Difference between revisions of "Hard Man"
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|attack= | |attack= | ||
|type = Impact | |type = Impact | ||
| − | |weak= | + | |weak= [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Solar Blaze]], [[Pharaoh Shot]], [[Sakugarne]]{{Megamix}} |
| − | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | + | |affiliations= [[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] |
|stage= | |stage= | ||
|location= [[Tier 8 (MaGMML2)|Tier 8]] (NPC){{2}} | |location= [[Tier 8 (MaGMML2)|Tier 8]] (NPC){{2}} | ||
| Line 36: | Line 36: | ||
He appears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 8 (MaGMML2)|Tier 8]], standing next to the ladder leading to [[Bond Man (stage)|Bond Man]]. | He appears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 8 (MaGMML2)|Tier 8]], standing next to the ladder leading to [[Bond Man (stage)|Bond Man]]. | ||
| − | He is set to appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss. | + | He is set to appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss. He also appears in the [[Megamix Engine|Megamix Engine's]] Example Game, replacing [[Gemini Man]] in the fifth Wily stage if the difficulty is set to Hard. |
| + | |||
| + | ==Battle== | ||
| + | Hard Man starts his pattern by firing two fists at [[Mega Man]], which will each change direction once. He will then jump above Mega Man and propel himself into the ground, with the impact creating a quake that can temporarily freeze Mega Man even in mid-air. Hard Man will then pull himself out of the ground and restart his pattern. | ||
==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=1/1/3 | ||
| + | |metal=0 | ||
| + | |gemini=1 | ||
| + | |solar=4 | ||
| + | |top=0 | ||
| + | |wool=0 | ||
| + | |black=1 | ||
| + | |phar=2/6 | ||
| + | |magic=2 | ||
| + | |notes=}} | ||
| + | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
| + | {{Damagetable2M | ||
| + | |buster=1/1/3 | ||
| + | |hornet=0 | ||
| + | |jewel=0 | ||
| + | |grab=2 | ||
| + | |triple=0 | ||
| + | |flash=N | ||
| + | |slash=2 | ||
| + | |wheel=0 | ||
| + | |sakugarne=4 | ||
| + | |wire=0 | ||
| + | |arrow=0 | ||
| + | |notes=}} | ||
| + | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3 |
| − | | thunder = 0 | + | |thunder=0 |
| − | | tornado = 0 | + | |tornado=0 |
| − | | laser = 2 | + | |laser=2 |
| − | | water = 0 | + | |water=0 |
| − | | ice = 2 | + | |ice=2 |
| − | | break = 3 | + | |break=3 |
| − | | spark = 1 | + | |spark=1 |
| − | | magnetic = 6 | + | |magnetic=6 |
| − | | notes = | + | |notes=}} |
| − | }} | + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== |
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=0/0 | ||
| + | |chill=0/1 | ||
| + | |pakkajoe=99 | ||
| + | |notes=}} | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=2 | ||
| + | |rain=1 | ||
| + | |spark=0 | ||
| + | |snake=0 | ||
| + | |tengu=0/0/2 | ||
| + | |water=4 | ||
| + | |concrete=1 | ||
| + | |homing=1 | ||
| + | |notes=}} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=N | ||
| + | |stone=1 | ||
| + | |plant=0 | ||
| + | |block=0 | ||
| + | |ice=0 | ||
| + | |notes=}} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | ||
Revision as of 19:46, 13 August 2018
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Hard Man | |||||||||||||||||||||||||||||||||||||||||||
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- "Most people are scared of heights, but I can handle it. After all, I'm a man of steel... literally."
- ―Hard Man, Make a Good Mega Man Level 2
Hard Man is a Robot Master from Mega Man 3. Built as a collaboration between Dr. Light and Dr. Wily, Hard Man was intended to mine Energy Elements on uncharted planets, before the latter repurposed him for his world conquest schemes.
He appears in Make a Good Mega Man Level 2 as an NPC in Tier 8, standing next to the ladder leading to Bond Man.
He is set to appear in Make a Good Mega Man Level 3 as a devkit boss. He also appears in the Megamix Engine's Example Game, replacing Gemini Man in the fifth Wily stage if the difficulty is set to Hard.
Contents
Battle
Hard Man starts his pattern by firing two fists at Mega Man, which will each change direction once. He will then jump above Mega Man and propel himself into the ground, with the impact creating a quake that can temporarily freeze Mega Man even in mid-air. Hard Man will then pull himself out of the ground and restart his pattern.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 0 | 1 | 4 | 0 | 0 | 1 | 2/6 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 0 | 0 | 2 | 0 | N | 2 | 0 | 4 | 0 | 0 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 2 | 0 | 0 | 0 | 6 | 2 | 3 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 0/0 | 0/1 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 1 | 0 | 0 | 0/0/2 | 4 | 1 | 1 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | N | 1 | 0 | 0 | 0 | |||||
| Other Notes | ||||||||||