Difference between revisions of "Glass Man"

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{{Template:Delete|This should be the boss Glass Man's article. Instead, it was a redirect to Glass Man (stage).}}
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{{robotmaster
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|titlebg=#0073f7
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|titletext = #FFFFFF
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|name= Glass Man
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|image=
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|caption=
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|script=
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|romaji =
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|number=
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|designer=
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|programmer=
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|gender= Male
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|eyecolor =
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|at=
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|weapon=
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|hp=28 (MaGMML1), 56 (MaGMML2)
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|attack=
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|type =
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|weak= [[Gemini Laser]] (MaGMML1), [[Grab Buster]] (MaGMML2)
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|affiliations=
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|stage=[[Glass Man (stage)]]
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|location=[[Tier 10 (MaGMML2)]]
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|occupation=
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|OffAppear=
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|MaGMMLAppear= [[Make a Good Mega Man Level]], [[Make a Good Mega Man Level 2]]
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|appear2=
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|sprite= [[File:GlassMan.png]]
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}}
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{{quote|"81 entries, huh? It doesn't matter who won, you're all winners in my eyes <3"|Glass Man|in [[Tier 10 (MaGMML2)]].}}
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'''Glass Man''' is a boss in [[Make a Good Mega Man Level]] who appears at the end of [[Glass Man (stage)|his namesake level.]] He returns later in the game as a midboss in [[Hall of Fame]].
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He also appears in [[Make a Good Mega Man Level 2]] as both an NPC and a secret boss in [[Tier 10 (MaGMML2)|Tier 10]].
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==Battle==
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===''[[Make a Good Mega Man Level]]''===
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Glass Man will start the battle by jumping up and down, creating glass walls that push [[Mega Man]] while staying on the right side of the room. When his health is down to 20 points, he will create a giant glass ball around him, and bounce around the room while inside it until it shatters. He will then begin moving around as he jumps. He will repeat his glass ball attack when his health is down to 10 points, and his jumps will also cover more distance.
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===''[[Make a Good Mega Man Level 2]]''===
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Glass Man's pattern has been greatly expanded, to the point where he now has twice as much health as in the first game. Initially, he attacks in the following pattern:
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*Jump up and down, creating glass walls that push Mega Man.
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*Jump towards Mega Man, creating glass walls.
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*Create a barrier of glass walls that fly forward when shot, similar to the glass walls of his stage's Vitreus Joes. If enough time passes without all the glass walls being shot, Glass Man will simply throw all of them at once.
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*Jump to the top of the room and toss down a spiked glass ball that bounces along the ground 4 times, shooting small glass spikes in 4 cardinal directions each time it lands.
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Once his health is down to 28 points, he breaks the ceiling to his room and switches to a different pattern:
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*Jump above the screen, and drop down in a giant glass ball that bounces around the room until it shatters, after which it splits into 8 small glass spikes.
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*Create a group of large glass spikes that fly towards Mega Man, either from below or from the side of the screen.
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*Jump above the screen and create a barrage of the same large glass spikes.
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*Drop 3 giant glass balls that shatter after hitting the ground, all of which split into 8 small spikes. Glass Man is only inside the third giant glass ball.
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*Create a single glass wall.
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*Jump above the screen and drop 3 more giant glass balls, with the third one again having Glass Man inside it.
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*Create a single glass wall.
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==Damage Table==
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===''[[Make a Good Mega Man Level]]''===
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{{Damagetable1
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| buster = 1/1/3
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| metal = 1
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| gemini = 3
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| solar = 1
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| top = 0
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| wool = 1
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| black = 1
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| phar = 1/1/2
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| magic= 1
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| notes = None
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}}
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===''[[Make a Good Mega Man Level 2]]''===
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{{Damagetable2
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| buster = 1/1/2
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| hornet = 0
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| jewel = 3
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| grab = 4
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| triple = 2
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| slash = 0
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| wheel = 2
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| sakugarne = 0
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| wire = 1
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| arrow = 3
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| flash = N
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| notes = None
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}}
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[[Category: Boss]] [[Category: Robot Master]]

Revision as of 14:22, 22 March 2018

Glass Man
Information
In-Game Information
HP: 28 (MaGMML1), 56 (MaGMML2)
Weakness(es): Gemini Laser (MaGMML1), Grab Buster (MaGMML2)
Main Stage: Glass Man (stage)
Location(s): Tier 10 (MaGMML2)
Misc. Information
Gender: Male
Series Information
MaGMML Game Appearances: Make a Good Mega Man Level, Make a Good Mega Man Level 2
GlassMan.png
""81 entries, huh? It doesn't matter who won, you're all winners in my eyes <3""
―Glass Man, in Tier 10 (MaGMML2).

Glass Man is a boss in Make a Good Mega Man Level who appears at the end of his namesake level. He returns later in the game as a midboss in Hall of Fame.

He also appears in Make a Good Mega Man Level 2 as both an NPC and a secret boss in Tier 10.

Battle

Make a Good Mega Man Level

Glass Man will start the battle by jumping up and down, creating glass walls that push Mega Man while staying on the right side of the room. When his health is down to 20 points, he will create a giant glass ball around him, and bounce around the room while inside it until it shatters. He will then begin moving around as he jumps. He will repeat his glass ball attack when his health is down to 10 points, and his jumps will also cover more distance.

Make a Good Mega Man Level 2

Glass Man's pattern has been greatly expanded, to the point where he now has twice as much health as in the first game. Initially, he attacks in the following pattern:

  • Jump up and down, creating glass walls that push Mega Man.
  • Jump towards Mega Man, creating glass walls.
  • Create a barrier of glass walls that fly forward when shot, similar to the glass walls of his stage's Vitreus Joes. If enough time passes without all the glass walls being shot, Glass Man will simply throw all of them at once.
  • Jump to the top of the room and toss down a spiked glass ball that bounces along the ground 4 times, shooting small glass spikes in 4 cardinal directions each time it lands.

Once his health is down to 28 points, he breaks the ceiling to his room and switches to a different pattern:

  • Jump above the screen, and drop down in a giant glass ball that bounces around the room until it shatters, after which it splits into 8 small glass spikes.
  • Create a group of large glass spikes that fly towards Mega Man, either from below or from the side of the screen.
  • Jump above the screen and create a barrage of the same large glass spikes.
  • Drop 3 giant glass balls that shatter after hitting the ground, all of which split into 8 small spikes. Glass Man is only inside the third giant glass ball.
  • Create a single glass wall.
  • Jump above the screen and drop 3 more giant glass balls, with the third one again having Glass Man inside it.
  • Create a single glass wall.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 1 0 1 1 1/1/2 1
Other Notes None

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/2 0 3 4 2 N 0 2 0 1 3
Other Notes None