Difference between revisions of "Sniper Joe"
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{{enemy | {{enemy | ||
| − | |name= Sniper Joe | + | |name=Sniper Joe |
| − | |image= [[File:SniperJoeArt.jpg|230px|Artwork by Capcom]] | + | |image=[[File:SniperJoeArt.jpg|230px|Artwork by Capcom]] |
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
|jname= | |jname= | ||
| − | |script= スナイパージョー | + | |script=スナイパージョー |
| − | |romaji= Sunaipā Jō | + | |romaji=Sunaipā Jō |
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[snoruntpyro]]{{1}}<br>[[Sharb]]{{2}}{{3}} |
|artist= | |artist= | ||
| − | |hp= 10 | + | |hp=10 |
| − | |at= | + | |at=3 (contact){{1}}<br>3 (projectile){{1}}<br>4 (contact){{1R}}{{2}}{{3}}<br>2 (projectile){{1R}}{{2}}{{3}} |
| − | |weak= [[Pharaoh Shot]] | + | |weak=[[Thunder Wool]], [[Pharaoh Shot]]{{1}}<br>[[Magic Card]]{{1R}}<br>[[Slash Claw]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]], [[Banshee Wail]]{{3}}<br>[[Concrete Shot]], [[Plant Barrier]]{{Megamix}} |
|category=Joes | |category=Joes | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Sky Ziggurat]]<br>[[Maze of Death]]<br>[[Spiky Meltdown]]<br>[[NEON GRAVITY]]<br>[[Be the Bigger Person]]{{1}}<br>[[Hall of Fame]]{{1R}}<br>'''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[Mix & Match]]<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Jungle Base]]<br>[[Orbital Station]]<br>[[Duwang]]<br>[[Lava Factory]]<br>[[City Under Siege]]<br>[[The Stage Nobody Asked For]]<br>[[Inner Sanctum]]<br>[[So Good]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[X6Meme]]<br>[[Ultimate Level]]<br>[[Hunter Tower]]<br>[[Cutman's New Warehouse]]<br>[[Disobedience of Superior Machines]]<br>[[Air man's ultimate weapon]]<br>[[Suzy Love]]<br>[[NEO Pit of Pits]] |
| − | |OffAppear= Mega Man | + | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 11]]<br>[[Mega Man (DOS)]]<br>Mega Man 3 (DOS) |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC) |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
| − | |sprite | + | |sprite=[[File:SniperJoe.png]] |
}} | }} | ||
| − | '''Sniper Joe''' is an enemy from ''[[Mega Man 1]]''. It is a humanoid robot with a shield and an arm cannon. | + | {{quote|Please don't.|Note in Sniper Joe's code|[[Megamix Engine]]}} |
| + | '''Sniper Joe''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a humanoid robot with a shield and an arm cannon. | ||
| − | Sniper Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Sniper Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Sky Ziggurat]], [[Maze of Death]], [[Spiky Meltdown]], and [[NEON GRAVITY]], as well as the Wily stage [[Be the Bigger Person]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is removed from Be the Bigger Person's redesign, and added to that of [[Hall of Fame]]. |
| − | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 11 entries. It also appeared in the Wily stage [[Inner Sanctum]], the [[Tier X (MaGMML2)|Tier X]] stage [[So Good]], and the [[The Pit of Pits|Pit of Pits]] room "Maze of Death?". | + | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 11 entries. It also appeared in the Wily stage [[Inner Sanctum]], the [[Tier X (MaGMML2)|Tier X]] stage [[So Good]], and the [[The Pit of Pits|Pit of Pits]] room "Maze of Death?". Sniper Joe went unused in ''[[Make a Good 48 Hour Mega Man Level]]'', but one still appears as an NPC in [[Tier 8 (MaG48HMML)|Tier 8]], reading from a "Choose Your Joe Adventure" book with multiple endings. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Sniper Joe appeared in the entries [[X6Meme]], [[Ultimate Level]], [[Hunter Tower]], [[Cutman's New Warehouse]], [[Disobedience of Superior Machines]], [[Air man's ultimate weapon]], and [[Suzy Love]]. It also saw use in the [[Weapon Tutorials]], and in the [[NEO Pit of Pits]] sublevels "Blader and Friends", "Megaman Crushes the Competition!", and "SCROLL JOES!". | ||
==Behavior== | ==Behavior== | ||
| − | By default, Sniper Joes will stand still with their shields raised. They will periodically lower their shields and shoot | + | By default, Sniper Joes will stand still with their shields raised. They will periodically lower their shields and shoot three small projectiles straight forward, raising their shield again shortly after shooting the third projectile. If [[Mega Man]] tries to jump or run past them, they will jump backwards to stay ahead of him. |
| + | |||
| + | In the [[Megamix Engine]] (and all games using it), Sniper Joes behave much more like their original ''Mega Man'' iterations; firing anywhere between one to four projectiles at a time and occasionally jumping straight up. While jumping, their shields will not block attacks. Additionally, if a Sniper Joe blocks an attack, the length of time it takes for them to jump or shoot will reset. | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level=== | ===Make a Good Mega Man Level=== | ||
{{Damagetable1 | {{Damagetable1 | ||
| + | |buster=1/1/3<br>1/1/3 | ||
| + | |metal=2<br>1 | ||
| + | |gemini=2<br>1 | ||
| + | |solar=2<br>2 | ||
| + | |top=0<br>3 | ||
| + | |wool=5<br>0.5 | ||
| + | |black=1<br>3 | ||
| + | |phar=1/1/99<br>1/5 | ||
| + | |magic=3<br>4 | ||
| + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |metal= | + | |metal=1 |
| − | |gemini= | + | |gemini=1.5 |
|solar=2 | |solar=2 | ||
| − | |top= | + | |top=3 |
| − | |wool= | + | |wool=1 |
| − | |black= | + | |black=3 |
| − | |phar=1/ | + | |phar=1/20 |
| − | |magic=3 | + | |magic=4 |
| − | |notes=}} | + | |orb=3 |
| + | |notes= | ||
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| + | |buster=1/1/3<br>1/1/3 | ||
| + | |hornet=1<br>1 | ||
| + | |jewel=1<br>1 | ||
| + | |grab=1<br>1 | ||
| + | |triple=1<br>1 | ||
| + | |flash=Y<br>Y | ||
| + | |slash=4<br>4 | ||
| + | |wheel=1.5<br>2 | ||
| + | |sakugarne=4<br>4 | ||
| + | |wire=1<br>3 | ||
| + | |arrow=2<br>2 | ||
| + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | | | + | |spark=1 |
| − | | | + | |laser=4 |
| − | | | + | |water=1 |
| − | | | + | |tornado=4 |
| − | | | + | |thunder=3 |
| − | | | + | |magnetic=1 |
| − | | | + | |ice=2 |
| − | | | + | |break=2 |
| − | | | + | |tape=2/1/Y |
| − | | | + | |lantern=1 |
| − | |notes=}} | + | |prismatic=2/3/4 |
| − | + | |beet=2 | |
| − | == | + | |rec=4/3 |
| − | + | |banshee=5 | |
| − | + | |propeller=0.5 | |
| − | + | |cable=1 | |
| − | + | |shoes=1 | |
| − | + | |royal=3 | |
| − | + | |bait=3/1 | |
| − | + | |power=1 | |
| − | + | |notes= | |
| − | + | }} | |
| − | + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | |
| − | + | {{Damagetable24HM | |
| − | + | |buster=1/1/3 | |
| − | + | |super=4/2 | |
| − | + | |chill=1/5 | |
| − | + | |pakkajoe=99 | |
| − | + | |notes= | |
| − | + | }} | |
| − | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== | |
| − | + | {{Damagetable48HM | |
| − | + | |buster=1/1/3 | |
| − | + | |flame=2 | |
| − | + | |rain=2 | |
| − | * | + | |spark=0 |
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=2 | ||
| + | |concrete=3 | ||
| + | |homing=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=2 | ||
| + | |plant=4 | ||
| + | |block=2 | ||
| + | |ice=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | ==Notes== | ||
| + | * In ''MaGMML2'', Sniper Joe's projectiles use the generic enemy bullet graphic as opposed to their original small, green-tinted bullets. | ||
| − | [[Category:Enemies]] [[Category:Devkit Enemies (MaGMML1)]] [[Category:Mega Man 1 Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Joes]] |
Latest revision as of 03:22, 22 March 2025
- "Please don't."
- ―Note in Sniper Joe's code, Megamix Engine
Sniper Joe is an enemy from the original Mega Man. It is a humanoid robot with a shield and an arm cannon.
Sniper Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sky Ziggurat, Maze of Death, Spiky Meltdown, and NEON GRAVITY, as well as the Wily stage Be the Bigger Person. In Make a Good Mega Man Level Remastered, it is removed from Be the Bigger Person's redesign, and added to that of Hall of Fame.
It returned in Make a Good Mega Man Level 2, where it appeared in 11 entries. It also appeared in the Wily stage Inner Sanctum, the Tier X stage So Good, and the Pit of Pits room "Maze of Death?". Sniper Joe went unused in Make a Good 48 Hour Mega Man Level, but one still appears as an NPC in Tier 8, reading from a "Choose Your Joe Adventure" book with multiple endings.
In Make a Good Mega Man Level 3, Sniper Joe appeared in the entries X6Meme, Ultimate Level, Hunter Tower, Cutman's New Warehouse, Disobedience of Superior Machines, Air man's ultimate weapon, and Suzy Love. It also saw use in the Weapon Tutorials, and in the NEO Pit of Pits sublevels "Blader and Friends", "Megaman Crushes the Competition!", and "SCROLL JOES!".
Contents
Behavior
By default, Sniper Joes will stand still with their shields raised. They will periodically lower their shields and shoot three small projectiles straight forward, raising their shield again shortly after shooting the third projectile. If Mega Man tries to jump or run past them, they will jump backwards to stay ahead of him.
In the Megamix Engine (and all games using it), Sniper Joes behave much more like their original Mega Man iterations; firing anywhere between one to four projectiles at a time and occasionally jumping straight up. While jumping, their shields will not block attacks. Additionally, if a Sniper Joe blocks an attack, the length of time it takes for them to jump or shoot will reset.
Damage Table
Make a Good Mega Man Level
| |
|
|
|
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|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 1 |
2 1 |
2 2 |
0 3 |
5 0.5 |
1 3 |
1/1/99 1/5 |
3 4 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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|
|
|
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1.5 | 2 | 3 | 1 | 3 | 1/20 | 4 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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|
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|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
4 4 |
1.5 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
| |
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| |||||||||
| 2/1/Y | 1 | 2/3/4 | 2 | 4/3 | 5 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
| |
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| ||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Notes
- In MaGMML2, Sniper Joe's projectiles use the generic enemy bullet graphic as opposed to their original small, green-tinted bullets.