Difference between revisions of "Nitrogen Man"

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Revision as of 11:32, 6 May 2018

38th: Nitrogen Man

Make a Good Mega Man Level 2

MaGMML2-38-NitrogenMan.png

Overview

Nitrogen Man is the 38th place entry in Make a Good Mega Man Level 2, created by MugMan. The level is set in a cold facility filled with huge tanks of liquid nitrogen, some of which have ruptured and spray jets of nitrogen gas at intervals. These jets will not only harm Mega Man, but freeze him in place for a couple seconds.

Strategy

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 28 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 5 / 10 6 / 15 4 / 5 5 / 5 No



Aww. I like the idea of a Nitrogen Man, and I was hoping for some good usage of time bombs and wave streams, but unfortunately the level just didn't really do much in general. Many of the wave streams don't really pose a true threat - the level is very open, so that means you can jump over them easily. I feel like the wave streams work much better when the level is cramped. Besides the ideas, the level just plays like 'Gemini Man above ground section mk2'. It's the same types of enemies, same types of obstacles, it's just kinda...there. The level just doesn't really do much, and that's what brings it down for me. Also random Chill Man fight at the end? I suck at fighting Chill Man :T

JupiHornet JupiHornet JupiHornet : 33 / 50
Design Fun Creativity Aesthetics Functionality
10 / 15 7 / 10 8 / 15 4 / 5 4 / 5



This level just felt like a ton of wasted potential. The recolored Shadow Man tileset looks nice, but I'm assuming by Nitrogen you meant Liquid Nitrogen, so you could have used some really cool ice-themed gimmicks, like the melting blocks. It started off nicely with the Wave Man steam puffs that freeze you, but there could have been so much more! I was even more disappointed that the level is called Nitrogen Man, but the boss was just Chill Man.

Enjl Enjl Enjl : 32 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
9 / 15 7 / 10 8 / 15 3 / 5 5 / 5 No



Cool (ha) level! It can get somewhat same-y after a while, but it has a solid idea and sticks to it. I kinda wish it didn't forget about its exploding platforms after the first few screens, though. The background palette can be somewhat eye-searing at times and I sometimes jumped into the water by mistake, thinking of it as ground (ground also has the texture of water), but the aesthetic is nice otherwise. I like how the level is mapped out in the boss room and the bonus room is indicated both there and by the bubbles in the room above, buuuutt...... it's empty? What a disappointment! I want my money back!

Garirry Garirry Garirry : 32 / 50
Design Fun Creativity Aesthetics Functionality
9 / 15 7 / 10 7 / 15 4 / 5 5 / 5
Pretty good actually. Nothing here was particularly frustrating, except a few tiny spots which were a bit too unpredicable. Stage layout is alright. I enjoyed it. Nothing spectacular but it was good. Nothing interesting here to be honest. Looks a bit confusing at times, but it's nothing too bad. Works just fine.



There's really not much I can say about this stage. Nothing here is too impressive, but I enjoyed it. The level design is also fairly solid, although some spots are kinda cheap or just boring and empty. It's a bit short and there could have been more to it, but it's alright.

ACESpark ACESpark ACESpark : 23 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 6 / 10 6 / 15 3 / 5 2 / 5 No



There is some promise in the concept of this level - an entire base filled with nitrogen based gimmicks, intriguing! And then, nothing happens. This level feels a bit half baked, even the tileset doesn't bother animating tiles that clearly should be. (The effort to take standard Mega Man tiles and make them themed together is appreciated.)

Your sole new gimmick is purely there to waste time. It aids in the level's theme, but that is about it. The fact it freezes you in place is actually a detriment to your stage,mostly because at no point is this fact used with any creativity. You are also incredibly inconsistent with the Ice tiles. Floors that look identical in this stage act differently. It's very confusing. Credit will be given where credit is due - the few screens with the count bombs are expertly pulled off. Unfortunate the same care wasn't taken elsewhere. The enemy set is also fitting for the stage.

Also, hello dev-kit boss! Erm.... why Kirby music? Not outright terrible, but it is rather "there", and the sheer pointlessness and annoyance of your "new" gimmick is a major detriment.



Easter Eggs

There is a secret room in the large nitrogen tank willed with swimming Gabgyos, at the bottom of a pit with bubbles coming out of it. This room is alluded to in Chill Man's boss room, with the background tiles forming a map of the level with the hidden room marked by an X. The room is completely empty, however, leaving its intended contents a mystery.

Hello? Anyone? Nitrogen Man, are you in here?
Make a Good Mega Man Level 2 - Tier 6
Entry Stages
Wily CoasterChangeable CavernsJoe Man (stage)Crystal LabNitrogen ManDuwangLava FactoryJust an Ice Level
List of Bosses
Joe ManJoe Man RChill ManCrash Man
Tier Boss
Cheat Man