Difference between revisions of "Pharaoh Man"
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*Pharaoh Man is currently the only devkit boss in MaGMML2 who doesn't appear unaltered as a boss outside of The Arena, or in later MaGMML productions. | *Pharaoh Man is currently the only devkit boss in MaGMML2 who doesn't appear unaltered as a boss outside of The Arena, or in later MaGMML productions. | ||
| − | [[Category:Robot | + | [[Category:Robot Masters]] |
[[Category:Devkit Bosses]] | [[Category:Devkit Bosses]] | ||
| − | [[Category: | + | [[Category:Bosses]] |
Revision as of 13:59, 11 April 2018
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Pharaoh Man is a boss from Mega Man 4. Originally designed by Dr. Cossack to explore ancient ruins, he was later modified for combat when Dr. Wily forced Cossack to work for him.
Pharaoh Man was made available as a boss in the devkit for Make a Good Mega Man Level 2, but he doesn't appear in any stages, and only appears as a boss in The Arena. He also appears as an NPC in Tier 9.
Battle
Pharaoh Man will randomly pick between one of three moves:
- Jump to Mega Man's position.
- Jump forward twice, shooting a small projectile each time.
- Charge up and release a large wave of energy.
Damage Table
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| 1/2/3 | 2 | 1 | 1 | 2 | Y | 1 | 2 | 3 | 1 | 2 |
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Trivia
- Pharaoh Man is currently the only devkit boss in MaGMML2 who doesn't appear unaltered as a boss outside of The Arena, or in later MaGMML productions.