Difference between revisions of "Prop-Top"
TheKman100 (talk | contribs) m (Added MaGMML3 alter weapon damage values) |
m (→Trivia) |
||
| (One intermediate revision by one other user not shown) | |||
| Line 12: | Line 12: | ||
|hp=5 | |hp=5 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak=[[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[ | + | |weak=[[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Top Spin]], [[Thunder Wool]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Beet Tiller]], [[Power Line]]{{3}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Wire Adaptor]], [[Salt Water]], [[Concrete Shot]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
|category=Flying, Semi Bulky | |category=Flying, Semi Bulky | ||
| − | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Stormy Spire]] | + | |location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Teetering Over the Edge]]<br>[[Thermae Man (stage)|Thermae Man]]<br>'''MaGMML: Episode Zero:'''<br>[[Stormy Spire]] |
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Prop-Top.png]] | |sprite=[[File:Prop-Top.png]] | ||
| Line 26: | Line 26: | ||
Prop-Top returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Once More, With Ceiling" and "Paradrop", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Stormy Spire]]. | Prop-Top returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Once More, With Ceiling" and "Paradrop", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Stormy Spire]]. | ||
| + | |||
| + | In ''[[Make a Good 48 Hour Mega Man Level]]'', a Prop-Top appeared as an NPC in [[Tier 2 (MaG48HMML)|Tier 2]], but went completely unused otherwise. Prop-Top returned as an enemy in ''[[Make a Good Mega Man Level 3]]'', seeing use in the entry [[Teetering Over the Edge]] and the [[Tier X (MaGMML3)|Tier X]] stage [[Thermae Man (stage)|Thermae Man]]. | ||
==Behavior== | ==Behavior== | ||
| Line 62: | Line 64: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 100: | Line 102: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 109: | Line 110: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | ===Make a Good 48 Hour Mega Man Level=== | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable48HM |
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
| Line 160: | Line 161: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | == | + | ==Notes== |
| − | *In the original ''Make a Good Mega Man Level'', Prop-Tops incorrectly used a sound effect from ''[[Mega Man 5]]'' when landing from a jump (namely, the sound that plays after a [[Teckyun]] finishes moving). Starting with the [[Megamix Engine]], they use the correct sound effect (the same sound that plays when a [[Big Eye]] lands from a jump in the original ''[[Mega Man 1|Mega Man]]''; '' | + | * In the original ''Make a Good Mega Man Level'', Prop-Tops incorrectly used a sound effect from ''[[Mega Man 5]]'' when landing from a jump (namely, the sound that plays after a [[Teckyun]] finishes moving). Starting with the [[Megamix Engine]], they use the correct sound effect (the same sound that plays when a [[Big Eye]] lands from a jump in the original ''[[Mega Man 1|Mega Man]]''; ''MaGMML2'' uses the same sound, but at a different pitch). |
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Flying Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Flying Enemies]][[Category:Semi Bulky Enemies]] | ||
Latest revision as of 03:55, 21 March 2025
| Prop-Top | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
- "A weird helicopter that goes up drops trying to stomp megaman"
- ―Note in Prop-Top's code, Megamix Engine
Prop-Top is an enemy from Mega Man 2. It is a flying and hopping robot modified from a toy.
Prop-Top was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Cannon Deck (though Make a Good Mega Man Level Remastered omits it from said stage's redesign).
Prop-Top returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Wily stage Reality Core, the Tier X stage Swiss Hotel, the Pit of Pits sub-levels "Once More, With Ceiling" and "Paradrop", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero stage Stormy Spire.
In Make a Good 48 Hour Mega Man Level, a Prop-Top appeared as an NPC in Tier 2, but went completely unused otherwise. Prop-Top returned as an enemy in Make a Good Mega Man Level 3, seeing use in the entry Teetering Over the Edge and the Tier X stage Thermae Man.
Contents
- 1 Behavior
- 2 Damage Table
- 2.1 Make a Good Mega Man Level
- 2.2 Make a Good Mega Man Level Remastered
- 2.3 Make a Good Mega Man Level 2
- 2.4 Make a Good Mega Man Level 3
- 2.5 Make a Good 24 Hour Mega Man LevelMegamix Only
- 2.6 Make a Good 48 Hour Mega Man LevelMegamix Only
- 2.7 Make a Good Mega Man Level: Episode Zero
- 2.8 Megamix Engine
- 3 Notes
Behavior
Prop-Tops will slowly rise into the air. After they have risen a certain amount, they will leap in an arc towards Mega Man, waiting briefly before rising again.
By default, Prop-Tops are red, but by setting "col = 1" in a Prop-Top's creation code, it will turn green.
Damage Table
Make a Good Mega Man Level
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 1 |
4 3 |
2 2 |
0 3 |
2 2 |
1 3 |
1/1/99 1/5 |
7 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
| |
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 3 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 3/4/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 1 | 2 | 0.5 | 3 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| ||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 5 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
2 | 3 | 3 | 2 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
2 | 3 | 2 | 3 | ||||||
| |
3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||
Notes
- In the original Make a Good Mega Man Level, Prop-Tops incorrectly used a sound effect from Mega Man 5 when landing from a jump (namely, the sound that plays after a Teckyun finishes moving). Starting with the Megamix Engine, they use the correct sound effect (the same sound that plays when a Big Eye lands from a jump in the original Mega Man; MaGMML2 uses the same sound, but at a different pitch).