Difference between revisions of "Bond Man"

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'''Bond Man''' is an unused boss concept from ''[[Mega Man 1]]'' who was scrapped when technical limitations forced the game to lower its number of bosses from 8 to 6 when 7 bosses had already been designed. He appears in [[Make a Good Mega Man Level 2]] as the boss of [[Bond Man (stage)|the stage of the same name.]]
 
'''Bond Man''' is an unused boss concept from ''[[Mega Man 1]]'' who was scrapped when technical limitations forced the game to lower its number of bosses from 8 to 6 when 7 bosses had already been designed. He appears in [[Make a Good Mega Man Level 2]] as the boss of [[Bond Man (stage)|the stage of the same name.]]
  
He reappears in the [[Reality Core]], fused with [[Joe Man]] to create Chimerabot 1.
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He reappears in the [[Reality Core]], fused with [[Joe Man]] to create [[Chimerabot 1]].
  
 
==Battle==
 
==Battle==

Revision as of 20:05, 5 May 2018

Bondmug.png
Bondmug.png
Bond Man
Artwork by 正輝P
Artwork by 正輝P
DLN-???
Information
In-Game Information
HP: 28
Weakness(es): Wire Adaptor, Triple Blade
Affiliations: Dr. Light
Type: Earth
Main Stage: Bond Man (stage)
Misc. Information
Designer(s): Keiji Inafune
Gender: Male
Eye Color: Black
Series Information
MaGMML Game Appearances: MAGMML2 (Boss)
MaGMML2RBondManSprite.png

Bond Man is an unused boss concept from Mega Man 1 who was scrapped when technical limitations forced the game to lower its number of bosses from 8 to 6 when 7 bosses had already been designed. He appears in Make a Good Mega Man Level 2 as the boss of the stage of the same name.

He reappears in the Reality Core, fused with Joe Man to create Chimerabot 1.

Battle

Bond Man's pattern is very simple, and similar to that of Crash Man. When Mega Man shoots or presses the fire button, Bond Man will jump in the air and shoot a glob of glue at Mega Man, which will freeze him temporarily. Bond Man may also perform this attack on his own if Mega Man avoids shooting him for long enough. Furthermore, the entire floor is covered in glue, severely hindering Mega Man's mobility.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 1 2 0 6 N 2 3 3 12 2
Other Notes


Make a Good Mega Man Level 2 - Tier 8
Entry Stages
But It Lacked the Depth to Convince Me That This is Really HellForce ManSmed's Big Annoying Mess of a LevelConveyor MayhemAurora ManBouncy CastleCity Under SiegeEscape SequenceBond Man
List of Bosses
Mecha DragonForce ManKomuso Man?Final ToadSuper CannopellerBig Fire TellyCrusher JoeNapalm Man MK 2Bond ManBoundin' Crash Man
Tier Boss
Jet Man
Other Goodies
Sanct