Difference between revisions of "Null and Void (MaGMML2)"

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(* There's nothing left.)
 
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* Again, likely the entire devkit's worth
 
* Again, likely the entire devkit's worth
 
|subbosses = [[Twin Cannons]]<br>[[Fire Man]]<br>[[Stone Butterfly]]<br>[[Copy Hologram]]<br>[[Literally Just A Bee]]<br>[[Die Sign]]
 
|subbosses = [[Twin Cannons]]<br>[[Fire Man]]<br>[[Stone Butterfly]]<br>[[Copy Hologram]]<br>[[Literally Just A Bee]]<br>[[Die Sign]]
|bosses = [[Zero|Absolute ZERO]]
+
|bosses = [[Absolute ZERO]]
 
|other =  
 
|other =  
 
* True final stage
 
* True final stage
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After clearing six floors, the player finds themselves in a small chamber.<br>
 
After clearing six floors, the player finds themselves in a small chamber.<br>
 
A beam of rainbow light similar to the one that takes them to [[Tier 10]] is present in the middle, with the last three [[Noble Nickel]]s and the return teleporter to the right of the room.<br>
 
A beam of rainbow light similar to the one that takes them to [[Tier 10]] is present in the middle, with the last three [[Noble Nickel]]s and the return teleporter to the right of the room.<br>
Taking the beam begins the fight against [[Zero|Absolute ZERO]], rewarding the player with the final [[Energy Element]] upon completion.<br>
+
Taking the beam begins the fight against [[Absolute ZERO]], rewarding the player with the final [[Energy Element]] upon completion.<br>
 
The rooms themselves have been created by multiple people, in a manner similar to [[Wily 6]] and the [[Pit of Pits]].
 
The rooms themselves have been created by multiple people, in a manner similar to [[Wily 6]] and the [[Pit of Pits]].
 
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Revision as of 15:50, 27 October 2017

N/A: Null and Void

Make a Good Mega Man Level 2

MaGMML2-TF-Nullandvoid.png
The beginning of the end.
"NULL AND VOID"
―The ready text, setting the mood for the true final stage.

Overview

Null and Void is the true final stage in Make a Good Mega Man Level 2. Its main design centers around six floors with four rooms each.
To descend each floor, one room out of the four presented on that floor must be cleared. Floors other than the first also feature a red-particle teleporter that allows them to return upwards a floor.
After clearing six floors, the player finds themselves in a small chamber.
A beam of rainbow light similar to the one that takes them to Tier 10 is present in the middle, with the last three Noble Nickels and the return teleporter to the right of the room.
Taking the beam begins the fight against Absolute ZERO, rewarding the player with the final Energy Element upon completion.
The rooms themselves have been created by multiple people, in a manner similar to Wily 6 and the Pit of Pits.

Make a Good Mega Man Level 2 - Tier X
Stages
Coyote ManDeep ThoughtsGoblins n' GhastsHardcore ParkourMario LandMetallic OceanNightwalk CastleSo GoodStar RoadSwiss HotelThe Quickening 2Wily Fortress VRNull and Void
List of Bosses
Coyote ManAlter ManAir CapsuleChomp ManSheriff ManCheat ManSkullderSkullder's RevengeExcalibur ManHolo WilyAir ManUnbeatable Air ManToad ManToad Man's RevengeGigabgyoVolt Man MK2Ronrez8 Centipeder Tower
Null and Void Bosses
Boundin' Crash ManNapalm Man Mk2Disco BallCopy HologramDie SignFire ManLiterally Just a BeeTwin CannonsStone Butterfly
True Final Boss
Absolute ZERO