Difference between revisions of "Prop-Top"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[SnoruntPyro]]
+
|programmer=[[snoruntpyro]]
 
|artist=
 
|artist=
 
|hp=5
 
|hp=5
 
|at=4 (contact)
 
|at=4 (contact)
|weak=[[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wire Adaptor]], [[Chill Spike]], [[Power Stone]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Beet Tiller]], [[Power Line]]{{3}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wire Adaptor]], [[Salt Water]], [[Concrete Shot]], [[Power Stone]], [[Block Dropper]]{{Megamix}}
 
|category=Flying, Semi Bulky
 
|category=Flying, Semi Bulky
|location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void]]
+
|location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Teetering Over the Edge]]<br>[[Thermae Man (stage)|Thermae Man]]<br>'''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]
 
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
 
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Prop-Top.png]]
 
|sprite=[[File:Prop-Top.png]]
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Prop-Top was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Cannon Deck]] (though ''[[Make a Good Mega Man Level Remastered]]'' omits it from said stage's redesign).
 
Prop-Top was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Cannon Deck]] (though ''[[Make a Good Mega Man Level Remastered]]'' omits it from said stage's redesign).
  
Prop-Top returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Once More, With Ceiling" and "Paradrop", and in [[Null and Void]].
+
Prop-Top returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Once More, With Ceiling" and "Paradrop", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Stormy Spire]].
 +
 
 +
In ''[[Make a Good 48 Hour Mega Man Level]]'', a Prop-Top appeared as an NPC in [[Tier 2 (MaG48HMML)|Tier 2]], but went completely unused otherwise. Prop-Top returned as an enemy in ''[[Make a Good Mega Man Level 3]]'', seeing use in the entry [[Teetering Over the Edge]] and the [[Tier X (MaGMML3)|Tier X]] stage [[Thermae Man (stage)|Thermae Man]].
  
 
==Behavior==
 
==Behavior==
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|phar=1/1/99<br>1/5
 
|phar=1/1/99<br>1/5
 
|magic=7<br>2
 
|magic=7<br>2
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>6
 
|wire=1<br>6
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=4
 
|ice=4
 
|break=2
 
|break=2
 +
|tape=3/4/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=1
 +
|cable=2
 +
|shoes=0.5
 +
|royal=3
 +
|bait=1/0.5
 +
|power=3
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good 48 Hour Mega Man Level{{Megamix}}===
===Make a Good 48 Hour Mega Man Level===
+
{{Damagetable48HM
{{Damagetable48H
 
 
|buster=1/1/3
 
|buster=1/1/3
 
|flame=2
 
|flame=2
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=2
 +
|zapsaber=3
 +
|zapburst=2
 +
|zapdrive=3
 +
|psybuster=3
 +
|psysaber=4
 +
|psyburst=4
 +
|psydrive=4
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|notes=
 
|notes=
 
}}
 
}}
 
+
==Notes==
==Trivia==
+
* In the original ''Make a Good Mega Man Level'', Prop-Tops incorrectly used a sound effect from ''[[Mega Man 5]]'' when landing from a jump (namely, the sound that plays after a [[Teckyun]] finishes moving). Starting with the [[Megamix Engine]], they use the correct sound effect (the same sound that plays when a [[Big Eye]] lands from a jump in the original ''[[Mega Man 1|Mega Man]]''; ''MaGMML2'' uses the same sound, but at a different pitch).
*In the original ''Make a Good Mega Man Level'', Prop-Tops incorrectly used a sound effect from ''[[Mega Man 5]]'' when landing from a jump (namely, the sound that plays after a [[Teckyun]] finishes moving). Starting with the [[Megamix Engine]], they use the correct sound effect (the same sound that plays when a [[Big Eye]] lands from a jump in the original ''[[Mega Man 1|Mega Man]]''; ''Make a Good Mega Man Level 2'' uses the same sound, but at a different pitch).
 
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Flying Enemies]][[Category:Semi Bulky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Flying Enemies]][[Category:Semi Bulky Enemies]]

Latest revision as of 03:55, 21 March 2025

Prop-Top
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
Weakness(es): Pharaoh Shot, Magic Card1
Top Spin, Thunder Wool, Black Hole Bomb, Power Orb1R
Sakugarne2
Spark Chaser, Tornado Blow, Ice Wall, Mix Tape, Beet Tiller, Power Line3
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Gemini Laser, Grab Buster, Wire Adaptor, Salt Water, Concrete Shot, Power Stone, Block DropperMegamix Only
Category: Flying, Semi Bulky
Location(s): MaGMML(1R):
Cannon Deck1
MaGMML2:
Escape Sequence
Reality Core
Swiss Hotel
The Pit of Pits
Null and Void
MaGMML3:
Teetering Over the Edge
Thermae Man
MaGMML: Episode Zero:
Stormy Spire
Misc. Information
Japanese Name: Fly Boy
Script: フライボーイ
Romaji: Furai Bōi
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Prop-Top.png
"A weird helicopter that goes up drops trying to stomp megaman"
―Note in Prop-Top's code, Megamix Engine

Prop-Top is an enemy from Mega Man 2. It is a flying and hopping robot modified from a toy.

Prop-Top was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Cannon Deck (though Make a Good Mega Man Level Remastered omits it from said stage's redesign).

Prop-Top returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Wily stage Reality Core, the Tier X stage Swiss Hotel, the Pit of Pits sub-levels "Once More, With Ceiling" and "Paradrop", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero stage Stormy Spire.

In Make a Good 48 Hour Mega Man Level, a Prop-Top appeared as an NPC in Tier 2, but went completely unused otherwise. Prop-Top returned as an enemy in Make a Good Mega Man Level 3, seeing use in the entry Teetering Over the Edge and the Tier X stage Thermae Man.

Behavior

Prop-Tops will slowly rise into the air. After they have risen a certain amount, they will leap in an arc towards Mega Man, waiting briefly before rising again.

By default, Prop-Tops are red, but by setting "col = 1" in a Prop-Top's creation code, it will turn green.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
3
2
2
0
3
2
2
1
3
1/1/99
1/5
7
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 3 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 1 1/2/3 4 4/3 4 1 2 0.5 3 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 3 5 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes

Notes

  • In the original Make a Good Mega Man Level, Prop-Tops incorrectly used a sound effect from Mega Man 5 when landing from a jump (namely, the sound that plays after a Teckyun finishes moving). Starting with the Megamix Engine, they use the correct sound effect (the same sound that plays when a Big Eye lands from a jump in the original Mega Man; MaGMML2 uses the same sound, but at a different pitch).