Difference between revisions of "Hammer Joe"

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|at='''MaGMML1:'''<br>4 (contact), 3 (hammer)<br>'''MaGMML2:'''<br>4 (contact), 2 (hammer)
 
|at='''MaGMML1:'''<br>4 (contact), 3 (hammer)<br>'''MaGMML2:'''<br>4 (contact), 2 (hammer)
 
|weak= [[Pharaoh Shot]] (MaGMML1)<br>[[Sakugarne]] (MaGMML2)
 
|weak= [[Pharaoh Shot]] (MaGMML1)<br>[[Sakugarne]] (MaGMML2)
|location='''MaGMML1:'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Spiky Meltdown]]<br>[[Thunderclyffe Plant]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Nitrogen Man]]<br>[[Duwang]]<br>[[Ruined Lab]]<br>[[City Under Siege]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[The Stage Nobody Asked For]]<br>[[Identity Crisis]]<br>City War<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Swiss Hotel]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
+
|location='''MaGMML1:'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Spiky Meltdown]]<br>[[Thunderclyffe Plant]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Nitrogen Man]]<br>[[Duwang]]<br>[[Ruined Lab]]<br>[[City Under Siege]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[The Stage Nobody Asked For]]<br>[[Identity Crisis]]<br>City War<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Swiss Hotel]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
 
|OffAppear= Mega Man 3<br>Mega Man II<br>Mega Man III
 
|OffAppear= Mega Man 3<br>Mega Man II<br>Mega Man III
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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'''Hammer Joe''' is an enemy from ''Mega Man 3''. It is a type of Sniper Joe with a wide body, and the ability to throw hammers (referring to the hammer used in the "hammer throw" sport, as opposed to the tool).
 
'''Hammer Joe''' is an enemy from ''Mega Man 3''. It is a type of Sniper Joe with a wide body, and the ability to throw hammers (referring to the hammer used in the "hammer throw" sport, as opposed to the tool).
  
Hammer Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Chroma Key]], [[Midnight Snow]], [[Spiky Meltdown]], and [[Thunderclyffe Plant]].
+
Hammer Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Chroma Key]], [[Midnight Snow]], [[Napalm Forest and Caves]], [[Spiky Meltdown]], and [[Thunderclyffe Plant]].
  
 
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 16 entries, as well as in the recreation of City War, the Wily stages [[Inner Sanctum]] and [[Reality Core]], the Tier X levels [[Deep Thoughts]] and [[Swiss Hotel]], and [[Null and Void]]. Hammer Joe also appeared in six rooms of the [[The Pit of Pits|Pit of Pits]]; specifically "Chroma Key?", "Citadel Attic", "Spiky Meltdown?", "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number one), "Tower Climbing", and "Typical Miniboss Fights".
 
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 16 entries, as well as in the recreation of City War, the Wily stages [[Inner Sanctum]] and [[Reality Core]], the Tier X levels [[Deep Thoughts]] and [[Swiss Hotel]], and [[Null and Void]]. Hammer Joe also appeared in six rooms of the [[The Pit of Pits|Pit of Pits]]; specifically "Chroma Key?", "Citadel Attic", "Spiky Meltdown?", "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number one), "Tower Climbing", and "Typical Miniboss Fights".

Revision as of 12:02, 7 May 2018

Hammer Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 8
Attack Damage: MaGMML1:
4 (contact), 3 (hammer)
MaGMML2:
4 (contact), 2 (hammer)
Weakness(es): Pharaoh Shot (MaGMML1)
Sakugarne (MaGMML2)
Location(s): MaGMML1:
City War
Chroma Key
Midnight Snow
Napalm Forest and Caves
Spiky Meltdown
Thunderclyffe Plant
MaGMML2:
Colorful Hall
Something Original
Joe Destruction Co.
Jungle Base
Elec Dam
Quint Stage
Nitrogen Man
Duwang
Ruined Lab
City Under Siege
Escape Sequence
Sheriff Man
The Stage Nobody Asked For
Identity Crisis
City War
Inner Sanctum
Reality Core
Deep Thoughts
Swiss Hotel
Null and Void
The Pit of Pits
Misc. Information
Script: ハンマージョー
Romaji: Hanmā Jō
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
Mega Man III
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
HammerJoe.png

Hammer Joe is an enemy from Mega Man 3. It is a type of Sniper Joe with a wide body, and the ability to throw hammers (referring to the hammer used in the "hammer throw" sport, as opposed to the tool).

Hammer Joe was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Chroma Key, Midnight Snow, Napalm Forest and Caves, Spiky Meltdown, and Thunderclyffe Plant.

It returned in Make a Good Mega Man Level 2, where it appeared in 16 entries, as well as in the recreation of City War, the Wily stages Inner Sanctum and Reality Core, the Tier X levels Deep Thoughts and Swiss Hotel, and Null and Void. Hammer Joe also appeared in six rooms of the Pit of Pits; specifically "Chroma Key?", "Citadel Attic", "Spiky Meltdown?", "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number one), "Tower Climbing", and "Typical Miniboss Fights".

Behavior

By default, Hammer Joes will stand still, swinging their hammers. They will periodically open their eyes, and throw their hammer a split second after. They only take damage from most projectiles when their eye is open, and their hammers can also deflect shots when thrown.

Damage Table

MaGMML1

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 2 3 2 0 5 1 1/1/99 2
Other Notes

MaGMML2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 1 2
Other Notes


Related Enemies