Difference between revisions of "Bond Man"
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|name= [[File:Bondmug.png|left|]][[File:Bondmug.png|right|]] Bond Man | |name= [[File:Bondmug.png|left|]][[File:Bondmug.png|right|]] Bond Man | ||
|image=[[File:Bond Man art.jpg|270px|Artwork by 正輝P]] | |image=[[File:Bond Man art.jpg|270px|Artwork by 正輝P]] | ||
| − | |caption= | + | |caption= Artwork by '''TEHTACOMAN12321''' |
|script= | |script= | ||
|romaji = | |romaji = | ||
| − | |number= | + | |number= DLN-??? |
|designer= | |designer= | ||
|programmer= | |programmer= | ||
|gender= Male | |gender= Male | ||
| − | |eyecolor = | + | |eyecolor = Black |
|at= | |at= | ||
|weapon= | |weapon= | ||
Revision as of 14:25, 6 April 2018
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Bond Man is an unused boss concept from Mega Man 1 who was scrapped when technical limitations forced the game to lower its number of bosses from 8 to 6 when 7 bosses had already been designed. He appears in Make a Good Mega Man Level 2 as the boss of the stage of the same name.
He reappears in the Reality Core, fused with Joe Man to create Chimerabot 1.
Battle
Bond Man's pattern is very simple, and similar to that of Crash Man. When Mega Man shoots or presses the fire button, Bond Man will jump in the air and shoot a glob of glue at Mega Man, which will freeze him temporarily. Bond Man may also perform this attack on his own if Mega Man avoids shooting him for long enough. Furthermore, the entire floor is covered in glue, severely hindering Mega Man's mobility.
Damage Table
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| 1/1/3 | 1 | 2 | 0 | 6 | N | 2 | 3 | 3 | 12 | 2 |
| Other Notes | ||||||||||
| Make a Good Mega Man Level 2 - Tier 8 | |
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| Entry Stages | |
| But It Lacked the Depth to Convince Me That This is Really Hell • Force Man • Smed's Big Annoying Mess of a Level • Conveyor Mayhem • Aurora Man • Bouncy Castle • City Under Siege • Escape Sequence • Bond Man | |
| List of Bosses | |
| Mecha Dragon • Force Man • Komuso Man? • Final Toad • Super Cannopeller • Big Fire Telly • Crusher Joe • Napalm Man MK 2 • Bond Man • Boundin' Crash Man | |
| Tier Boss | |
| Jet Man | |
| Other Goodies | |
| Sanct | |