good 48 Hour Mega Man Level]]'', where it appeared in the entries [[Deep Dark Temple]] and [[Cloudy City]]. |
| + | |||
| + | It returned for ''[[Make a Good Mega Man Level 3]]'', but only appeared in the entry [[It Was Rated Arr]]. | ||
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 65: | Line 67: | ||
|tornado=6 | |tornado=6 | ||
|thunder=3 | |thunder=3 | ||
| − | |magnetic= | + | |magnetic=2 |
| − | |ice= | + | |ice=3 |
|break=2 | |break=2 | ||
| + | |tape=3/4/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=2/1 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
|notes= | |notes= | ||
}} | }} | ||
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|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | + | ==Notes== | |
| − | == | ||
* By default, Submarine Fliers start out with 5 HP; this is then set to two digits less than its starting HP (by default, 3 HP). | * By default, Submarine Fliers start out with 5 HP; this is then set to two digits less than its starting HP (by default, 3 HP). | ||
Latest revision as of 04:32, 19 March 2025
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Submarine Flier is an enemy from Mega Man 6. It is a submarine robot created for use in both airborne and aquatic environments.
Submarine Flier was first available with the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Chomp Man, as well as the Pit of Pits sublevels "Clouded Judgement" and "Paradrop". It would not be seen again until Make a Good 48 Hour Mega Man Level, where it appeared in the entries Deep Dark Temple and Cloudy City.
It returned for Make a Good Mega Man Level 3, but only appeared in the entry It Was Rated Arr.
Contents
Behavior
Submarine Fliers fly in a small sine wave, covered by a cloud disguise. They reveal themselves and drop downward when at least one of four criteria is filled; they get close enough to Mega Man, he deals enough damage to them beforehand, they touch a wall, or they make contact with water. Once revealed, they swim (or fly, if no water is present) after Mega Man, occasionally lobbing small projectiles in an arc at him.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 3 | 2 | ||||||||||||
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| 3/4/Y | 1 | 1/2/3 | 2 | 2/1 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 6 | 4 | 2 | |||||
| Other Notes | ||||||||||
Notes
- By default, Submarine Fliers start out with 5 HP; this is then set to two digits less than its starting HP (by default, 3 HP).